Checkmate 142 Posted February 2, 2019 This game could really use capitulation, because it often causes endless wars or countries not accepting peace because they have only about 2% of their provinces left So I propose that we have capitulation based of province value % remaining, for example. If the ussr has lost 65% of their province points they should capitulate, this would balance out large cities and rural areas having different values ProstoTak228, Eastert, Nicetastic and 8 others 1 10 Quote Share this post Link to post Share on other sites More sharing options...
Mr.Hitler 32 Posted February 2, 2019 I do agree Ai just never accepts peace some time Quote Share this post Link to post Share on other sites More sharing options...
German Empire 1871 17 Posted February 7, 2019 A good idea in my opinion! Quote Share this post Link to post Share on other sites More sharing options...
Dermelles 20 Posted February 7, 2019 Although you can do capitulations using the event editor, you're eventually gonna get tired of making one for each scenario in the game. Good idea, nonetheless. goktug14 1 Quote Share this post Link to post Share on other sites More sharing options...
goktug14 274 Posted February 7, 2019 (edited) 55 minutes ago, Dermelles said: Although you can do capitulations using the event editor, you're eventually gonna get tired of making one for each scenario in the game. Good idea, nonetheless. But let's say you created a custom vassal ingame, you still can't do anything about it Edited February 7, 2019 by goktug14 Dermelles 1 Quote Share this post Link to post Share on other sites More sharing options...
Dermelles 20 Posted February 7, 2019 14 minutes ago, goktug14 said: But let's say you created a custom vassal ingame, you still can't do anything about it Exactly. That's why the capitulation feature will help the players. But the players, I think, should have the option to turn it on and off. goktug14 1 Quote Share this post Link to post Share on other sites More sharing options...
goktug14 274 Posted February 7, 2019 1 hour ago, Dermelles said: Exactly. That's why the capitulation feature will help the players. But the players, I think, should have the option to turn it on and off. There should be major cities that if you capture them, enemy surrenders. It should be added to scenario editor too, otherwise it will go wrong in alternate scenarios Dermelles and PApaSpitler 2 Quote Share this post Link to post Share on other sites More sharing options...
Dermelles 20 Posted February 7, 2019 1 hour ago, goktug14 said: There should be major cities that if you capture them, enemy surrenders. It should be added to scenario editor too, otherwise it will go wrong in alternate scenarios I think it should be based on the value of the province captured. Anything below the selected value (the number) won't give the player war score. This is also going to increase the activity of the AI; by having it build castles, farms, making investments to increase the province value. If the player gets a war score above the determined value, the country will capitulate, having the winning side instantly occupy/annex the remaining provinces of the losing side. The determined value is calculated by how many provinces are above the selected province value. A simple explanation would be like this: Country A has 214 provinces. Including the capital, he has 26 provinces above the value of 7. Country B declares war, and after some time he occupies all 26 provinces above the aforementioned value, resulting in the capitulation of Country A. ProstoTak228, Checkmate and goktug14 3 Quote Share this post Link to post Share on other sites More sharing options...
Guest ActuallyNotEu4Player Posted February 7, 2019 Either way, you can keep suggesting stuff, but i don't see your suggestions actually making it into the game. Even the creator doesn't respond. Dead game Quote Share this post Link to post Share on other sites More sharing options...
LildawgGaming 115 Posted February 7, 2019 On 2/2/2019 at 3:13 PM, Mr.Hitler said: I do agree Ai just never accepts peace some time Especially when you fight Victorian Era British Empire. 😄 ProstoTak228 and PApaSpitler 2 Quote Share this post Link to post Share on other sites More sharing options...
PlatinumSun 4 Posted February 9, 2019 On 2/7/2019 at 1:56 PM, Dermelles said: I think it should be based on the value of the province captured. Anything below the selected value (the number) won't give the player war score. This is also going to increase the activity of the AI; by having it build castles, farms, making investments to increase the province value. If the player gets a war score above the determined value, the country will capitulate, having the winning side instantly occupy/annex the remaining provinces of the losing side. The determined value is calculated by how many provinces are above the selected province value. A simple explanation would be like this: Country A has 214 provinces. Including the capital, he has 26 provinces above the value of 7. Country B declares war, and after some time he occupies all 26 provinces above the aforementioned value, resulting in the capitulation of Country A. Yes making the AI actually do shit and make farms and forts and build infrastructure and stuff would be a great Idea. Dermelles and ProstoTak228 2 Quote Share this post Link to post Share on other sites More sharing options...
Ninetiethbeef08 296 Posted February 9, 2019 Kinda like back in the first game how you take the enemy capital and wait 4 turns I think and all of their provinces goes to you Easytech and PApaSpitler 2 Quote Share this post Link to post Share on other sites More sharing options...
Checkmate 142 Posted February 9, 2019 12 hours ago, Ninetiethbeef08 said: Kinda like back in the first game how you take the enemy capital and wait 4 turns I think and all of their provinces goes to you Kind of, but not really because that was sort of stupid. ProstoTak228 1 Quote Share this post Link to post Share on other sites More sharing options...
Dermelles 20 Posted February 10, 2019 19 hours ago, Ninetiethbeef08 said: Kinda like back in the first game how you take the enemy capital and wait 4 turns I think and all of their provinces goes to you Read my comment above, because I think a silent minority or maybe it's a majority agrees with my idea. Once you get all of the provinces needed to get your war score above the number needed for the capitulation of the country, you occupy/annex all of their provinces, and it gives you a notification. Let me make another example which I'm gonna try and make it more specific. Country A has 100 provinces at the beginning of the game. The values of all of his provinces are below the limit, so the AI selects provinces, and then starts building farms, fortresses, workshops, makes more and more investments, making the province value raise up, and getting it above the limit, making it count as a province which gives you a war score if you go to war with the country. (Will be called SP from now on.) And then there's Country B, and it does the same. These two countries used to hate each other, so they say, “why not declare war?” and so it happens. Country B makes good progress. The defending side focuses on protecting its SPs, so as you get closer to them you give more casualties. After a while, Country B takes the SPs, getting his war score above the limit, which is calculated by how many SPs the country has. This results in the capitulation of Country A, and Country B instantly occupies/annexes the provinces of Country A. Is this good or would you like for me to elaborate more on it? Quote Share this post Link to post Share on other sites More sharing options...
Ninetiethbeef08 296 Posted February 10, 2019 2 hours ago, Dermelles said: Read my comment above, because I think a silent minority or maybe it's a majority agrees with my idea. Once you get all of the provinces needed to get your war score above the number needed for the capitulation of the country, you occupy/annex all of their provinces, and it gives you a notification. Let me make another example which I'm gonna try and make it more specific. Country A has 100 provinces at the beginning of the game. The values of all of his provinces are below the limit, so the AI selects provinces, and then starts building farms, fortresses, workshops, makes more and more investments, making the province value raise up, and getting it above the limit, making it count as a province which gives you a war score if you go to war with the country. (Will be called SP from now on.) And then there's Country B, and it does the same. These two countries used to hate each other, so they say, “why not declare war?” and so it happens. Country B makes good progress. The defending side focuses on protecting its SPs, so as you get closer to them you give more casualties. After a while, Country B takes the SPs, getting his war score above the limit, which is calculated by how many SPs the country has. This results in the capitulation of Country A, and Country B instantly occupies/annexes the provinces of Country A. Is this good or would you like for me to elaborate more on it? This is good Easytech 1 Quote Share this post Link to post Share on other sites More sharing options...
SUDAMXX 918 Posted February 10, 2019 (edited) It is also a good idea for allies to accept peace because, for example, I conquer Spain, I am an ally of France and almost never accept peace. Edited February 10, 2019 by SUDAMXX for 1 letter xD Quote Share this post Link to post Share on other sites More sharing options...
Sonicsweden1 55 Posted February 10, 2019 I support this, right now it's either get everything or nothin' when I'm in wars. Quote Share this post Link to post Share on other sites More sharing options...
JustAnUser 44 Posted February 10, 2019 11 hours ago, Dermelles said: Read my comment above, because I think a silent minority or maybe it's a majority agrees with my idea. Once you get all of the provinces needed to get your war score above the number needed for the capitulation of the country, you occupy/annex all of their provinces, and it gives you a notification. Let me make another example which I'm gonna try and make it more specific. Country A has 100 provinces at the beginning of the game. The values of all of his provinces are below the limit, so the AI selects provinces, and then starts building farms, fortresses, workshops, makes more and more investments, making the province value raise up, and getting it above the limit, making it count as a province which gives you a war score if you go to war with the country. (Will be called SP from now on.) And then there's Country B, and it does the same. These two countries used to hate each other, so they say, “why not declare war?” and so it happens. Country B makes good progress. The defending side focuses on protecting its SPs, so as you get closer to them you give more casualties. After a while, Country B takes the SPs, getting his war score above the limit, which is calculated by how many SPs the country has. This results in the capitulation of Country A, and Country B instantly occupies/annexes the provinces of Country A. Is this good or would you like for me to elaborate more on it? I don't think it should immediately result in the annexation of the country. I think you should just get the ability to make the peace treaty in any way you want and they shouldn't be able to say "No." to you. ProstoTak228 and Dermelles 2 Quote Share this post Link to post Share on other sites More sharing options...
Dermelles 20 Posted February 11, 2019 On 2/10/2019 at 2:39 PM, JustAnUser said: I don't think it should immediately result in the annexation of the country. I think you should just get the ability to make the peace treaty in any way you want and they shouldn't be able to say "No." to you. Would occupying be fine? JustAnUser and ProstoTak228 2 Quote Share this post Link to post Share on other sites More sharing options...
aquilesopkarg 1 Posted May 28, 2020 (edited) On 2/2/2019 at 8:43 PM, Checkmate said: This game could really use capitulation, because it Nox Vidmate VLC often causes endless wars or countries not accepting peace because they have only about 2% of their provinces left So I propose that we have capitulation based of province value % remaining, for example. If the ussr has lost 65% of their province points they should capitulate, this would balance out large cities and rural areas having different values It should be added to scenario editor too, otherwise it will go wrong in alternate scenarios Edited May 28, 2020 by aquilesopkarg Quote Share this post Link to post Share on other sites More sharing options...
eerode 2 Posted May 28, 2021 (edited) you're eventually gonna Nox Vidmate VLC get tired of making one for each scenario in the game. Good idea, nonetheless. Edited May 28, 2021 by eerode Quote Share this post Link to post Share on other sites More sharing options...
soulplexis 36 Posted July 12, 2021 i can think of 2 modes percentage and cities percentage of provinces vs you have to for example, capture the 3 biggest cities in that country. customizable so like 1,2,3,4,5 largest cities. (cities would just provinces with largest value) Quote Share this post Link to post Share on other sites More sharing options...
SGamer 8 Posted September 23, 2021 On 2/3/2019 at 12:43 AM, Checkmate said: This game could really use capitulation, because it often causes endless wars or countries not accepting peace because they have only about 2% of their provinces left So I propose that we have capitulation based of province value % remaining, for example. If the ussr has lost 65% of their province points they should capitulate, this would balance out large cities and rural areas having different values The problem is the game itself is coded in Java i think you got Inspired of capitulation system from HOI4, well tbh HOI4 is developed by an team of developers not just by a single person Quote Share this post Link to post Share on other sites More sharing options...
Lorenz_yeet 17 Posted September 23, 2021 I think capitulation should be at 80%/85% not 65 Quote Share this post Link to post Share on other sites More sharing options...
Geinmsa 0 Posted December 8, 2022 A good idea in my opinion! retro bowl Quote Share this post Link to post Share on other sites More sharing options...