Marius 4 Posted January 1, 2020 Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level. Next units should be implemented Infantery Cavalery after will become tanks Ships( you should build it in port level 3) Each with different modifiers Resourses like iron wood food fish iron and more Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys And last Religions and cultures DanBayy97, Duchy of Darkis and Fungus and Surreal Strategist 1524 3 Quote Share this post Link to post Share on other sites More sharing options...
Msm2077 34 Posted January 1, 2020 2 hours ago, Marius said: Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level. Next units should be implemented Infantery Cavalery after will become tanks Ships( you should build it in port level 3) Each with different modifiers Resourses like iron wood food fish iron and more Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys And last Religions and cultures Could you help on the hetman project ? For add this mechanics and I would like They add more historical annexations and less spam troops and massives expansions Surreal Strategist 1524 1 Quote Share this post Link to post Share on other sites More sharing options...
Marius 4 Posted January 2, 2020 14 hours ago, Msm2077 said: Could you help on the hetman project ? For add this mechanics and I would like They add more historical annexations and less spam troops and massives expansions How can i help you? Quote Share this post Link to post Share on other sites More sharing options...
Msm2077 34 Posted January 2, 2020 Just now, Marius said: How can i help you? ask for Join in the ' More provinces ' project , with @Germoney The Attackerand @Hetman2311 Quote Share this post Link to post Share on other sites More sharing options...
Marius 4 Posted January 2, 2020 2 hours ago, Msm2077 said: ask for Join in the ' More provinces ' project , with @Germoney The Attackerand @Hetman2311 Msm2077 i had put this post for the Community because any of my ideas would mean changing the AI code and I dont know how to do it the thing is not adding buildings and units is teaching the ia what to do with them. Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 2, 2020 5 hours ago, Msm2077 said: ask for Join in the ' More provinces ' project , with @Germoney The Attackerand @Hetman2311 Marius, And Msm2077 u can test my mapv2 project Quote Share this post Link to post Share on other sites More sharing options...
Msm2077 34 Posted January 3, 2020 9 hours ago, Germoney The Attacker said: Marius, And Msm2077 u can test my mapv2 project Thank you , how i get it ? Quote Share this post Link to post Share on other sites More sharing options...
Federation of Arizona 110 Posted January 3, 2020 On 1/1/2020 at 9:12 AM, Marius said: Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level. Next units should be implemented Infantery Cavalery after will become tanks Ships( you should build it in port level 3) Each with different modifiers Resourses like iron wood food fish iron and more Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys And last Religions and cultures this game has a tech tree? where? i have played this game for a long time and have never heard of a tech tree. Quote Share this post Link to post Share on other sites More sharing options...
Marius 4 Posted January 3, 2020 8 hours ago, Federation of Arizona said: this game has a tech tree? where? i have played this game for a long time and have never heard of a tech tree If you havent see it doesnt care because is just trash Quote Share this post Link to post Share on other sites More sharing options...
Marius 4 Posted January 3, 2020 21 hours ago, Germoney The Attacker said: Marius, And Msm2077 u can test my mapv2 project I wil do it very happy Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 3, 2020 13 hours ago, Msm2077 said: Thank you , how i get it ? i will send u tommorow or today i think Marius 1 Quote Share this post Link to post Share on other sites More sharing options...
Federation of Arizona 110 Posted January 3, 2020 thats not a tech tree... Quote Share this post Link to post Share on other sites More sharing options...
Duchy of Darkis and Fungus 98 Posted January 4, 2020 On 1/1/2020 at 4:12 PM, Marius said: Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level. Next units should be implemented Infantery Cavalery after will become tanks Ships( you should build it in port level 3) Each with different modifiers Resourses like iron wood food fish iron and more Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys Religions and cultures A BETTER and organised smarter AI, not just one that changes its government for some reason and declares war like every 50 turn or less. Plus more to diplomacy. Simplicity is not always good. We need to add opinions, lend army, influence, stuff from EU4. Multiple selection (we all want) Surreal Strategist 1524 and Marius 2 Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 4, 2020 men u need planes at other window like hoi4 and ships, convoys for trade and others planes can damage the province and launch sparatroop And If Ur Economy Low And With Too Much People Without Jobs A Civil War Can Happen! And U Can Nuke Something And Launch A Missle At Something, U Need Better The Research Thing Marius, Duchy of Darkis and Fungus and Surreal Strategist 1524 3 Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 4, 2020 oh and u can build ports depending on the civilization technology State, Primitive No, It Will Be Basic Ships At Bronze Age Marius and Surreal Strategist 1524 2 Quote Share this post Link to post Share on other sites More sharing options...
Marius 4 Posted January 4, 2020 2 hours ago, Germoney The Attacker said: oh and u can build ports depending on the civilization technology State, Primitive No, It Will Be Basic Ships At Bronze Age All will be great but we need a start Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 4, 2020 Marius Lets Make First The Technology Gui , Somebody Have A Suggestio? 15 minutes ago, Marius said: All will be great but we need a start Quote Share this post Link to post Share on other sites More sharing options...
Marius 4 Posted January 4, 2020 4 minutes ago, Germoney The Attacker said: Marius Lets Make First The Technology Gui , Somebody Have A Suggestio? Ok are you in a discord? Quote Share this post Link to post Share on other sites More sharing options...
Duchy of Darkis and Fungus 98 Posted January 4, 2020 On 1/1/2020 at 4:12 PM, Marius said: Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level. Next units should be implemented Infantery Cavalery after will become tanks Ships( you should build it in port level 3) Each with different modifiers Resourses like iron wood food fish iron and more Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys Religions and cultures A BETTER and organised smarter AI, not just one that changes its government for some reason and declares war like every 50 turn or less. Plus more to diplomacy. Simplicity is not always good. We need to add opinions, lend army, influence, stuff from EU4. Multiple selection (we all want) And we need to change rebels to revolts instead, for example "we want more autonomy" or whatever. And make the AI siege places in your country high in resources. Marius, GTC and Germoney The Attacker 2 1 Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 4, 2020 2 hours ago, Marius said: Ok are you in a discord? i can create one Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 6, 2020 https://discord.gg/adgTjrB Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 6, 2020 well for first technology on 3000 or 4000 bc it will be stone tools or bone tools or idk what u want Quote Share this post Link to post Share on other sites More sharing options...
Manvis 6 Posted January 7, 2020 Please joined the discord Quote Share this post Link to post Share on other sites More sharing options...
GTC 0 Posted January 9, 2020 On 1/1/2020 at 11:12 PM, Marius said: Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level. Next units should be implemented Infantery Cavalery after will become tanks Ships( you should build it in port level 3) Each with different modifiers Resourses like iron wood food fish iron and more Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys And last Religions and cultures and defenses such as trenches that could temporarily hold back enemies during war. bcz i hate being overrun Quote Share this post Link to post Share on other sites More sharing options...
Germoney The Attacker 201 Posted January 11, 2020 good idea M8 Quote Share this post Link to post Share on other sites More sharing options...