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Cruel Ages II - The Successor of Cruel Ages

Cruel Ages II
 

Cruel Ages II is a symbiosis of Sieg Edition and Bloody Europe II dedicated to the era from the 15th to the 21st century, full of many scenarios, countries and other features.

Features mod Cruel Ages II

Main features:


⦁ 35 historical scenarios between the 15th and 21st centuries 


⦁ All scenarios have new screensavers and introductory events 


⦁ Bloody Europe II 1.2.2.1 engine

 

⦁ Extended SiegEdition map (5137 provinces)

 
⦁ Fixed most of the bugs in both Cruel Ages and Sieg Edition 


⦁ 45 songs 


⦁ Complete (almost) fix of translation 


⦁ In events implemented SVO, the collapse of the USSR and other conflicts.

 

Additional improvements:


⦁ Added Antarctica to the map background (only there)

 
⦁ Added new map backgrounds

 
⦁ Changed all references to BEII to Cruel Ages II in the code

 

⦁ Fixed a bug with the lack of a background on phones 


⦁ Sawed out the mechanics “Not included in the declaration of war” 


⦁ Registered Wikipedia for all scenarios 


⦁ Changed the image in the main menu

 
⦁ Compressed almost all tracks to save space 


⦁ Removed unnecessary civilizations

 
⦁ Fixed a bug with Sieg Edition eras

 

⦁ Fixed a bug with missing country names on Android

 
⦁ Civilizations that were still in CA got normal flags, like for example KOMUCH

 

⦁ Fixed a bug with flags that was in Cruel Ages


⦁ Changed atomic strike event images 


⦁ Removed unnecessary and non-working %Damages in atomic strike events ⦁ Fixed eras for accessing ideologies 


⦁ Fixed HRE borders and members 


⦁ A huge number of edits in scenarios compared to both Cruel Ages and Sieg Edition 


⦁ Increased the number of formable civilizations to 290 


⦁ Fixed a bug where the game crashed while scrolling through the list of scenarios on Android 


⦁ Made normal, unstretched images for events 


⦁ Made a lot of changes in the interface 


⦁ Added an additional cursor 


⦁ Changed some links in the game 


⦁ Fixed Growth Rate 

  
⦁ Added new ideologies 


⦁ Fixed a bug with losses of defenders


⦁ Made national spirits for a couple of countries

 
⦁ Fixed a bug with tribes 


⦁ Slightly changed the flag of the rebels

Screenshots

Cruel Ages II - event example Cruel Ages II-1919 Cruel Ages II - Victorian Era Cruel Ages II Scenarios

Download mod AoH 2: Cruel Ages II

Developer golaid
Platform Age of History 2
release date February 2, 2023

Launching the PC version:
Unpack to an empty folder and run "CAII.jar" (BE 2 stable version) or "cr_be1.2.3.jar" (BE new version).

Launching the android version:
Choose the original mod or the version without music, and install as a normal game.

Edited by Kerguelen Mapping

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23 minutes ago, BackToTheBrickStudios said:

What are the code differences between the 2 versions?

BE 1.1.8 is more basic, having features such as capitulation system, new technology trees, larger population and economy in editor, better A.I etc. BE 1.2.2.1 is more complex, having features such an auto plan option to wars, background in loading screen, new main menu, nukes, auto assimilation etc. Personally, I prefer the 1.1.8 because it adds simple mechanics yet essential to AoC2. 1.2.2.1 is far too complex and deviates from what aoc2's purpose is, which is being a simple game to learn, yet hard to master.

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13 hours ago, BackToTheBrickStudios said:

What are the code differences between the 2 versions?

Peace negotiation, war, rebel. Believe me, i have played 1.2.2.1 and 1.1.8 so i know

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13 hours ago, PHZanoniGamer said:

BE 1.1.8 is more basic, having features such as capitulation system, new technology trees, larger population and economy in editor, better A.I etc. BE 1.2.2.1 is more complex, having features such an auto plan option to wars, background in loading screen, new main menu, nukes, auto assimilation etc. Personally, I prefer the 1.1.8 because it adds simple mechanics yet essential to AoC2. 1.2.2.1 is far too complex and deviates from what aoc2's purpose is, which is being a simple game to learn, yet hard to master.

For me, 1.2.2.1 changed some mechanic that i used to such as control ally nation in peace negotiation or call allies to war 

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