Jump to content
Age of History 3
Chairman Baad

OPINION: What do you wanna see in a mod?

Recommended Posts

What do you look for in a mod? How many scenarios? How many civs? How many formables? Do you want a new map? What about elaborate trees of events for major nations?

I'm curious to know. What makes a mod appealing to you?

Edited by Chairman Baad

Share this post


Link to post
Share on other sites

Just now, thelegendofsoda said:

Um novo mapa com um n

A "high" civ number 

And assorted alternative and historical maps

Events only in the mod's main focus map is enough

 

 

 

 

 

A new map with a cool number of Provinces

 

(Translator failed)

Share this post


Link to post
Share on other sites

18 hours ago, Chairman Baad said:

What do you look for in a mod? How many scenarios? How many civs? How many formables? Do you want a new map? What about elaborate trees of events for major nations?

I'm curious to know. What makes a mod appealing to you?

YOU 😋😋😋

Share this post


Link to post
Share on other sites

Mod, that have a political party and a map feature that can see which what nation that have the religion, ethnicity, language and culture.

Sorry for the bad English 

Share this post


Link to post
Share on other sites

More provinces than base map, but not too much

Many more scenarios

New mechanics

Many formable nations

Many more nations

More ideologies

More flags for ideologies

Nice looking map

Actually working events

Share this post


Link to post
Share on other sites

On 8/2/2021 at 6:21 PM, Chairman Baad said:

What do you look for in a mod? How many scenarios? How many civs? How many formables? Do you want a new map? What about elaborate trees of events for major nations?

I'm curious to know. What makes a mod appealing to you?

every country should have formable civilization so it gives you goal for playing each country

Share this post


Link to post
Share on other sites

On 8/3/2021 at 12:21 AM, Chairman Baad said:

What do you look for in a mod? How many scenarios? How many civs? How many formables? Do you want a new map? What about elaborate trees of events for major nations?

I'm curious to know. What makes a mod appealing to you?

like happen old days pre attack my brother

Share this post


Link to post
Share on other sites

- More Countries (Mostly from the EU4 roster so I can make a 1444 scenario)
- Formables for Most, if not all, of the countries
- More mechanics, like events that are requirement based rather than based on a date, or events that can happen randomly to any country
- Something similar to a missions tree (that might count with the events based on requirements i had earlier)
- Maybe countries that spawn via events / during a certain time frame
- More leaders, and more mechanics related to them (succession and stuff)
- Honestly, just stuff to make the game more like EU4 I suppose

Share this post


Link to post
Share on other sites

On 8/3/2021 at 7:21 AM, Chairman Baad said:

What do you look for in a mod? How many scenarios? How many civs? How many formables? Do you want a new map? What about elaborate trees of events for major nations?

I'm curious to know. What makes a mod appealing to you?

new attacks for the army like pursuit

 

Share this post


Link to post
Share on other sites

0% AI aggression so you can only start scripted wars through events

Capitulation system. Most annoying part of the game is when you are trying to invade a country and you have to invade the entire country meanwhile small pockets of resistance can reclaim the entire enemy territory

Something like the national spirits on Hoi

Basically just modifiers which endure in your nation until they either expire or go away through a decision or event example: Napoleonic infantry spirit, is triggered by rise of Napoleon event and gives +50% infantry attack and defence until another event which removes Napoleon as the French leader and thus removes the spirit

 

 

 

 

Share this post


Link to post
Share on other sites

On 8/3/2021 at 2:21 AM, Chairman Baad said:

What do you look for in a mod? How many scenarios? How many civs? How many formables? Do you want a new map? What about elaborate trees of events for major nations?

I'm curious to know. What makes a mod appealing to you?

a focus tree. like a real focus tree with no events. an actual focus tree tab.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 647 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games