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Age of History 3

New military actions!

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Financing a war

In this new diplomatic option, we allocate part of our earnings per round to finance a country at war. This would bring the game closer to the reality of today, where the world powers, finance separatist or military groups in their respective wars. For example: the support of the great powers (USA and Russia) in the Syrian Civil War.


Instead of leaving our divisions standing in the capital or at the border without doing anything, we could send them to train! It would work like this:

The cost of maintaining the army in training will vary depending on the number of soldiers it contains.

  • 0 - 1000 soldiers: 1%
  • 1000 - 1500 soldiers: 1.5%
  • 1500 - 2000 soldiers: 1.75%
  • 2000 - 3500 soldiers: 2%
  • 3500 - 6000 soldiers: 5%
  • 6000 - 10,000: 10%
  • 10000> X: from 10,000 soldiers, the value will increase by 1.25 times for every 1000 soldiers. Ex: 11000 soldiers = 12.5%

 - Every 10 training rounds, the army's attack and defense bonuses will increase by 1%. That is, if the division is training 20 turns, the attack and defense bonuses will increase by 2%.

 - If you join armies with a different training level, you will lose an X value based on the difference in their training level. Ex: 1000 soldiers (+ 4% ATK / DEF) + 1000 soldiers (+ 5% ATK / DEF) = 2000 soldiers (+ 1% ATK / DEF)

Naval Lock

I don't need to say much, the name of this sub-title says it all. But in order not to leave this part blank I will write what it would be like.
When making a naval blockade, the area that is blocked will receive a 5% penalty in generating coins.

Land bonuses and penalties

Correct me if I'm wrong, but the terrain only gives bonuses and penalties on defense, correct? Well then. In addition to the bonus and penalty on defense, there should be the same for anyone who is going to attack.
It does not help if the defender has 10% defensive bonus and the attacker has his attack normalized. So it would look like this:

  • Mountains: defense bonus: 10% / attack penalty 10%
  • Jungle: defense bonus: 10% / attack penalty 10%
  • Heaps: Defense bonus: 5% / Attack penalty 5%
  • Plains: defense penalty: 5% / attack bonus: 10%

I don't remember all the biomes


I will not be demanding. I don't want generals with personalized names or images (like in EU4 or HOI4), just something simple: generals based on the level of stars.

There will be a total of 5 levels of generals (1 star, 2 stars, 3 stars, 4 stars and 5 stars) and the bonuses should be for attack, defense, army maintenance and speed (movement cost per turn). The bonuses and their level will vary according to the general's star level. So that I don't have to write anymore, I'll be very practical: this part will be like in EU4.
The general will have a cost; this cost is your salary.

  •  1 star: 200 coins
  •  2 stars: 500 coins
  •  3 stars: 1000 coins
  •  4 stars: 1500 coins
  •  5 stars: 2500 coins

* = It will not be necessary to pay an immediate amount when recruiting.

And so as not to be a mess, where we will not be able to identify the generals, there must be a window - which will appear as soon as we recruit them - where we can freely name them.

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Financiar uma guerra

Nesta nova opção diplomática, nós destinaremos uma parte do nosso lucro ganho por rodada para financiar um país em guerra. Isso deixaria o jogo mais próximo da realidade dos dias atuais, onde as potências mundias, financiam grupos separatistas ou militares em suas respectivas guerras. Por exemplo: o apoio das grandes potências (EUA e Rússia) na Guerra Civil da Síria.


Ao invés de deixarmos nossas divisões paradas na capital ou na fronteira sem fazer nada poderíamos mandar elas treinarem! Funcionaria assim:

- O custo de manutenção do exército em treinamento irá variar dependendo da quantidade de soldados que nele contiver. 

  • 0 - 1000 soldados: 1%
  • 1000 - 1500 soldados: 1,5%
  • 1500 - 2000 soldados: 1,75%
  • 2000 - 3500 soldados: 2%
  • 3500 - 6000 soldados: 5%
  • 6000 - 10000: 10%
  • 10000 > X: a partir de 10000 soldados, o valor irá aumentar em 1,25 vezes a cada 1000 soldados. Ex: 11000 soldados = 12,5% 

- A cada 10 turnos de  treinamento, o bônus de ataque e de defesa do exército subirão em 1%. Ou seja, se a divisão estiver a 20 turnos treinando, o bônus de ataque e de defesa subirão em 2%.
- Caso você junte exércitos com um nível de treinamento diferente, você perderá um valor X com base na diferença do nível treinamento deles. Ex: 1000 soldados (+4% ATK/DEF) + 1000 soldados (+5% ATK/DEF) = 2000 soldados (+1% ATK/DEF)

Bloqueio Naval

Não preciso dizer muita coisa, o nome deste sub-título já diz tudo. Mas para não deixar esta parte em branco vou escrever como ele seria.
Ao fazer um bloqueio naval, a área que estiver bloqueada receberá uma penalidade de 5% na geração de moedas.

Bônus e penalidades de terrenos

Me corrijam se eu estiver errado, mas os terrenos só dão bônus e penalidades na defesa, correto? Pois bem. Além do bônus e da penalidade na defesa, deveria haver o mesmo para quem for atacar.
Não adianta nada o defensor ter 10% de bônus defensivo e o atacante tiver o ataque dele normalizado. Portanto ficaria assim:

  • Montanhas: bônus de defesa: 10% / penalidade de ataque 10%
  • Selva: bônus de defesa: 10% / penalidade de ataque 10%
  • Montes: bônus de defesa: 5% / penalidade de ataque 5%
  • Planíces: penalidade de defesa: 5% / bônus de ataque: 10%

Não me lembro de todos os biomas


Não vou ser exigente. Não quero generais com nomes ou imagens personalizados (como no EU4 ou no HOI4), apenas algo simplês: generais baseados em nível de estrelas.

Serão ao todo 5 níves de generais (1 estrela, 2 estrelas, 3 estrelas, 4 estrelas e 5 estrelas) e os bônus deverão ser de ataque, defesa, manutenção do exército e velocidade (custo de movimento por turno). Os bônus e o nível deles, iram variar de acordo com o  nível de estrela do general. Para que eu não tenha que escrever mais, vou ser bem pratico: esta parte será como no EU4.
O general terá um custo; este custo é o seu sálario.

  •  1 estrela: 200 moedas
  •  2 estrelas: 500 moedas
  •  3 estrelas: 1000 moedas
  •  4 estrelas: 1500 moedas
  •  5 estrelas: 2500 moedas

* = Não será necessário pagar uma quantia imediata na hora de recrutá-lo.

E para não ficar uma bagunça, onde não conseguiremos identificar os generais, deverá haver uma janela - que aparecerá assim que nós recrutarmos eles -  onde nós possamos nomeá-los livremente.


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12 hours ago, Poland_in_1939 said:

You will try to add that or its just a suggestion?

Probaly a suggestion.Its in suggestions


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46 minutes ago, Poland_in_1939 said:

Oh well, im checking activity so i didnt notice, well if its suggestion we all know it wont happen

It would be really nice if it would happen.
Maybe someone will add this in a mod

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3 hours ago, krsa said:

It would be really nice if it would happen.
Maybe someone will add this in a mod

modding is hard, only one person on this forum capable of making it, the guy that is working on Bloody europe 

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2 hours ago, Poland_in_1939 said:

modding is hard, only one person on this forum capable of making it, the guy that is working on Bloody europe 

i know its hard,i hope the dev of bloody Europe sees this


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