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Chairman Baad

Ba'athist Iraq (1968-1991) + Libyan Arab Republic (1972-1977)

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    • By Chairman Baad
      Development is frozen due to lack of time. And motivation.

      This is my personal AoH2 mod featuring all of my previous scenarios and custom civs, and then some. This mod started off small and is constantly growing with updates and patches.
      TCBC currently includes:
      36 new scenarios (including the sub-mod Uchronia Deluxe, 7 scenarios for the AoH1 map, and 1 for the Europe map) 101 new provinces for the main map 37 government types (including vanilla gov types) 134 new civilizations, 49 new formables, and 16 new unions 211 new leaders New scripted action mechanic (available in 2020 and Sovereign scenarios) Nighttime map background (PC only) 0% AI aggressiveness feature (Android only) New sounds, cities, alliance names, flag overlays, and ribbon bars 4 different fonts (English only) Enhanced localization for several different languages Miscellaneous improvements, fixes, and enhancements This mod has been localized for U.S. English, Spanish, Brazilian Portuguese, Russian, Turkish, Romanian, and Serbo-Croat-Bosnian. If there are missing translations, please notify the credited translators. (see below)
           
      Does your 1900 scenario have incorrect capitals? If so, here's a fixed version.
      1900.zip
           
      (Soundtrack comes in .zip for PC players and .obb for Android players)
      Current version: 1.3.0b / 29 March 2021
      A note for PC users: It's best to uninstall any previous versions of TCBC before installing the latest one to clear out unused files and prevent some major bugs. The current version, 1.3.0b, requires players to uninstall their previous version.
       
      Development Stream - My Other Projects - Localization Contributor Form - The Chairman Baad Collective (forum club)
      Do you have a mod that you're unable to continue developing? I'd be happy to continue it as part of TCBC! Just let me know and we can talk about it and reach a deal together!
      Full Credits List:
      @Chairman Baad (developer and designer)
      Wikimedia Commons (icons and event pictures)
      Lukasz Jakowski, Chexier, King George, and Mavroslykos (all content from vanilla AoH2)
      @LightStarSkies (Spanish localization)
      @Spartanus (Brazilian Portuguese localization)
      @Adil (Russian localization)
      @Ern and Vaux (Turkish localization)
      @setapdede (Romanian localization)
      @Commieslav (Serbo-Croat-Bosnian localization)
      Screenshots
    • By Kingpvz
      Helo thare! I started to make a map in AoH2 called alavida. Don't forget to follow and share your thoughts in the comments!
      I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!
      Support me on patreon please (click here)
      Background: 
       
      PROVINCES: 2252 | Plan for provinces: ~2500
      Done regions: SEA, VENISTAN, VENESTAN, SLOVAKORIA, SLOVAKIORIA, UKREVOL, MARTINOVIAN NEW KINGDOM, MARTINOVIAN GUINEA, SUCHOVIA, RETWONIA, ZELAVIAN EMPIRE, MARTINOVIA, VENOSTAN KINGDOM, SCANN', MAURITOVANIA, VENOSTAN, JOHANCA, ZUZANOVIA, DESERTS, JUROVIA, STANOVIA (Retwonia, Islandia, Fourthy Union, Lapytovan Stanovia, Venes, Northern Stanovia, Nalian Zelav Stanovia, North Keban, South Keban, Protipalia, Tkebekh, East Spikc, Central Towiiu, Eastern Zi, West Spikc, Slavic Stanovia, Kespral-Towiiu)
      Done borders: STANOVIA (General Stanovian State)
      CONNECTIONS: 0/?
      NATIONS: None
      SCENARIOS: None
       
      Update (16/4/21)
      Another DoH (Day of History if you did not know yet) and on 11st DoH I have to say that one or two weeks are remaining until the completing of the map (Finally); I made 231 provinces and finished Slavic Stanovian State and uhh... That's all lol; Take a look:

      Update (9/4/21)
      So, these 2 weeks I did not do much work (only 321 provinces that is 160.5 per week) but still, I have done some work lol
      This is day of history number 10 and here's what i made... ehem... West Spikc is done and Kespral-Towiiu is also done. Next I made like a half from slavic stanovia. I have to say, we are nearing finish lol (And yeah, I finished at 2021 provinces for the memes) Here it is:

      Update (3/26/21)
      Interesting how few weeks ago i felt like 250 provinces is too much and now i feel like those 265 provinces i did this week is not enough... Anyway, it's Day of History 9! This week I made 265 provinces finished a lot of parts of stanovia and had a lot of concentration about this project. Also, I rised the number of planned provinces by 500 because as I see, a lot of provinces will be still needed lol. That's it, see you in a week!


      #slavsunite
    • By PakoGerteMX
      ⚠ Topic en progreso ⚠
      Guía para jugar con distintas naciones:
       
      Naciones tribales:
      Consejo: La mejor manera de empezar con este tipo de gobierno es gastar todo tus ingresos en investigación para que puedas civilizar rápidamente tu nación y con ello conquistar rápidamente tus vecinos tribales como pasa con el Imperio Azteca.
      Actualización 24/03/2021
      Las naciones tribales tienen la única característica de poder conquistar provincias neutrales que no están colonizadas, podemos aprovechar esta mecánica para evitarnos tener que colonizar los territorios y simplemente mandar nuestro ejercito. Aunque cuidado ya que las naciones tribales sufren de una mayor limitación de la administración.
      Los aliados cuando pedimos paz debajo del 100% del porcentaje de la guerra, en ocasiones no la aceptarán lo que los hacen un estorbo si queremos acabar la guerra, esto no me ha sucedido con vasallos pero puede pasar. Trata de no llamar a los aliados a guerras ofensivas, solo a defensivas. (gracias a Cayo http://www.ageofcivilizationsgame.com/profile/11339-cayo/, Ramiro007 http://www.ageofcivilizationsgame.com/profile/381-ramiro007/ por la información brindada en http://www.ageofcivilizationsgame.com/topic/150586-mis-aliado-no-acepta-la-paz/).
       
       
      Jugar con Alemania Nazi:
      Consejo: Descarga o haz un escenario de la SGM ya que el escenario defecto está muy des balanceado.
      En el inicio del escenario, no tengas guerras con las naciones más poderosas como la Unión Soviética, Francia o Reino Unido. Recomiendo si quieres conquistar ir por tus pequeños vecinos pero gastar tus ingresos en la población para que estas generen más dinero y puedas reclutar mayor población en conflictos grandes es más efectivo. Posteriormente un truco también más efectivo  es mandar una amenaza. Puedes llegar a avasallar una nación por más poderosa que sea si tienes un ejercito grande, dejar pasar la tregua y anexionar todo el territorio.
       
       Trucos en partida ya iniciada:
       
      Cambiar la civilización con la que juegas _________✔_________
      Existen dos maneras de cambiar la civilización que controlas:
      - Una es formando civilización, con las mismas por defecto que están en el juego o creando una nueva en el editor de juego. 
      - Otra manera es, darle en liberar un vasallo, seleccionar el territorio que desees, seleccionar jugar como vasallo lo liberas y empiezas estabilizando TODO el territorio ya que no posees núcleos, cuando la civilización este totalmente estabilizada podrás declarar la independencia.
       
      Poner a civilizaciones en contra de otras 
      ¿Cansado de las fastidiosas guerras con naciones muy poderosas? ¿Quieres declararle la guerra a un país pero tiene un vasallo? Entonces el siguiente truco te gustara:
      Solo selecciona oferta de comercio a la civilización que quieras hacer que declare la guerra a otra, dale dinero(con 100 acepta) para que declare la guerra a la nación que desees. Este "exploit" es muy bueno ya que incluso puedes hacer que los vasallos declaren la guerra a su dueño.
       
      ¡No dudes en decir si los trucos presentados te sirvieron!
      Me ayudarías mucho si compartes este topic con algún amigo que es nuevo o que podría ayudarle estos consejo.
       
      En un futuro incluiré imágenes
       
      Actualización 24/03/2021
      Me quedé sin ideas, puedes contarme algunas más para agregarlas 🙂
    • By WorldStadiums
      THE GREAT WAR SCENARIO
      Hello, forum people, today I bring you a scenario which I really wanted to do, this is, as you already saw in the title, a ww1 scenario.
      I already know that there are MANY scenarios of the event, but in my opinion, I feel that those scenarios are missing things, for that reason, I decided to make one myself.
      Currently, Europe and Africa are completed, but only Europe is available for download, in the next update (which would be version 2.0) would come Africa, Europe, Asia and Oceania.
       
      What does the BETA version bring?
      Scenario of Europe as of January 1, 1914 Diplomacy as realistic as possible New civilizations with the correct flags What is planned to be added to the future?
      Full world map Almost all the leaders of the time The correct flags for each country Events about World War I and about some other things  
      I ask that if you notice any errors in the scenario, please tell me, so that the scenario improves and is completely accurate.
       
      Images of the Beta version of the scenario (Europe only)


       
      Images of Africa (Available in the next update)

       
      BETA download link
      The Great War Scenario Beta.rar
       
       
    • By Chairman Baad
      Alright, forget this! If Łukasz ain't gonna fix his shit and make the events work properly, then this is clearly the end of the line.
      So, I officially declare that...
      Project Imperator is DEAD!
       

      Project Imperator is an AoC2 mod with a focus on quality rather than quantity.
      This mod has only a few scenarios, but the main scenario (Imperator: Modern Day) has its own storyline with events and decisions for various countries.
      When you play Project Imperator, the decisions you make will affect the outcome of the story and determine the fate of your nation in the long run.
      The main goal of Project Imperator is to provide the AoC2 community with a unique gameplay experience.
      Do note, however, that the name "Project Imperator" is actually just a code name for the mod. The actual title has not yet been revealed.
       

      Experience spoilers (screenshots) below...



      Play the Alpha!
      The current version of Project Imperator is Alpha Build 8, with events until March 31st, 2027.
      Alpha releases will continue until at least 10 builds have been released.
      All downloads for this mod have been taken down.
      NOTE: This mod is in an early stage of development, so expect bugs and/or missing content. (e.g. most event descriptions and pictures)
      s-ul may give you a warning saying "Files of this type can sometimes contain malware or viruses." This does not apply to Project Imperator.
      If you don't understand what a "patch" is...
      A patch is meant for people who have already installed the version that came before it.
      A patch only contains new and updated content without the rest of the mod, so downloading them is much quicker.
      On the other hand, a full mod contains all of the mod files. They are for people who haven't already installed the mod.
      It is highly recommended that you download the patch version if you already have the mod installed.
       

      Click here to join my Discord server.
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