Jump to content
Age of History 3
Cayo

New military actions!

Recommended Posts

Financing a war

In this new diplomatic option, we allocate part of our earnings per round to finance a country at war. This would bring the game closer to the reality of today, where the world powers, finance separatist or military groups in their respective wars. For example: the support of the great powers (USA and Russia) in the Syrian Civil War.

Training

Instead of leaving our divisions standing in the capital or at the border without doing anything, we could send them to train! It would work like this:

The cost of maintaining the army in training will vary depending on the number of soldiers it contains.

  • 0 - 1000 soldiers: 1%
  • 1000 - 1500 soldiers: 1.5%
  • 1500 - 2000 soldiers: 1.75%
  • 2000 - 3500 soldiers: 2%
  • 3500 - 6000 soldiers: 5%
  • 6000 - 10,000: 10%
  • 10000> X: from 10,000 soldiers, the value will increase by 1.25 times for every 1000 soldiers. Ex: 11000 soldiers = 12.5%

 - Every 10 training rounds, the army's attack and defense bonuses will increase by 1%. That is, if the division is training 20 turns, the attack and defense bonuses will increase by 2%.

 - If you join armies with a different training level, you will lose an X value based on the difference in their training level. Ex: 1000 soldiers (+ 4% ATK / DEF) + 1000 soldiers (+ 5% ATK / DEF) = 2000 soldiers (+ 1% ATK / DEF)

Naval Lock

I don't need to say much, the name of this sub-title says it all. But in order not to leave this part blank I will write what it would be like.
When making a naval blockade, the area that is blocked will receive a 5% penalty in generating coins.

Land bonuses and penalties

Correct me if I'm wrong, but the terrain only gives bonuses and penalties on defense, correct? Well then. In addition to the bonus and penalty on defense, there should be the same for anyone who is going to attack.
It does not help if the defender has 10% defensive bonus and the attacker has his attack normalized. So it would look like this:

  • Mountains: defense bonus: 10% / attack penalty 10%
  • Jungle: defense bonus: 10% / attack penalty 10%
  • Heaps: Defense bonus: 5% / Attack penalty 5%
  • Plains: defense penalty: 5% / attack bonus: 10%

I don't remember all the biomes

Generals

I will not be demanding. I don't want generals with personalized names or images (like in EU4 or HOI4), just something simple: generals based on the level of stars.

There will be a total of 5 levels of generals (1 star, 2 stars, 3 stars, 4 stars and 5 stars) and the bonuses should be for attack, defense, army maintenance and speed (movement cost per turn). The bonuses and their level will vary according to the general's star level. So that I don't have to write anymore, I'll be very practical: this part will be like in EU4.
The general will have a cost; this cost is your salary.

  •  1 star: 200 coins
  •  2 stars: 500 coins
  •  3 stars: 1000 coins
  •  4 stars: 1500 coins
  •  5 stars: 2500 coins

* = It will not be necessary to pay an immediate amount when recruiting.

And so as not to be a mess, where we will not be able to identify the generals, there must be a window - which will appear as soon as we recruit them - where we can freely name them.

Share this post


Link to post
Share on other sites

PORTUGUÊS

Financiar uma guerra

Nesta nova opção diplomática, nós destinaremos uma parte do nosso lucro ganho por rodada para financiar um país em guerra. Isso deixaria o jogo mais próximo da realidade dos dias atuais, onde as potências mundias, financiam grupos separatistas ou militares em suas respectivas guerras. Por exemplo: o apoio das grandes potências (EUA e Rússia) na Guerra Civil da Síria.

Treinamento

Ao invés de deixarmos nossas divisões paradas na capital ou na fronteira sem fazer nada poderíamos mandar elas treinarem! Funcionaria assim:

- O custo de manutenção do exército em treinamento irá variar dependendo da quantidade de soldados que nele contiver. 

  • 0 - 1000 soldados: 1%
  • 1000 - 1500 soldados: 1,5%
  • 1500 - 2000 soldados: 1,75%
  • 2000 - 3500 soldados: 2%
  • 3500 - 6000 soldados: 5%
  • 6000 - 10000: 10%
  • 10000 > X: a partir de 10000 soldados, o valor irá aumentar em 1,25 vezes a cada 1000 soldados. Ex: 11000 soldados = 12,5% 

- A cada 10 turnos de  treinamento, o bônus de ataque e de defesa do exército subirão em 1%. Ou seja, se a divisão estiver a 20 turnos treinando, o bônus de ataque e de defesa subirão em 2%.
- Caso você junte exércitos com um nível de treinamento diferente, você perderá um valor X com base na diferença do nível treinamento deles. Ex: 1000 soldados (+4% ATK/DEF) + 1000 soldados (+5% ATK/DEF) = 2000 soldados (+1% ATK/DEF)

Bloqueio Naval

Não preciso dizer muita coisa, o nome deste sub-título já diz tudo. Mas para não deixar esta parte em branco vou escrever como ele seria.
Ao fazer um bloqueio naval, a área que estiver bloqueada receberá uma penalidade de 5% na geração de moedas.

Bônus e penalidades de terrenos

Me corrijam se eu estiver errado, mas os terrenos só dão bônus e penalidades na defesa, correto? Pois bem. Além do bônus e da penalidade na defesa, deveria haver o mesmo para quem for atacar.
Não adianta nada o defensor ter 10% de bônus defensivo e o atacante tiver o ataque dele normalizado. Portanto ficaria assim:

  • Montanhas: bônus de defesa: 10% / penalidade de ataque 10%
  • Selva: bônus de defesa: 10% / penalidade de ataque 10%
  • Montes: bônus de defesa: 5% / penalidade de ataque 5%
  • Planíces: penalidade de defesa: 5% / bônus de ataque: 10%

Não me lembro de todos os biomas

Generais

Não vou ser exigente. Não quero generais com nomes ou imagens personalizados (como no EU4 ou no HOI4), apenas algo simplês: generais baseados em nível de estrelas.

Serão ao todo 5 níves de generais (1 estrela, 2 estrelas, 3 estrelas, 4 estrelas e 5 estrelas) e os bônus deverão ser de ataque, defesa, manutenção do exército e velocidade (custo de movimento por turno). Os bônus e o nível deles, iram variar de acordo com o  nível de estrela do general. Para que eu não tenha que escrever mais, vou ser bem pratico: esta parte será como no EU4.
O general terá um custo; este custo é o seu sálario.

  •  1 estrela: 200 moedas
  •  2 estrelas: 500 moedas
  •  3 estrelas: 1000 moedas
  •  4 estrelas: 1500 moedas
  •  5 estrelas: 2500 moedas

* = Não será necessário pagar uma quantia imediata na hora de recrutá-lo.

E para não ficar uma bagunça, onde não conseguiremos identificar os generais, deverá haver uma janela - que aparecerá assim que nós recrutarmos eles -  onde nós possamos nomeá-los livremente.

 

Share this post


Link to post
Share on other sites

12 hours ago, Poland_in_1939 said:

You will try to add that or its just a suggestion?

Probaly a suggestion.Its in suggestions

 

Share this post


Link to post
Share on other sites

46 minutes ago, Poland_in_1939 said:

Oh well, im checking activity so i didnt notice, well if its suggestion we all know it wont happen

It would be really nice if it would happen.
Maybe someone will add this in a mod

Share this post


Link to post
Share on other sites

3 hours ago, krsa said:

It would be really nice if it would happen.
Maybe someone will add this in a mod

modding is hard, only one person on this forum capable of making it, the guy that is working on Bloody europe 

Share this post


Link to post
Share on other sites

2 hours ago, Poland_in_1939 said:

modding is hard, only one person on this forum capable of making it, the guy that is working on Bloody europe 

i know its hard,i hope the dev of bloody Europe sees this

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Similar Content

  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 651 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games