Jump to content
Age of History 3
桑榆不是鱼

SUPEREVENT IS DEVELOPED BY Chinese Community Now officially released!!

Recommended Posts

well, put super event code on pc is really easy

.jar is based on zip so you can open .jar by renaming it.

secondly, go to age/of/civilization/lukasz/jakowski/(here's many files)

next, open class.zip you downloaded and put contained files into upper directory and update those.

now, rename back to AoC2.jar 

in case mobile, it's a bit difficult 

Share this post


Link to post
Share on other sites

5 hours ago, Lipark JP modder said:

well, put super event code on pc is really easy

.jar is based on zip so you can open .jar by renaming it.

secondly, go to age/of/civilization/lukasz/jakowski/(here's many files)

next, open class.zip you downloaded and put contained files into upper directory and update those.

now, rename back to AoC2.jar 

in case mobile, it's a bit difficult 

I did this but there is no where for me to create a superevent.

Share this post


Link to post
Share on other sites

11 hours ago, Lipark JP modder said:

well, put super event code on pc is really easy

.jar is based on zip so you can open .jar by renaming it.

secondly, go to age/of/civilization/lukasz/jakowski/(here's many files)

next, open class.zip you downloaded and put contained files into upper directory and update those.

now, rename back to AoC2.jar 

in case mobile, it's a bit difficult 

How to do it on mobile 

Share this post


Link to post
Share on other sites

On 8/22/2022 at 10:49 AM, 桑榆不是鱼 said:

class.zip 19.64 kB · 34 downloads We are now officially releasing the relevant code for the super event. The method of use is very simple, integrate this code into your jar file (if you are a developer, you will know how to do it, so I won't repeat it here). When editing an event, add an event image such as "picture.png", you need to place a "picture.png.ogg" in the same directory of the event image, so that when the event is triggered, the image will be played. first music. This is the very simple principle of superevents. Events plus music.

Here's a video that teaches you how to make a super event and shows you how it works.By the way, the forum is really bad, I need to zip twice to upload this video Contains English subtitles

 

 

 

class.zip 19.64 kB · 34 downloads

 

 Here we show the super-event of the Chernobyl nuclear leak in the Soviet Union. Please watch for yourself. We're working on a complete rewrite of the game's mechanics, and we've now completed the combat system, manpower, support, new peace talks, and the super events you've seen.

hello, there is a sound from the .exe file in my aoc2, but when I convert it to a .jar file, there is no sound. Is it okay if we open it in the exe file and does anyone know why there is no sound from the jar file?

Share this post


Link to post
Share on other sites

6 hours ago, Anomaly1302 said:

hello, there is a sound from the .exe file in my aoc2, but when I convert it to a .jar file, there is no sound. Is it okay if we open it in the exe file and does anyone know why there is no sound from the jar file?

Exe in AoC is JVM program, so it's same as the .jar. You need just to replace SoundsManager and  Menu_InGame_Event classes in

AoC2.exe\age\of\civilizations2\jakowski\lukasz

And it would work fine. (i guess)

Share this post


Link to post
Share on other sites

On 9/3/2022 at 4:32 PM, GDKAYKY said:

How do i do It for mobile

I'm trying to add the class to the Mobile and I will see if it works

Share this post


Link to post
Share on other sites

is there any way to combine this with the nuke mod? (because when I tried porting to nuke code it didn't work)
 
 
 
 
 
 
 

Share this post


Link to post
Share on other sites

On 9/1/2022 at 2:11 AM, Lipark JP modder said:

well, put super event code on pc is really easy

.jar is based on zip so you can open .jar by renaming it.

secondly, go to age/of/civilization/lukasz/jakowski/(here's many files)

next, open class.zip you downloaded and put contained files into upper directory and update those.

now, rename back to AoC2.jar 

in case mobile, it's a bit difficult 

i did this but it keeps crashing

Share this post


Link to post
Share on other sites

On 1/3/2023 at 4:41 PM, ChaozLjotc said:

can display pictures but can't play music on pc.Does anyone have solution for this ?Thanks

none solution. If want to get working mod, just pray to Great Leader Xi and buy the red book of Mao quotions

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Similar Content

  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 187 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games