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Better Unit shop /Unit Deployment Idea for AOH3

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Posted (edited)

In game, I think buying units should be in their own window

It's more logical to have it this way if we are creating a lot of units for our mods

Unittreeprop.thumb.png.e4d642d1b9b58f69fe7b3cde01a438ac.png

in the unit tree, each unit is organized by tab (You can have as many tabs as you want)

all the units are nicely displayed in there, they can scroll horizontally if they are a lot of units in one category

instead of clicking each one at a time there a unit multiplier, you can input

number once set, just click a unit, and you get the amount desired

 

Now For unit Deployment

unitdeployment.thumb.png.9e4da14c10854c0d4c2c864eff3ce5bd.png

this time, you can choose the amount from the units you bought from the unit tree

like the unit multiplier, you can input a number of desired amount

 

you can use a brush to brush the units on the map instead of clicking one by one

or you can click one at a time

 

Edited by Unity

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3 hours ago, Unity said:

In game, I think buying units should be in their own window

It's more logical to have it this way if we are creating a lot of units for our mods

Unittreeprop.thumb.png.e4d642d1b9b58f69fe7b3cde01a438ac.png

in the unit tree, each unit is organized by tab (You can have as many tabs as you want)

all the units are nicely displayed in there, they can scroll horizontally if they are a lot of units in one category

instead of clicking each one at a time there a unit multiplier, you can input

number once set, just click a unit, and you get the amount desired

 

Now For unit Deployment

unitdeployment.thumb.png.9e4da14c10854c0d4c2c864eff3ce5bd.png

this time, you can choose the amount from the units you bought from the unit tree

like the unit multiplier, you can input a number of desired amount

 

you can use a brush to brush the units on the map instead of clicking one by one

or you can click one at a time

 

I hope your idea is implemented in the game

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Posted (edited)
8 minutes ago, Łukasz Jakowski said:

I don't like the full-screen menu.

If a unit is obsolete due to the player researching a better unit, it won't appear at the top of the menu.

You can cut the menu in half or make it floating or make it resizable it was just a rough draft idea

Edited by Unity

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Posted (edited)
12 hours ago, Łukasz Jakowski said:

I don't like the full-screen menu.

If a unit is obsolete due to the player researching a better unit, it won't appear at the top of the menu.

Yes.thats right

The default menu is better than fullscreen

For example when I deploying unit the fullscreen  menu close the view of deploying progress.

 

Edited by GeneralHitler

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Posted (edited)
22 hours ago, Łukasz Jakowski said:

I don't like the full-screen menu.

If a unit is obsolete due to the player researching a better unit, it won't appear at the top of the menu.

It is a real shame because full-screen menus have a lot of potential

Edited by qxz

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2 minutes ago, qxz said:

It is a real shame because full-screen menus have a lot of potential

I actually don't know why he can make it resizable or cut in half

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