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When the Arabic language was added by a friend in age of History 2 , it appeared in reverse. When you work on the Arabic language file, write the sentences and words in reverse. The second thing is, can you add a feature to add own civilization through files on the mobile? The third thing is that you did not show us the special shapes when adding own civilization through the game, or is that not possible?
Last reply by imrane13dz, -
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- 2 replies
- 604 views
1. Dynamic Government Evolution System AI Government Evolution: Develop a mechanic where AI-controlled countries can change their government type based on specific conditions over time. These conditions could include technological advancements, economy level, stability, and social progress. For example: Tech-based Evolution: Once a country reaches certain technological milestones, it can no longer remain a tribal government. For example, if the country develops technology beyond a specific threshold, they must upgrade to at least a monarchy, democracy, or dictatorship. Economic Prosperity: If a tribal country experiences economic growth beyo…
Last reply by Unknown_dude, -
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- 344 views
Maybe alliances should be colored? So you can see which country is allied with whom. Right now it looks pretty chaotic.
Last reply by Zaschkwarrior, -
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- 1k views
Hello my people, lords, vassals, counts, and kings. This will be my last idea until AOH3 releases. I wanna say. THANK YOU! For all the support through these whopping seven months. This platform has been one of the best things I've ever experienced, it helped me not go insane. And I even gained a friend @Naval. Now as my last idea I'm going back to my roots, with my very first idea. Shared Territory: In aoh2 the only bit of shared territory was Oregon in the Victorian scenario, and it was just neutral territory. But I see an opportunity that hasn't been tapped. It will have the occupied territory over lay but instead of the lighter color of an occupying country i…
Last reply by Das Moss Man, -
- 0 replies
- 370 views
Could it be possible to add the event trigger "If the ruler is (insert ruler name)" I feel like it could be more realistic as adding an event like the five year plans when Joseph Stalin is the ruler would make sense rather than if Vladimir Putin is randomly in a WWII scenario. Thats all, literally.
Last reply by Ares I of Congo, -
- 1 reply
- 438 views
As we know in aoc2 it is very annoying and hard to force vassals to join their lord's faction A good and useful idea when trying to make vassals join the player's alliance is if there is an option to make vassals/colonies/puppet automatically join the alliance of their lord. And if the vassal manages to become independent, they would be more likely to stay in the alliance if relations with former lord are high, if relations are very low or neutral, the vassal is less likely to stay in the alliance and will decide to immediately leave it +if a civilization is part of an alliance that loses a war and gets puppeted by an enemy alliance, then the civilization l…
Last reply by Yahya, -
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- 324 views
Some army units are too heavy/unfit to go to sea Knowing the army types and whether an army can go to sea or not would also be very useful in modding
Last reply by Yahya, -
- 1 reply
- 557 views
Zoom-Out Vassal Name Unification: When zooming out on the map, the names of vassal states would be replaced by the name of their overlord or suzerain. This would give the appearance of a unified empire or kingdom. The lord's name would cover all territories under the lord’s control, including any vassal territories. This visual simplification would make larger kingdoms or empires look more cohesive when zoomed out, even though they still have separate vassals in terms of gameplay. Additional Features: Optional Toggle: Players could toggle this feature on or off in the game settings, so they can choose whether to see individual vassal na…
Last reply by Yahya, -
They should be constructable only in specific provinces (like real life)
Last reply by Yahya, -
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- 359 views
Lukaz jakowski,Could you tell us how to customize the events of Age Of history 3?
Last reply by chocolateplay15, -
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- 568 views
I'm not claiming anything, but what if you combine provinces into regions (as they do in AoH2) and make bots try to annex lands based on them? It doesn't have to match the regions exactly, but it should at least try. That way, the borders that change over time might look more reasonable.
Last reply by YouravaragebrazilianAoCfan, -
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- 248 views
Ideologies that can be created and only apply to 1 country What do u think @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
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- 557 views
Editor Mr. Łukasz, please give an option to import images for country flags and leaders in AOH3 mobile version using the file manager(s), because it'll very annoying to import images in the mobile version if it stay the same as AOH2. Also add custom ideology or even custom religion maker or editor in the editor of AOH3. Console commands Give the option to use the virtual keyboard in the mobile version please, the built-in keyboard in AOH2 sucks and it'll be way better if we just use the virtual keyboard in the mobile version. 😭 (I don't know I've you've answered these questions in previous topics)
Last reply by Barnes, -
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- 388 views
Ya
Last reply by xox, -
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- 344 views
Unit Bonuses What i would love to see in the game are dynamic unit bonuses, bonuses like +2 attack or defense in forest province or even sea province i dont think this idea is all that unique and someone else might have already posted something similar but i believe adding this gives more thought into were you put your army and the best strategic decision to minimize loses. Leader bonuses Also im not sure if this is in the game or not but leader traits/bonuses i think leaders should get both good and bad bonuses things that kinda make you want to assassinate your leader to get a new one along with the option to give or change certain traits leaders hav…
Last reply by EdgeLord, -
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Just wondering, how many soldiers in a 1 soldier unit only, how many Tanks in 1 tank only unit how many planes in 1 unit of them alone , 1000 or what? @Łukasz Jakowski
Last reply by EdgeLord, -
- 2 replies
- 386 views
for the current leader of the bulgarian royal family in 2020s he should have this image (taken 2017) but for when he was the tsar he should have this other image and in the 2000s this image (taken 2005) soo this is important as the tsar of bulgaria was the king of bulgaria from 1943-1946 and then prime minister of bulgaria in 2001 to 2005 this is not a problem only for leaders that leave for a long time then return like him if Queen Elizabeth II was added in the 2000s This would be her image but for the 50s to 70s this would be her Image for the 2020s this would be her image and 1945 for good measure she would have this image so people get older and their images change an…
Last reply by YouravaragebrazilianAoCfan, -
this concept is really simple and already uses the built in feature of the intervene in war mechanic pretty much if (for example) a christian civilization in iberia went to war against a muslim nation, all the surrounding christian nations near the HRE from both directions (meaning poland hungary in the east and france and england in the west if we're talking the 1440 scenario) will intervene in the war and it will officially become a holy war, the goal of the holy war will be to conquer the muslim civilization and release all the cores in it as christian vassal states (Kinda like the crusader states) thoughts?
Last reply by DRM, -
- 3 replies
- 811 views
will it be possible to change the flag using an event?
Last reply by Łukasz Jakowski, -
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- 265 views
@Łukasz Jakowski 1. Poltical system 2. Removing cores ability 3. A focus like system apart from the missions & events a genuine mechnic otherwise we will have to resort to using civ advatages as that & combine it with missions & events to create something better/cooler
Last reply by xox, -
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- 476 views
https://discord.gg/Jyx7UykV
Last reply by xox, -
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- 362 views
Mamy już opcje znalezienia formowalnej cywilizacji i sprawdzenia które kraje mogą ją stworzyć Ale przydałaby się jeszcze opcja odwrotna: wyszukania jakiegoś kraju, sprawdzenia jakie formowalne cywilizacje może on stworzyć i dodawania bądź usuwania tych formowalnych cywilizacji z tego poziomu
Last reply by Rodak Polak, -
- 0 replies
- 592 views
As I understood, the game now have only one condition of flag/name change, the government type. Like: If CIV government type is monarchy, name and flag changes accordingly. But there's could be more of them. My idea for condition is: If CIV are vassal/puppet/colony of CIV2. This can be helpful for many scenarios. For example, I'll take WW2: Germany haves France as puppet then France turns into Vichy France. Soviet Union haves Ukraine as puppet and Ukraine ideology is communism then Communist Ukraine turns into Ukrainian Soviet Socialist Republic. Communist Ukraine is huge difference from Ukrainian Soviet Socialist Rebuplic so it's makes sense. …
Last reply by Casual, -
- 0 replies
- 239 views
Will the game have a neural network built into it to generate rulers or will the rulers just be built into the game?
Last reply by Aleksandr123, -
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- 512 views
I suggest adding an option for the national anthem, where it can be listened to on the spot. The anthem can be added in the script editor (it's not mandatory, but then it won't be possible to listen to it). It would also be nice to see the name of the anthem when it's being played. Additionally, it would be great to have different anthems for different times or to be able to change it with an event. What do you think of this idea?
Last reply by aleksei_zhiw,