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Baron_

Der Gathering Storm | German Update

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2/10/23 - Changelog
-The idea of Events that regulate the stability of the country was reintroduced.
-From now on, if during the development of the war a province belonging to your nation falls into enemy hands, there will be an event that will have negative effects for the region (provinces close to the occupied one). The same will happen in the event of loss of territory or important regions (more than one province).

-You will be able to decide what to do with the conquered territory of a wide variety of countries, and in the event that you wish to liberate a vassal or puppet state, it will have a leader related to the ideology of the lord civilization (In the case of Nazi Germany, with The reichskomissariat, if it were a monarchy, you can delegate the leadership of the puppet state to princes or in any other case, simply delegate it to military chiefs).

Edited by Baron_

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34 minutes ago, Baron_ said:

55.png.f7a337b3273497bff7abfb830677fb19.png

10/2/23 - Changelog
-The idea of Events that regulate the stability of the country was reintroduced.
-From now on, if during the development of the war a province belonging to your nation falls into enemy hands, there will be an event that will have negative effects for the region (provinces close to the occupied one). The same will happen in the event of loss of territory or important regions (more than one province).

-You will be able to decide what to do with the conquered territory of a wide variety of countries, and in the event that you wish to liberate a vassal or puppet state, it will have a leader related to the ideology of the lord civilization (In the case of Nazi Germany, with The reichskomissariat, if it were a monarchy, you can delegate the leadership of the puppet state to princes or in any other case, simply delegate it to military chiefs).

Today is not 10/2/23  its 2/10/23

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2/10/23 - Changelog
-Just as there will be events to know what the player wants to do with the conquered territory of an enemy nation, there will be events in the case that you conquer territories in Africa and Asia, and the player will be able to decide what to do with that territory (annex it or create a colony instead).
                                                                        

The first patch will be called "German Update." I will consider creating a Discord group to improve communication with testers, but this will not contain channels for writing or submitting images, only for reporting bugs, asking questions and suggestions.

PS: It is very likely that the mod will remain in development for a considerable time in version 1.3 of the uwut engine for reasons of convenience and stability. So this will be the version that those who play it receive.

Edited by Baron_

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5/10/23 - Changelog
-All German events from 1933 to 1940 completely completed including secondary and important historical events
-New civilizations added
-From now on there will also be events when building ports, infrastructure or watchtowers in coastal provinces, rewarding the player with benefits

-The Discord group is already in development (it won't be a big deal)

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5/10/2023 - Changelog
-An improvement was added to the economic system by events, adding the possibility of selecting economic policy through an event, which in turn will also depend on the ideology whether the policy you select works or fails, also adding a list of requirements necessary for it to work (Example: You are democratic, and you need a certain level of civilization development for a "War Policy" to work and not fail and be counterproductive.

-Now depending on the country's ideology and the economic policy you select, you may have more room to accumulate money and not receive the "Hyperinflation" event as part of the previously announced event-based economic system. However, to balance this, you will have less margin by going into debt and being negative with money, receiving as a consequence the "Accumulated debt" event much sooner.

https://discord.gg/9RTShnvxJg Discord Available

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