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Please remove the ability to from alliance for vassals. It ruined my 90% play-though with detailed mods like q-mat project. Please add this one function. Please 🥺 🥺 🥺 🥺 🙏 🙏 🙏 🙏 🙏 🙏
Last reply by Code Engineer, -
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- 1 reply
- 850 views
Hi Łukasz, I’d like to suggest that you share a short monthly update about your work on AOH3 – what you’re currently working on and what your plans are for the coming weeks. Regular communication like this would help the community better understand the direction of the game and keep fans engaged.
Last reply by Code Engineer, -
- 0 replies
- 505 views
Mam pewne pytanie do @Łukasz Jakowski dotyczące AOH3 Na początku chciałbym powiedzieć że jest to naprawdę dobra gra, może jest kilka rzeczy do naprawy ale gra się naprawdę przyjemnie szczerze mówiąc mi gra się lepiej w AOH3 niż np. HOI4 czy EU4. Jest to naprawdę wspaniały projekt prosta i przejrzysta grafika (nie tak jak w EU4) dobra optymalizacja (nie tak jak w HOI4). Wiem , że jest to moja subiektywna opinia, ale myślę, że wiele osób się ze mną zgodzi. Ta gra ma tak wiele możliwości. Można w niej grać tyloma państwami, przez tyle wieków. Ale ostatnio trochę się o tą grę martwię. I w mojej głowie rodzi się kilka kluczowych pytań które chciałbym zadać Panu Łukaszowi…
Last reply by Generał_wrzód, -
- 15 replies
- 1.5k views
1. Add an autonomy system like AOC2.5 mod. Add levels of autonomy with varying rights. 1.2 Add diplomatic freedom option in the vassal system (I don't like that my vassals are aligned with another nation). Option to control whether vassals can form foreign relations, influenced by the autonomy level 1.3 Construction control. Add building Construction right to the overlord option in the vassal system. Let overlords construct buildings in vassal provinces (cost adjusted or shared). influenced by the autonomy level 1.4 military control. a cost-shared or adjusted system for the recruited army in Vassal Province, army keep-up, etc., influenced by the autonomy le…
Last reply by Dipto479, -
- 3 replies
- 1.1k views
I know this could be difficult to code, but heres my idea: 1- you get all aoh2 civs files (bundle.properties, civdata, civs, flags and flagsH),and open program (SPREADSHEET), compact all folders into zip or 7z (except flags and flagsH), and the program will create a spreadsheet (like excels) 1- you insert the spreadsheet into program (AOH CONV), and also insert folders for flags and flagsH (need to be compacted in zip or 7z) 2- it converts data to aoh3, creating an folder on the program folder called (CONVERTDATA), which contains all files in their respective folders 2.5- (OPTIONAL) automatically resizes flagsH to flags XH (you can just manually do tha…
Last reply by daniiiiiii, -
- 0 replies
- 490 views
Shortly after the game's release, Jakowski added a tiny but cool update that allowed players to configure in the game files whether provinces of enemy's allies in war can be claimed by players. I'd like to see a similar setting, but regarding troop movement. When the setting is off (it would be by deafult), just like now, AI and player could move their units everywhere on the territory of their enemy. When it's on, Player and AI could move their units only next to the province they own, has military access to, or occupy. It could make wars more frontline-like, which is currently far from being the case. It would be beneficiary for scenari…
Last reply by Redguy325, -
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- 196 views
Dzień dobry, panie Łukaszu, chciałbym się dowiedzieć, jak można zrealizować to, żeby przy ukończeniu bitwy okupowała się tylko prowincja, w której ta bitwa się odbyła, a nie od razu wszystkie sąsiednie do niej? Good morning, Mr. Łukasz, I would like to find out how it is possible to make it so that upon finishing a battle, only the province where the battle took place gets occupied, and not immediately all the neighboring provinces? Po prostu tworzę własny mod, który ma na celu osiągnięcie realizmu.
Last reply by aoc3, -
- 2 replies
- 1k views
Tell me your ideas and I am going to turn it a animation ( i will not try my best ) like this video :- And also subscribe this channel
Last reply by general nepolean, -
- 4 replies
- 939 views
Religion as of now feels like a feature that is just kinda... there? I believe some stuff can be made to possibly improve religion and make it more impactfull. Religion should be divided into groups, and religions in simular groups should give different bonuses for alliances, ex. Catholic country making an alliance with another catholic country is +10, Catholic country with an Orthodox would be +5, but a Catholic country with a Muslim one is -5. In addition there should be an option to promote your countries religion in other provinces you own, and a section in the event editor where we can edit what provinces have what religion majority. When releasin…
Last reply by Mihael1, -
- 1 reply
- 1.1k views
I made this unit blocks it is better than those in aoh3 so tell me which one is better or it needs more improvement @Łukasz Jakowski 1. . which one is better 2.
Last reply by panszop, -
- 0 replies
- 235 views
I wanted to suggest adding the option to change mouse wheel selection to left-click in the game options. I've been having issues with my mouse wheel, and it's sometimes a bit tricky to select units or build in multiple provinces using the mouse wheel. I hope this can be added for the beta and the next update.
Last reply by Evis7, -
- 0 replies
- 257 views
When the trailer for AOH2:DE was released there was a strong negative reaction because people had no idea what this would mean for the development of AOH3. If there was a simple roadmap that shows what is being worked on and in what order, then people wouldn't be worried that AOH3 is no longer receiving any attention. It's not necessary to create a detailed description of the content of every future update or to include deadlines. Just a simple list showing what is being worked on and in what order would be more than enough.
Last reply by Gosling, -
- 0 replies
- 545 views
For mods that mainly use events, only one person at a time can work on adding events. AoH3 fixed it by making events manually writable and modular. I would like to see something similar to that in AoH2:D. I understand backwards compatibility is important, but adding even just a tool that allows individual text files to be compiled into events, and vice versa would be greatly appreciated.
Last reply by 3dddies, -
- 0 replies
- 756 views
One of the biggest shortcomings of Age of History 2 is, of course, the lack of resources. It would be great if a resource system were added to the game — for example, like the one in Age of History 3.
Last reply by Hüseyin Balcı, -
- 3 replies
- 1.2k views
As of now, AI will never form a formable civilization regardless of how much gold it has. it doesn't make sense for, say, Seville to conquer all of Iberia and not form it, even centuries after the fact. AIs should be able to form a civilization if they meet the requirements and are in a financially comfortable position (a player would probably not spend all of their money on forming a civ if they have 101 gold with a monthly balance of -6 (unless forming said civ is their endgoal)).
Last reply by Bargor, -
- 0 replies
- 1.1k views
Will there be updates that will improve AI in AOH3? Because there is some problems: 1. AI builds very rarely 2. AI doesn't invest in the economy 3. AI goes to the battel without general This game can be very good, but it need better AI.
Last reply by Generał_wrzód, -
- 1 reply
- 759 views
I used a translator. You value PC and you are neglectful of mobile. AoH is many similar games on PC, but AoH is unique for mobile. You should also pay attention to mobile. Please allow mods to be applied to mobile. Mod creators like me are desperate for it. Also, countless users want to play the mode on mobile as well. If you pay attention to mobile, the mobile users increases.
Last reply by qxz, -
- 1 reply
- 454 views
Szanowny Panie Łukaszu Chciałbym do pana przemówić, gdy pan zapowiedział niespodziewanie nowy projekt, gdy podczas Age of History 3 jest dalej zabugowane i źle wykonaną grą szczególnie w aspekcie dyplomacji i wojny, lecz przejdę do tego zaraz. Jako modder Project Civilization 2 i w imieniu innych modderów aoh3 którzy borykają się z błędami w outcomach eventów czy też triggerów. Chciałbym otrzymać dokładny roadmap z funkcjami którymi pan planuje najbliższym czasie, żeby nie opierało się na pustych frazesach i nie robieniu nikomu złudnej nadziei. Lecz chciałbym zaproponować kilka zmian które by znacznie usprawniły rozgrywkę. Aspekt działań zbrojny…
Last reply by bizacjum, -
- 0 replies
- 658 views
Ultimatums can claim as much territory as our prestige allows and create a cause for war Of course we cannot annex non-vassal states Just like in AoH2, a system like claim a province would be nice. Like making a claim
Last reply by YusufAliDE, -
- 0 replies
- 854 views
like victoria 3 when you can demonstrate interest in certain land, and it affects directly in game simulation; for example, prussia has interest in all germany provinces, and as time passes, they will be more like they interest look like, and the interest land of each nation could be customizable in scenario editor
Last reply by Dr.AzulBR, -
- 0 replies
- 635 views
@Lukasz Jakowski where did you go? are you working on a big update?
Last reply by BaldingFox77558, -
- 2 replies
- 534 views
like the vassal system but obviously you have the same control to your """vassals""" how you have for your nation, gaining more gameplay realism and dynamism. and it can be used to help you to administrate a massive country, like United States. can be used to manage the taxes or doing upgrades for provinces assigned for the state. You can manage the autonomy of the state too, but take careful: more autonomy, more distinction of laws and more feeling of popular uprising/separation. And if you take a low value of autonomy, it can happen the same too, the states search for more autonomy to control their states recommendations: You only can atribute a state or administrativ…
Last reply by Dr.AzulBR, -
- 0 replies
- 987 views
So I just remembered 2 weeks ago I was making a video maybe should I just abandoned it because it not doesn't matter if I make a animation about battle system because lukasz is dead bro 🙏
Last reply by general nepolean, -
- 5 replies
- 1.6k views
firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by OwnM3Z0, -
- 0 replies
- 355 views
Z samego age of history 3 zarobiłeś już około 8 000 000 do 14 000 000 złotych nie mówiąc już o zarobkach z 2 części gry. Nie bąć skoąpcem wydaj trochę pieniędzy i czasu by wydać najlepszy produkt. Bo na razie gra jest zrobiona w 60%. Zatrudnij grafików żeby zrobili ci grafikę a nie wszystko AI generated masz. Gra jest nie zbalansowana. W szybkim czasie można stać się mocarstwem i wszystko podbić. Agresywna ekspansja to fajny pomysł ale realizacja jest do kitu. Nie ma połowy funkcji z 2. Druga część to był prosty kalkulator ale dzięki tym funkcjom był fajny. A 3 bez tych funkcji jest wkurzająca . Religie w grze nic nie robią, to w sumie drugie cory. …
Last reply by panszop,