I am LAUELCOMMIE... today I am going to present an idea that in these 2 years that I have been studying politics, history and the game AOC2...
I have ideas and projects to present and launch in these 2 years that I have been studying and editing this app (without removing copyright OBVIOUSLY😅)...
I want to warn you that it could take up to months to launch more of this content, since I am a poor person, and with difficulties to get internet😔... thanks to the fact that at the beginning of the year I I moved from the city to the country... but still...
I'm still motivated to upload this content😄...
without more to say... let's see the project...😅
well... as we know... age of civilizations 2, it is not a perfect game, nor is it complete... it has many bugs and other problems...
So today I am going to upload an "improvement", or whatever you want to call it😄...
for me it is a "project" and that is... RUS (Russia) represents the Russian empires...
such as the former Soviet Union... the Russian Empire among others...
while a civilization called Soviet Russia or COMR (without translation in the AOC) is a civilization that represents the Federative Socialist Republic of Russia (FSRR)... as some may know... ALL the countries of the The USSR became INDEPENDENT... they did not change their government...
THEN a few days or hours later, they changed the government you had, which was the communist one...
Why am I saying that Russia is the COMR (Soviet Russia) file?
because as I said before... they became INDEPENDENT, they did not change their government...
besides that Kazakhstan was the last country to become independent from the union... therefore... COMR (soviet russia) reincarnates the true russia, while RUS (russia) reincarnates the imperial stages of russia...
I mean, thanks to those who have read this far... and comment please comrades😄
Flags_H.zip Flags.zip Read me nwn.txt apk-signer_5.6.0.apk MT Manager_2.7.1.apk
Proponuję stronę partie. Nie muszą być jak w hoi4, ale mogą być takie takie:
Powiedzmy że jest polska w 1939 roku
i jak ona gracie to ma ideologię demokratyczną.
I cywilizacja, która ma na starcie jakąś ideologię, najlepiej, aby była dostępna najczęściej To chyba logiczne
Partia byłaby w zakładce "Dyplomacja '(po najechaniu na dany kraj)
Tam była część partii demokratycznej, komunistyczna, faszystowska, republikańska itd. Partie Oparte byłby na ideologiach, nie musza mieć jakiejs specjalnej nazwy. Pojawi sięby% poparcia
Oraz kolejna zakładka, coś w postaci tworzenia buntowników do tam przez było "dostępne zestawy" oraz wybieramy jaka jest wspierająca (oczywiście wspieramy w innych krajach). I przekazali byśmy pieniądze. Jeśli jakaś partia zaczęła się zyskiwać na liście i nawet przekroczyła popularność rządzącej, zależało na „ultimatum”
Kraj albo ma zmienić ideologię, czy wybuchnie wojna domowa. Stolica ustawiana byłaby losowo.
I to na tyle, dziękuję za przeczytanie
Instead of building a army using money, scrap that and have it being that it require that province's population to build a army.
This will make so that your gold can not quickly build a army in one turn.
Example, you select provinces that will build a army for you based off of the population the province has.
Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns.
Each turn makes 500 units
There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build.
The cost would increase the military upkeep.
This would allow a nation prepared for war, have a higher chance of winning.
Even if you are a small nation but have time to build up a army without costing gold would be ideal in terms for war.
A Big Nation will always out produce units because of gold but take that away then this allows a small nation to take down a big nation or at least get them to agree to a peace deal in the small nation favor.
Having these buildings in the game would allow strategic planning since now you know where you should plan your attack.
You would want to take out their building so they cant counter attack or build a army close enough.
With what we currently have a Nation with a high budget can build a army of 2500 in one turn, which is annoying because you probably was prepared for war but suddenly they out number you.
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Addon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls