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Hello, I wanted to say that in my opinion removing the unions doesn't make sense, and that they should return improved. I think this because there is Poland and Lithuania on the 1440 map, and in real life these 2 countries unite later, and in the game all this is represented except that it is impossible to create the Polish Lithuanian Commonwealth like in the second game because the "Create a union" option has been removed. So I think this option should return. But to avoid it being an exploit like in the second game, where I could simply take a weak country and unite with a strong one, making my gameplay easier, the following could be done: this …
Last reply by Wayne23lololh, -
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Danube river
by ALR8- 2 replies
- 587 views
Lukaz, please add danube river like how you added the nile we need that
Last reply by Wayne23lololh, -
- 4 replies
- 742 views
Now this does not have to be a part of the game on release, however it could make for a good update. Getting to marry and have heirs would be kinda good and make this game a worthy competitor to ck3 for only a fraction of the cost
Last reply by Glass Warrior, -
- 1 reply
- 422 views
1) Make it possible to change the flag during the game (via a file or flag editor) 2) Make it possible to change the country during the game.
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 422 views
I think in aoh3, the way to change a countries goverment should be different. I have 2 ideas in mind for how the goverment types might be changed: 1. Completing missions or focuses that lead to the goverment changing For example: To become democratic, you'd need to complete several reforms. A country might need to start of by establishing voting systems, then allowing for other political parties to form, and then finally implementing a constitution. 2. Elections This is the better idea of the three as it would make the game more realistic. You could allow for a certain party to form via an event and then hold an election.
Last reply by YouravaragebrazilianAoCfan, -
- 16 replies
- 1.9k views
Hello my people, today we'll be talking about the flag editor. Something I feel has been neglected. I'll divide this this into multiple segments. Starting with User Interface: The UI of AOH2 in the flag editor was "meh" at worst. But we can make it better with these three features Search (each flag and symbol have an I'd and Name so we can search by those) Daignols (a daignol axis, by being able to make icons turn diagnoly) And text (being able too add letters and text to a flag) With these new features and UI (user Interface), this allows much more flexability with the flags. I think it could be like cod decals as shown here. Second, Mo…
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 627 views
I think the game needs something like Iron Hearts 4 focus tree to make the game better what is your opinion? It would be better for each country to have its own focus tree, but this might be a little difficult for Łukasz. If Łukasz can make a focus tree for all countries, the game will be great, but if not, that's fine, I'm just giving you the idea I had. I said
Last reply by YouravaragebrazilianAoCfan, -
- 11 replies
- 1.5k views
Hello mein people, today we'll be talking about different flags, and how we can implement them into the flag editor. I will divide this topic into multiple parts to make it more organized. Other post. Starting with, Banners: Through out history vertical banners were used instead horizontal flags. Like Dynastical Zhou. And since AOH3 flags are gonna have slightly more space we could do this. I would make an example but that takes too much time. Or if it's too long to put the full flag with the new flag format, we could make it short. [DETOUR] There should be more flag shape options, banner, prolonged tips, ect will give multiple example below …
Last reply by YouravaragebrazilianAoCfan, -
- 54 replies
- 7.6k views
PIRACY! piracy can easily stop deveolpment for the same reason it had a hand in stopping aoh2 development, its simple economics money = new content new content = updates updates = new buyers for the game the issue comes when you remove the first part, money, out of the equation, the whole infrastructure collapses and soon enough: no more new content, no more new updates, no more new buyers, meaning even less money is earned now, lukasz hasn't realized that this was the fatal mistake he made with aoh2, making a new game with the same mistake won't change anything, it will just be a new victim, and all this work will go down the…
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 620 views
Country mission system: Hi! I came here with an idea for AOH3, which would be a mission system. For example: Prussia, in 1836, gets a event called Reunify Germany. When they accept it, a new mission appears. In that mission, you should, obviously, annex all german provinces. When Prussia finished that, a event pops out announcing German reunification, and Prussia forms Germany. The mission would be below the time thing, and there would be a progress bar. Of course, this could be customizable and is not only limited to form nations, but also economic growth, buildings constructed, etc. I'm pretty sure this would add a lot of flavor to game, spec…
Last reply by Fire Quickly, -
- 0 replies
- 439 views
The main advantages would be: What has a greater increase in acceptance, as well as to a certain extent would be quite powerful "colonies" with which they would have better trade instead of just exploiting their lands, Disadvantages: If they reach a point where they are quite powerful they would have a greater probability of rebellion, and canonically if France invaded Spain (or another country) they would have an even greater chance of independence That would be my idea, maybe you add other advantages or disadvantages to them
Last reply by euro, -
- 1 reply
- 484 views
Historically, some rulers, especially early leaders until the 1850s, were also great generals. It's a shame that we can't have these rulers be a general such as Napoleon, Caesar, and much more. As options for hiring a general, the first option would be the leader. Also a military advisor could lead a division too.
Last reply by Das Moss Man, -
- 1 reply
- 590 views
Please forgive me if someone has already posted this exact same idea before. I often don’t read all of the posts on the forum. My suggestion is to change the primary way province stability is permanently increased to increasing the ‘compliance’ of the province’s population instead of assimilating the population to your own culture. One of the most popular requests it seems is the addition of a culture system. One of the main reasons for this is that in AOH II it is virtually impossible to create long term multi ethnic empires. If one, for example, wanted to add a 1900 scenario with a realistic Austro-Hungarian Empire where the Austrian(-Hungarian) culture is onl…
Last reply by Gosling, -
- 0 replies
- 611 views
It would be good if leaders could be exchanged according to decisions made in events, for example, due to a decision, a coup d'état is created as an event, and the leader of the country changes to another.
Last reply by Ezsteban, -
- 0 replies
- 460 views
It would be pretty cool if some countries had exclusive songs in a period of time, this will make the game more immersive for people that puts music on Example: if the player is USA during 1890-1940 and is at peace then jazz will play, but if at war then a patriotic song will play this can be just for some nations but it would still be a nice feature specially for modders
Last reply by selenhogamer, -
- 0 replies
- 484 views
If the country we are attacking has no army left, let the country surrender when we capture its capital.
Last reply by Wuthrad, -
- 0 replies
- 480 views
lukas Let trade be very, very important, people will not be able to find food, they will buy food from other countries or there will be a famine. ships or a Let's trade with horses overland, gold, bread, milk trade, for example, when we request trade, we will trade for 2 years, for example, we will give bread, we will get 20 gold.
Last reply by HUN İMPARATORLUĞU, -
- 0 replies
- 536 views
I know I'm late but I have a suggestion it's similar to the HRE except it can be formed in game and nations in the federation can't attack each other. All members vote on what happens in the federation and your vassels will auto join if you join. Also your vassels will always vote the way you vote which would give players a chance to centralize the federation under their control. it'd be similar to the US which would mean once you join you can't leave.
Last reply by Turtley, -
- 1 reply
- 574 views
It will be great if we will have possibility to create custom ui tabs for mod mechanics that can be created in game, without decompiling, redacting and decompiling. I can give example of such code, but made for combination of html and java
Last reply by maksur, -
- 6 replies
- 1.2k views
What about adding special forms of alliances, which will last forever, will be able to have flags and leaders (civilisation) who would have the exclusive right to declare war on behalf of the entire alliance, exclude from the alliance and accept into it. Such an alliance can be created on the basis of an existing default alliance. Also these alliances will be marked on the map. The addition of special forms of alliances makes it possible to make some civilizations from AOH2 alliances that are supposed to be, like The Soviet Union, The United States, The United Kingdom, The United Provinces, Switzerland. HRE can also be such an alliance.
Last reply by anthonyedward6754, -
- 9 replies
- 1.4k views
Its in Ideas topic cuz there is no topic for bugs. This is just bug that I wanted to report because it jumpscared me 😭 @Łukasz Jakowski
Last reply by Mirolit, -
- 14 replies
- 1.9k views
Hello meine people today were talking about the trenches I hope you enjoy, now lets get on with it. Trenches: I don't really know how to start this so ill just jump in, trenches will cost 200-300 gold. Depending on the terrain, for example plains would be great for trenches as they are flat, while mountains and marshes would be bad places to build trenches. There would be three levels of trenches, one, two, and three they would boost the defense by 5%. I have made a very rough moc up of what I want the battles to look like, there are many things wrong with this moc up. But eh. I hope you enjoyed this topic please comment and react it would make me real happ…
Last reply by Das Moss Man, -
- 0 replies
- 492 views
Lukasz, We saw Lithuania and we want same things for Seljuq Empire, Seljuq Empire has so many Atabeydoms and So many small Seljuq State like İraq Seljuqs, Syrian Seljuqs, Atabeydom of Fars like. There will be more mechanics for the game and you will be able to explain the Seljuk state administration in the best possible way. Best regards, some AoH lovers.
Last reply by CājratiDea, -
- 3 replies
- 497 views
I would really enjoy having focus trees and the option to turn on historical AI.
Last reply by Guguge, -
- 7 replies
- 1.2k views
the idea is really simple, civilizations can't just construct cores and magically expect the people to assimilate within 50 years, instead the process of assimilation will be really slow, so to stabilize provinces and possibly make them your core you must send settlers, yep, the same settler units you send for colonization, these settlers will arrive into the provinces and begin to slowly make a dent in the demographics, this could cause instability and give you an event where your settlers are being attacked in X provinces, allowing you to justify a massacure and kill 20-40% of the native population, this CAN however cause massive instability in the surrounding provinces…
Last reply by JohnnyDoe000,