Jump to content
Age of History 3
OwnM3Z0

The Downfall System - An Idea For AOH3

Recommended Posts

Posted (edited)

What's the most annoying thing about paradox games? When you Ask any player, the answer will be clear: Blobbing, after a while, the map goes from hundreds of civilizations to just 7 larping the whole world, pretty much, It snowballs into an unrealistic and ugly experience with no challenge at all unlike real history where empires tended to implode as soon as they get too big or advanced, this system is non existent IN ANY AND EVERY paradox/grand strategy game (except for maybe CK3 but it sucks there too and doesn't fit AOH3)

 

so, i came up with a solution to this big problem, THE IMPERIAL DOWNFALL SYSTEM!

 

This system would guarantee that No civilization can hold on to a piece of land forever, This can be done through a mixture of many things, most notably rebellions

The idea is: After The Age Of Discovery is Over, Unrest will SKYROCKET and Rebellions will occur much more easily and commonly and be much much harder to quell or put down, this is because rebels in this period and the other periods will have a super OP Battle Strategy Known As: Guerilla warfare

Guerilla warfare has +15 defense when fighting in big cities and +2 offense

The Disadvantage is that this can only be used on rebellion territory and can't be used to march into other territories and occupy them

The Moment the Civilization Gains Independence It Loses this strategy as a useable one, why? Because Now Rebellion Ideology Will Be Replaced with Multiple variant Ideologies for different rebel types:

-Revolutionist Rebellion

This Rebellion type Aims to change the ideology of the region into A New One, this One Wins Automatically Upon Controlling the Capital, Changing the Ideology Into the one they wanted

-Separatist Rebellion

This Is The Guerilla Warfare One, It Will Mostly Occur After The Age Of Discovery And Usually it will become either a Monarchy Automatically or a Democracy/Republic, If This Rebellion Succeeds ALL non Rebel Cores Are removed from the Provinces and thus they Quickly Assimilate

The Second Type Might Be Confusing to name After the Rebellion, Which is Why I Wrote A Topic On This (The Rebel Names)

After a rebellion succeeds, The Relations Are Negative with the independent states

Previously we were shown that Civs are divided into Groups that make no difference for game but exist to be able to create more realistic and region specific leader, general, and advisor portraits/names, but this, now an independent civ in the modern period will automatically take the name of the region it is on, this will happen by adding a map mode with certain regions (serbia, croatia, egypt, syria etc) which will create a vague map based on the modern borders while removing regions like north korea and joining them with the south as just korea

This while combining the Dark Ages post i had made, you would have a PERFECT system 

 

 

 

@Łukasz Jakowskithoughts?

 

THIS SYSTEM will add a new touch to this, where rebels a

Edited by OwnM3Z0

Share this post


Link to post
Share on other sites

On 5/2/2024 at 4:11 AM, OwnM3Z0 said:

What's the most annoying thing about paradox games? When you Ask any player, the answer will be clear: Blobbing, after a while, the map goes from hundreds of civilizations to just 7 larping the whole world, pretty much, It snowballs into an unrealistic and ugly experience with no challenge at all unlike real history where empires tended to implode as soon as they get too big or advanced, this system is non existent IN ANY AND EVERY paradox/grand strategy game (except for maybe CK3 but it sucks there too and doesn't fit AOH3)

 

so, i came up with a solution to this big problem, THE IMPERIAL DOWNFALL SYSTEM!

 

This system would guarantee that No civilization can hold on to a piece of land forever, This can be done through a mixture of many things, most notably rebellions

The idea is: After The Age Of Discovery is Over, Unrest will SKYROCKET and Rebellions will occur much more easily and commonly and be much much harder to quell or put down, this is because rebels in this period and the other periods will have a super OP Battle Strategy Known As: Guerilla warfare

Guerilla warfare has +15 defense when fighting in big cities and +2 offense

The Disadvantage is that this can only be used on rebellion territory and can't be used to march into other territories and occupy them

The Moment the Civilization Gains Independence It Loses this strategy as a useable one, why? Because Now Rebellion Ideology Will Be Replaced with Multiple variant Ideologies for different rebel types:

-Revolutionist Rebellion

This Rebellion type Aims to change the ideology of the region into A New One, this One Wins Automatically Upon Controlling the Capital, Changing the Ideology Into the one they wanted

-Separatist Rebellion

This Is The Guerilla Warfare One, It Will Mostly Occur After The Age Of Discovery And Usually it will become either a Monarchy Automatically or a Democracy/Republic, If This Rebellion Succeeds ALL non Rebel Cores Are removed from the Provinces and thus they Quickly Assimilate

The Second Type Might Be Confusing to name After the Rebellion, Which is Why I Wrote A Topic On This (The Rebel Names)

After a rebellion succeeds, The Relations Are Negative with the independent states

Previously we were shown that Civs are divided into Groups that make no difference for game but exist to be able to create more realistic and region specific leader, general, and advisor portraits/names, but this, now an independent civ in the modern period will automatically take the name of the region it is on, this will happen by adding a map mode with certain regions (serbia, croatia, egypt, syria etc) which will create a vague map based on the modern borders while removing regions like north korea and joining them with the south as just korea

This while combining the Dark Ages post i had made, you would have a PERFECT system 

 

 

 

@Łukasz Jakowskithoughts?

 

THIS SYSTEM will add a new touch to this, where rebels a

Victoria 2 sorta has a system similar to this, although your empire doesn't implode. but everyone cuts you down to size, which will then implode you. This is why every victoria 2 multiplayer game sort of has an "infamy economy" of small player nations willing to burn infamy for larger player nations. The victoria 2 infamy system is quite good at what it does.
The issue with a system like this, is that it's too unfair to the player, a system has to feel fair for it to be implemented.

Share this post


Link to post
Share on other sites

3 hours ago, Thefernofrommars said:

Victoria 2 sorta has a system similar to this, although your empire doesn't implode. but everyone cuts you down to size, which will then implode you. This is why every victoria 2 multiplayer game sort of has an "infamy economy" of small player nations willing to burn infamy for larger player nations. The victoria 2 infamy system is quite good at what it does.
The issue with a system like this, is that it's too unfair to the player, a system has to feel fair for it to be implemented.

I Mean to be Honest it often wasn't fair for the empires either, and this system maybe could be countered through economic, political and military initiatives such as building factories and changing ideology from monarchy to constitutional monarchy, slowing down the debuffs bit by bit, this will add an actual  challenge and flavour to the end game, and history wasn't very fair either, not holding on to an empire forever seems pretty realistic and maybe you could even have some sort of neo colonialist pacts that allow you a right to the independent nations resources

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 181 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games