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Similar Content
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By Someguy
More Governments.rar
A little mod i made in between online classes
note: you have to change the governments of countries manually in existing scenarios because most of the countries would change to either democracy, young democracy and absolute monarchy and china is a bit broken. Also the governments have default icons except for the Constitutional monarchies and national socialism. the governments are from my personal mod hence the flag of burgundy and britain.
mod includes:
-Republic renamed to Young Democracy
-Conservative Democracy
-Social Democracy
-Liberal democracy
-Authoritarian Democracy
-Socialism
-renamed monarchy to Absolute Monarchy
-Constitutional Monarchy (Conservatives)
-Constitutional Monarchy (Liberals)
-Constitutional Monarchy (Social Democrats)
-Emirate
-Caliphate
-Millitarism
-National Socialist
-Autocracy
-Oligarchy
-Millitary Junta
also renamed country names and added flags of republican britain and flags of burgundy.
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By Diego
this is a project to bring Imperator:Rome to Age of Civilizations, you could help
provinces completed: unknown
planned features:
all territory names
adding or renaming government types to imperator government types
adding scenarios
adding all civilizations from imperator (help wanted)
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By AgentCreeper
The Europa Universalis Mod will add all governments that are in EU4 and all civilizations, it will also include all scenarios in EU4.
Currently there are 204 completed provinces and I hope to complete the map by Christmas.
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By Resul Pasha
Arkadaşlar merhaba ben yeni başlıyorum AoC2'yi düzenlemeye o yüzden sizden yardım etmenizi istiyorum kendi oyun içindeki iconları nasıl kendi isteğim gibi yaparım mesela renklerini nasıl değiştiririm bunun gibi. Yardımcı olursanız sevinirim yeniyim.
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By qwd2359@gmail.com
<Last update
Plus points: change backgrounds,
plus 2 governments, Changing the era of changing the government system, add flags editor overlays (etc.
premonition my updates...:
I'm make this mod to use mobile
So if l have a computer. I learn java language. l add a army response supply systems and fix supply systems. But l think. When is This work come true?
It's long future.
My mod links
https://drive.google.com/file/d/1TFouA9dgc1iCitwCL-c59qYLKDfrFiIj/view?usp=drivesdk
Ah ah ah l want to play AoC3...so l have 20000types of feedbacks. but he isn't make this
Inform ) it's long feedbacks.
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the existing ones in Age of Civilization 2.
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Port
10 percent economic growth, 5 percent population growth
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Add General
The General has a mobile point of 5.0
allow to be obtained by use
The General has a mobile point 3.0.
allow for use and dismissal
The General has a moving point of 1.0.
Use the Matton retention point.
The general's level is up to 10.
General's level one. General's level one.
receive
General Level 1 Party
Add 2% more military attack.
Add 1% military defense.
Through combat and training,
You can get an experience value of 1.
If you're 20 years old, the general's level is high.
It's going up
It can only be put into a land unit.
After 70 years, it is gone.
Even if it wins, it disappears with a 0.5 percent chance.
It disappears with a 60 percent chance of defeat.
========================
technical ability
Per 0.01 skill
> 0.05% increase in military defense
> 0.05% increase in military attack power
ex) Your country's technology 1.0
The enemy's technological prowess
My Military 10000 vs Enemy Military 10000
|10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>
10000× 12/10 × 9/10 vs.
10000 × 11/10 × 8/10 => 10800-8800=8000
When we send troops from land to sea,
Add charges (shipbuilding)
========================
dissemination system
Supplies only have ports, supply stations.
possibility
There's no port or supply station.
Out of nowhere, out of nowhere.
Where there's only the ocean.
His own Provins,
Wherever you are, you have more than 10 percent of your economic power.
In the presence of troops, supply is not available.
========================
Add Tribute Bureau System
Only money can be collected.
a secular system
Not only money, but the diplomatic score of the underworld,
Enable adjustment of moving scores.
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Addition of Military Training
> 2% increase in military defense
> 3% increase in military attack power
> After 50 without training, every 2 tons
3% reduction in military defense
2% reduction in military attack power
The training takes three turns.
>A military attack through training is up to 15%.
It can be increased.
>A military defense through training is up to 10%.
It can be increased.
>A military attack through training is up to 30%.
can be lined up.
>The military defense through training is up to 40%.
can be lined up.
========================
economic development and assimilation system
I can't do it at once with brushes or regional bundles.
Make it happen.
========================
Add leader hereditary system
Every five years of democracy and republic.
The leader changes automatically.
When we're outside of democracy, republicanism,
Leaders change automatically every 80 years.
Every time a leader changes, his name changes.
Let me set it up.
========================
leadership ability value conversion
We're going to have to figure out what the leadership is capable of.
It is divided into diplomacy, politics, military and charisma.
And all of these capabilities range from at least 10 to 1.
It can be up to
In the event of a diplomatic increase
>Add 6% diplomatic points.
>5 The chance of success of the alliance proposal increases.
At the rate of political increase from zero,
>Add 6% moving point
>3% building construction cost, assimilation cost reduced.
> 0.1% increase in political legitimacy per ton
> Increases speed of happiness by 2%
> Decrease research costs by 10%
When the number of troops increases from zero,
>1% additional military defense.
>1% more military attack.
At zero, charisma increases by one.
>The rate of increase in national corruption decreased by 20 percent
>Reduce corruption by 0.5% per ton
> 3% reduction in military maintenance costs
If diplomacy drops by one from zero,
Six percent of the diplomatic points are added.
The chances of success in the alliance proposal of >5 are reduced.
If politics drop by zero,
>Add 3% more moving points
>3% building construction cost, assimilation cost increase.
> Decrease 0.2 per ton in political justification
> Increases happiness rate by 2%
> Increases research costs by 10%
If we reduce the military by one from zero,
>1% less military defense
>1% less military aggression
If you decrease your charisma by one at zero,
> National corruption increases by 20 percent
>Collapse per ton increases by 0.5%
> 5% increase in military maintenance costs
========================
Added national corruption
Added red-money clearing items from the budget
Budgets can be adjusted to suit your disposal
in the capacity of a leader
If your charisma decreases from zero to one,
Corruption per ton increases by 0.5 percent.
per ton of inflation
Corruption Increases 2%
Corruption per ton per loan also increases by 1%
Corruption per ton increases by 0.5% when war fatigue is over 80.
Happiness is under 50, corruption per ton increases by 1%.
Corruption per ton increases by 2% when the capital is lost.
political justice from zero to 100
at the rate of one rise
0.02 per ton also reduces corruption
in the capacity of a leader
When charisma increases from zero to one,
Decrease in per-ton corruption by 0.5%.
At 0% of the budget for the liquidation of the enemy.
at the rate of 1%
Decrease corruption per ton by 1%.
If corruption increases by 1%.
> Increase the rate of rebellion by 2%
> 2% reduction in tax income
>Reduced military defense by 0.3%
>Reduced military offensive power by 0.3%
> 0.05 reduction in political justification per ton
========================
the addition of political legitimacy
If political justice is zero,
a coup d'etat
political justice from zero to 100
at the rate of one rise
>Add 0.05 moving point per ton
>Add 0.02 diplomatic point per ton
> 0.02 per ton less corruption
3 increase per ton if water is lost.
If war fatigue is over 70
a five-point increase per ton
in the capacity of a leader
If politics drop by zero,
> Decrease 0.2 per ton in political justification
in the capacity of a leader
At the rate of political increase from zero,
> 0.2% increase in political justification per ton
a statue built in Province
at the rate of increase
> 0.05 increase in political justification per ton
If corruption increases by one percent,
a reduction of 0.02 per ton in political legitimacy
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Addition of coup
Zero political legitimacy leads to coup.
in the event of a coup
>Province, where the soldiers are, is 50 percent
Probability turns a soldier into a coup d'etat.
> Add 30 degrees of corruption
When the coup d'etat takes over the capital,
>The leader of a nation that has fallen into the hands of its capital
Turns into a coup d'etat leader
The Kudeta army was captured by the capital city.
fall into the possession of the state
Province ate by Kudetta
Become the Province of the Fallen State.
========================
Add Health Center
It can be built in three stages.
Step 1: 0.2 Construction is possible if technology is more than 0.2
Phase 2: 0.6 Construction is possible if the technology is above capacity
Step 3: Buildable if over 0.9 skill set
In the event of construction in Province,
30% of disease per stage of disease occurrence
mortality reduction
========================
adding frostbite
In the event of construction in Province,
an increase of 0.05 per ton in political justification
========================
Added the religious system, race and culture.
the dominant state and the controlled state.
If the system of religion and race and culture are different,
than at the same time
Increase in costs of assimilation; increase in rebellion.
in the religious system
Add Buff and Debuff to Different Religions
========================
Navy Additions
Can only be created in Pro Vince with ports.
When moving troops on land into the sea,
Cheaper half the money of the navy.
addition of artillery fire
(In exchange for not moving)
2% economic power reduction in the number of artillery in the next Province
Next to Province, the soldier was responsible for the attack
Half as low as military attack, in the next Province.
Decreased military defense by 10 percent, next to Provins.
5% less military fraud.
{ex)The economy is 5000-(1/50× 20000)=
It becomes an economic power of 4,800.
(Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909
The number of soldiers stands at 909. For your information, I calculated without the other buffs.})
In the naval battle with the Army,
20% military defense and military attack.
Add 10%
========================
Admiral Addition
Admiral, you're going to have to take point 5.0.
allow to be obtained by use
Admiral, you're going to need a mobile point 3.0.
allow for use and dismissal
Admiral, you've got 1.0 moving point.
Use the Matton retention point.
The admiral's level is up to 15.
The Admiral's level is 1 per capita.
receive
per admiral level
Add 1.5% more military attack.
Add 1% military defense
Through combat and training,
You can get an experience value of 1.
If you're 20 years old, the Admiral's level is high.
It's going up
It can only be put into the Navy.
After 70 years, it is gone.
Even if it wins, it disappears with a 0.5 percent chance.
It disappears with a 95 percent chance of defeat.
========================
the addition of the emperor's authority in the Holy Roman Empire.
The emperor's authority is increased through reform.
the emperor and the state belonging to the Holy Roman Empire.
Decrease in War
Decommissioning the Holy Roman Empire on the 0th
30th day, the emperor can ask for war.
However, I get a diplomatic grade.
60 days, Holy Roman Empire.
the subjugation of the emperor's kingdom.
One hundred days, one Holy Roman Empire.
Another increase of 10 per increase in prestige
========================
adding trade system
Once we put the zoning in,
the addition of trade power to the unit of the region
per trade power
> Increase population growth rate by 0.05%
> Economic growth rate increased by 0.1%
an increase in income of 20
The war has forced the trade power of the other region.
Take up to 25% of them.
It can be sent to its own region by trade power.
Trade power is compared to the existing trade power at the time of the port installation
an increase of 1.5 times
Trade power increases by 1 per 1,000 economic power in the region.
========================
addition of trade policy
Trade policy is mobile point 3.0,
diplomatic point 2.0, gold 2000
allow for alteration in writing
In free trade, trade is more common than general trade.
>Double the country's trade power
> Double the income of trade power
> 5 percent increase in economic growth rate of 5 percent
Partial free trade is more common than general trade.
> 1.6 times more trade power in the country
> 1.6 times the income of trade power
In case of limited free trade, it is more common than general trade.
> 1.2 times the country's trade power
> 1.2 times the income of trade power
It has no effect on general trade.
Watchdog trade is more than general trade
>a 1.5-fold drop in the country's trade power
> 1.5 times the income of trade power
>Two times the rate of technological increase
In case of limited trade, trade is more common than general trade.
a three-fold decline in one's trade power
> Double the income of trade power
>Three times the rate of technological increase
When trade is banned, trade is more common than general trade.
>Three times less trade power in one's.
> Double the income of trade power
>Four times the rate of technological increase
========================
Add Military Assistance System
Military support is based on the presence of its own military personnel.
There is a military option to send as a Providence choice.
After the selection, the countries supported
with the right of way in the country of support.
The soldier turns into a country where ownership is supported.
========================
Adding a Modernization System
This effect occurs when certain technical skills are applied.
>Add 50% Attack Power
>Add 40% more defense
>Add 50% increase in population,
>Add 55% economic growth rate
========================
Add a variety of military types
Infantry
Production: gold 5 price per unit, maintenance: gold 2 price
no effect
a mounted soldier
Production: 20 gold per unit, maintenance: 5 gold prices
>30% more military attack than infantry
>20% less military defense compared to infantry
>10% increase in military offensive against shield troops
Artillery
Production: Gold15 price per unit, maintenance: Gold5 price
Available from 0.35 or higher technical skill.
20 percent more military attack than infantry
>20% less military defense compared to infantry
> 7% reduction in military defense against horseback disease
> Explosive technology (instead of moving)
2% economic power reduction in the number of artillery in the next Province,
Next to Province, the soldier was responsible for the attack
Half as low as military attack, in the next Province.
Decreased military defense by 10 percent, next to Provins.
5% less military fraud.
{ex)The economy is 5000-(1/50× 20000)=
It becomes an economic power of 4,800.
(Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909
The number of soldiers stands at 909. For your information, I calculated without the other buffs.})
shield soldier
Production: 10 gold prices per unit, maintenance: 3 gold prices
>35% increase in military defense compared to infantry
>30% less military attack than infantry
> Increases military attack on artillery by 10%
Every soldier in Province with a shield
More than a quarter of the time.
Add 20% ERA
Infantry on land. Shield's five-ton shift.
One turn can't move.
In the ground provins, the artillery will move three-tone,
One turn can't move.
========================
the addition of a soldier's morale
For every 0% to 1% increase in fraud,
Increased military offensive power by 0.5%.
0.2% increase in military defense
Every time the fraud goes down from zero to one percent,
0.9% reduction in military attack power
Decrease military defense by 0.5%.
========================
Added military complaints
Military dissatisfaction 50
There's a random military presence in Pro Vince.
of different ideologies or subordinate to the state.
rise in revolt of the state
========================
Added military maintenance buffs
Less than 10% of the military maintenance cost.
1% less military complaints per turn,
5% less fraud per turn
Military Maintenance Expenses
If the cost of maintaining the troops is less than 10% and 50%
Every 50 percent to 1 percent drop,
2% less fraud per ton
When military maintenance costs exceed 90%.
>Increases fraud by 5% per ton,
Turntang Military Complaints Decrease 2
========================
Added large army and combat penalty
More than twice as many as our troops.
>Increases military attack power by 10% on enemy troops
Decrease military defense by 10% in our armed forces.
More than three times as many as four times as our troops.
>Increases military offensive power by 20 percent to enemy troops
Reduced military defense by 15% in our armed forces.
More than four times as many as six times as our troops.
>30% more military attack on enemy troops
20 percent less military defense for our armed forces.
More than six times the size of our army.
>Increases military aggression by 50 percent against enemy forces
Decrease military defense by 30 percent in our armed forces.
========================
In certain circumstances
Added duration of battle in battle
Three times the difference in each other's armies.
> 20 percent reduction in battle period
Four times the difference in each other's forces.
> 40% reduction in battle period
Five times the difference in each other's army.
> 60% reduction in battle period
6 times the difference in each other's armies.
> 80% reduction in battle period
Every 50,000 soldiers in combat.
> Increases duration of battle by 20%
In battle in the castle
> Increases gender rating by 40% during 1 day fighting period
> 80% increase in the duration of battle when the gender rating is 2 days
If there's a war of Garylia of the General's character,
>When a grade is raised by about one degree,
20 percent increase in combat time
========================
Add Regional Attendance
25 tons per region.
Use a diplomatic point of 0.7
Add your own core to the area.
========================
the addition of an economic alliance
0.9 Offerable for technical skill or higher than 0.
Available for half the price of a trading country
2% more opinions per turn with your country
20 percent increase in the chance of alliance success
========================
the addition of big War
Both the attacker and the defense.
Occurs when hot steel is present
One and a half times as much war fatigue as a normal war.
Increase
with an ally of the powers or powers.
Inter-border distance from possible alliance success,
It's war, diplomatic relations are severed.
Remove factors
========================
the addition of World War
Both the attackers and the defenders.
There is a strong fever and more than 1% of the world's population is dead.
Occurs upon occurrence of
Three times as much war fatigue as the general war.
Increase
with allies to which the powers or powers belong.
The distance between borders is a possibility of the alliance being successful.
It's war, diplomatic relations have been severed.
Remove Factors
========================
Add Resources
as much as one-fifth of the economy's gold output per turn.
As much as Province's resource reserves.
3 production and 1 maintenance per shield unit required
Five production, two production per artillery unit
========================
Add Providence Resources Reserve
In the topography and map editor of Provins,
Per turn as much as the set resource reserves
give resources
========================
Add deal
Upon transaction request
Exchange resources and money for transactions
========================
Add tension
Limit 200
a decrease of 100 after the end of
the big war
a decrease of 180 after the end of the world war
In case of a merger per Province without a core
a tenfold increase
Decrease by 1 per turn
1 increase in tension
Increased AI militancy by 2
========================
Add war justification
In the declaration of war, other religions, cores,
colonial objective, hostile country and invasion.
a different religion
> Invasion and defense states
Create justification for different religions
Core
>The core of an invasive country is a defensive state
Generate justification if present
colonial objective
An invasive country is a modernized country.
defenseless
Create a nation-time justification
a hostile country
> Opinion - Generate justification for a country less than 10
========================
Add penalty in case of invasion without cause of war
Increased tension by 5
Friendly nations and allies,
the Holy Roman Empire
Decrease 10 Opinions with the Empowerment
Emperor of the Holy Roman Empire
the 15th reduction of the emperor's authority
========================
General Added Capability Values
Guerrillas: General Capability Level Increase by 20% per Battle Period
Strategy: 1% increase in military attack per general level.
Mountain: General Skills 1 Party
1% increase in military defense in mountain ranges and hills
Plain: General's Capability Level
1% increase in military defense on flat ground
Desert: General Capability Level 1
1% increase in military defense in deserts and reflectors
Forest: General Skills 1 Party
1% increase in military defense in jungles and forests
Cold: General's Capabilities 1 Party
1% increase in military defense in tundra
========================
Add Admiralty Capability Values
Avoidance: 2% increase in military defense per admiral's ability.
Strategy: 3% increase in military attack power per admiral's ability.
Continued: 20% increase in duration of battle per admiral's ability.
Land Defense: Admiralty Capabilities 1 Party
2% increased attack on land units
========================
addition of troops
Flayer's got his own ratio.
Production after setup
Flayer sets the name himself
possibility
========================
the limit of military defense
all military defenses beyond the general's capability.
The agreed-upon variation is 0% to 90%.
========================
the threshold of military aggression
The limit of military aggression is
General's ability is greater than -100%.
Do not exceed 'number of enemies/number of allies'.
========================
Add Resource Support
He's been trying to convince other countries of his own resources.
Support is available.
in case of volunteer assistance
>Increate
>The countries that are funded by resources
To a country that has volunteered.
Make 'improvement of relations'
========================
addition of artillery fire
Available in the presence of artillery and navy
Production: 15 price per unit, maintenance: 5 price
Instead of moving,
2% economic power reduction in the number of artillery in the next Province
Next to Province, the soldier was responsible for the attack
Reduce military aggression by half.
Decrease the military defense of the neighboring Province by 10%
Five percent less military fraud in the neighboring Province.
{ex)The economy is 5000-(1/50× 20000)=
It becomes an economic power of 4,800.
(Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909
The number of soldiers stands at 909. For your information, we calculated without the other buffs.}
========================
Add Party Support
It's the first time that we're going to be able to create a new version of the
Unlike spending money to change ideology,
according to party approval
It can change ideology.
Political parties each have a constitutional monarchy and an absolute monarchy.
There is fascism, republicanism and communism.
But the tribes, the cities, the nomadic tribes,
in case of need
You can change it by choosing between a city state and a nomadic tribe by using the price of 1,000 gold
> City state, in case of a nomadic tribe
the price of 3,000 gold
constitutional monarchy, absolute monarchy, fascism,
You can choose between republicanism and communism.
party approval rating
You can turn it into publicity, blame.
When an ideological revolt broke out,
The party leadership is zero.
========================
Add Promotions
for four tons of gold at a price of 1,000.
I've chosen the party's rightful support.
4 Increase it.
When an ideological revolt broke out,
Promoting the party is impossible.
However, the rebel state caused by this year
Promotion is possible when all cores are removed.
Promote one party and the other party's support.
Decrease by one.
However, party leadership among the decreasing parties
in the presence of zero, as many as the number of the party
Turn 1, increment 1 is reduced.
========================
the addition of criticism
for four tons of gold at a price of 1,000.
I've chosen the party's rightful support.
4 Decrease.
When an ideological revolt broke out,
It is impossible to criticize the party.
However, the rebel state caused by this year
Blame is possible when all the cores are removed.
However, party leadership among the decreasing parties
in the presence of zero, as many as the number of the party
Turn 1, decrease 1, decrease 1.
========================
election addition
constitutional monarchy or republican first city
There is an election every five years.
Fascism or absolute monarchy or communism
half the party's political support, or more than 50.
Move point 3.0, diplomatic point 2.0
Can be done by use.
the party with the highest political support in the election
Ideology shifts to national ideology.
========================
Add Core Removal
Probins' worth 3,0000 gold.
It can remove cores from other countries.
========================
That's enough.
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