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Wooodex

Some suggestions that could really improve the AoH2:De experience

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These suggestions are not purely mine, they are @3dddies, basically involves event outcome improvements and possible overall improvements to the game experience, not everything needs to be added, but if it could at least be considered. Thanks in advance @Łukasz Jakowski

Technical stuff:
Event recipient can be any nation, it just needs to meet a criteria
Global events
Fix ID bug when removing civs from scenario
Custom colored text in events
Decision flavor text (Hover over decision and text appears)
Custom variables in events like in aoh3
Allow using variables to compare to numbers in outcomes
Allow event outcome to be event recipient specific
Decisions locked/hidden behind triggers (For example, if not communist a certain decision cannot be taken, or if a country doesnt exist)
Fix if control province trigger
Option to have a manual number/variable input instead of slider in events
Allow ai to have multiple events in one turn
AI bias on decisions is editable by variables ( for example if certain relations a certain option is more likely to be taken)

Outcome and Triggers
If variable = #
If Occupied trigger add option to specify on which nation its occupying
If "X" Puppet trigger has "X" overlord
If Neighbor(s) trigger can also determine which specific nations are bordering, not just how many If "X" is in an alliance with "X" nation trigger
If # of X building(s) controlled
If war weariness is #% trigger
If % of provinces of "X" nation are occupied by "Y"

Outcome Change Variable
Outcome Set Variable to #
Outcome Change province name
Outcome Change leader
Outcome Change # province's "X" ethnicity by #%
Outcome Add population of a specific ethnicity on a province (Technically possible in vanilla)
Outcome that can trigger an event with delay by turns or days
Outcome change war weariness
Outcome create building
Outcome delete building
Outcome Unending War (War does not end until one country is fully occupied)
Outcome Capitulate, "X" nation fully occupies "Y" nation
Outcome Full annex, "X" nation fully annexes "Y" nation
Outcome Force peace deal (Not white peace, force straight to peace deal)

Suggestions for game mechanics
True online multiplayer (Both players are able to make a turn at the same time (Similar to RISK/RISK-Warzone)
Turn timer (How long until turn force ends, waits for other players if they are lagging)

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