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You heard that right, TSGW is getting updated.

This mod is focused on the Second World War, with even more events then before!
Brought to you by @Italian PeC, IdiotFBG, Tira, @3dddies and me.

Special thanks to: @Emir of Granada and @PHZanoniGamer

This update was first meant to aim at historical events, but with help of Eddie I am able to add 10+ non-historical paths as well.

I will post mod updates here but you will get to see progress earlier in our discord server:
https://discord.gg/kdZxg2HZ2d

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From Sikkim being overthrown by cultists to Bulgaria proclaiming the Russian Empire,
Czechoslovakia creating a Habsburg sphere only dreamt of before,
Napoleonic blood continuing its flow in Poland...
A total German civil war, with a winning side drastically changing the world politics
 Not yet, wait for 0.7.5 😉

There are two main scenarios, Historical and Non-Historical

Ideologies have also been buffed, most notably Socialism and National Socialism.

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What we have finished so far

A lot of bug fixes have been made as well, from Italy not capitulating to border gore (Which is mostly fixed)

Balancing changes have been made for France, Germany and Italy. France and Germany got a slight buff while Italy was nerfed, so now Italy can possibly lose against Abyssinia.

New mechanic of requesting help from other nations ( via resources ) has been added which can greatly change the outcome of the Spanish, American or any other civil war in the future.

Leaders now have descriptions and some have been buffed, multiple leaders have been added for historical reasons.

Map of USGW beta 0.7.1
We have added more civilizations to the map to make the game more historically accurate.

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We also added new Terrain buffs and debuffs to make it more strategically oriented, with that we also fixed some terrain positions to be more accurate. Provinces bordering rivers give more defense buffs

New leader images. Every leader will have new and improved leader images in the future
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A new mechanic that will be used in the future is two leaders leading one nation, one having more power then the other.
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For example Yugoslavia, Prince Paul is the main leader until Peter II becomes of age.
If you decide to go against the second leader or get rid of him, a civil war supporting the second leader would form.
In the case of Yugoslavia, if Paul decides to go Fascist the Serbian army will put Peter II in charge
If the Serbian army fails to put Peter II in charge a civil war will start
When two leaders lead a nation their buffs merge
In case of Andorra they lose the Spanish buffs once the Spanish civil war begins

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Example images

Some leaders like Benito Mussolini proceed to change their appearance after a change of Ideology
First image is socialist and second fascist Mussolini

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Most nations formable via event will have custom flags for different ideologies
Example Lithuania-Curonia
image.png.585cca0a5995e4f3b4b97d7b1469c74a.png image.png.c465f3f8011f18990ff521ebaaec6b8b.png image.png.dfe2681a084656ca35ae1708fb278cf5.png image.png.d90bc7b1d2dff37d979e04a804ecf756.png

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What to expect

Events will have support for multiple languages, while currently only English in the future Russian, Serbo-Croat and a few more can be expected.

Events lasting till 1950 and beyond.

After ww2 is done and the allies win, now you will keep most of the territory you conquered if you were on the allied side. ( For example if you won against the Soviets and Germans as Poland, previously you would lose your land, but now you should keep most of it ).

Events for most of the countries in the scenario.

More mechanics added along the way.

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https://www.ageofcivilizationsgame.com/topic/183258-age-of-history-ii-the-second-great-war-mod-by-italian-pc-🎆version-11-just-released🎆/

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The beta version is here! Any bugs that you come across please report.

PChttps://drive.google.com/file/d/1_hlgZHU7yCwWMtNqcoBJr8aN6wqklre_/view?usp=drivesdk
Mobile: https://drive.google.com/file/d/10Dt6NXv9l5qcEpnyGFRu1rz1PIZJJ4W7/view?usp=drivesdk

v0.5 old | 300 new events and new mechanics
v0.6  old | 100 new events, border and event fixes
v0.7 old | 350 new events, border and event fixes
              v0.7.1 | 100 new events, event fixes and leader portrait changes Current

The mod currently has 1150 events

Q: What are our plans for the future of TSGW?
1. Our plans for the future updates of TSGW consist of giving events to almost every country in the game
2. To make possibilities never before thought of possible
3. To make the events hopefully go up to the year 1964, having endless possibilities for end game maps

 

All ideas and recommendations will be heard out, you can recommend them in the Discord server or here.

Edited by Wooodex

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6 hours ago, Wooodex said:

Benelux as a whole will get events eventually

Play historical ai ww2 scenario

If I play historical ai can I still change history with the events

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6 hours ago, Fireboy said:

If I play historical ai can I still change history with the events

We have never restricted the player in terms of their choices, go wild. In historical only Ai is restricted, the player can do as they please

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28 minutes ago, UnknownVietnamese said:

Ok, thanks, but can I say this but can I be a member in this server?

I joined it, by the way.

Go to #rules and click the "Floppa" emojy on the "To get into the server react with |emojy|" message. Then you will get the member role

Edited by Wooodex

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4 hours ago, sparrowahwk said:

why does the game crash when I open the Java execution file? i have nothing other than the mod itself installed without the music or the event files

Put all the files into AoI2 aka Age of Imperialism 2, we have started this project in AoI2 and still use it in the matter of this mod since they are compatible together (it wont be like this forever, eventualy we will start uploading files so you can play without AoI2 but for now we are doing it like this because my bad wifi would have other plans for me)

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7 hours ago, Wooodex said:

Put all the files into AoI2 aka Age of Imperialism 2, we have started this project in AoI2 and still use it in the matter of this mod since they are compatible together (it wont be like this forever, eventualy we will start uploading files so you can play without AoI2 but for now we are doing it like this because my bad wifi would have other plans for me)

Can you Add Reichskommissart Belgium

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