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Ares I of Congo

More features with Leaders

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It would be cool if there was a feature where you can chose whatever personality type you want your leader to be, It would work like this, there would be a trait type and you can chose 3 traits, Will they be a brave, smart leader, a marshal one, or be a weak and ineffective king. Also I would like for the leaders that you create to actually save in the lists of leaders so you can change anytime and the trait thing could work with generals being added in the game. Maybe there could also be an option when creating a leader where there would be a "death" option and you can chose their cause of death, if they are assassinated the affect would be different compared to if they die naturally like normal age and you can chose the date for when they die. And in game it'd be cool if you could chose who you want your heir to be or if like the United States your vice president or something, and if your a king or emperor has a young heir then there could be a regency council. Now this last idea is kind of ridiculous and I highly doubt it will be added but It'd be cool for there to be an ai-generator so you can add a picture for an imaginary leader you created.

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Its fine to keep the bonus' but if a leader has a personality like marshal status then there more likely to declare war and win them, but some players don't even see the effects of the bonus' and if they're like intelligent with finances I hope they can slowly improve the finances rather than them just getting the bonus when they're there. Maybe even a trait for a mentally insane leader like George III or Ibrahim the Mad which isn't in the previous games. But having two of them be player selectable would be fine, I'm trying to reference how it works in EU4 a bit.

Edited by Ares I of Congo

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1 hour ago, Łukasz Jakowski said:

For now, there is a set of four random bonuses for the Ruler.
Each bonus slot has 3-5 unique bonuses to choose from randomly by the game.

Maybe two of them should be player-selectable? To be unlocked by gold?

That is interesting.

Brother Lucas jaskolwaski, can we have a More advances and in depth trade system? 

And what do You means when you said Aoh 3 is a real time strategy, because you always do turns based, what's be the difference? 

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1 hour ago, Barkley Churchill said:

Brother Lucas jaskolwaski, can we have a More advances and in depth trade system? 

And what do You means when you said Aoh 3 is a real time strategy, because you always do turns based, what's be the difference? 

The game will probably be in hour-to-hour and you'll press something and the time will go by, the same way it is with other strategy games. No more turns skipping when each of them skip a few days, now it'll be hour-to-hour or day-to-day 

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6 hours ago, Łukasz Jakowski said:

For now, there is a set of four random bonuses for the Ruler.
Each bonus slot has 3-5 unique bonuses to choose from randomly by the game.

Maybe two of them should be player-selectable? To be unlocked by gold?

That is interesting.

Strange idea about random bonuses. It can make, for example, Andjey Duda a genius, playboy, philanthropist in one game session and a stupid cripple in another one. It has no logic.

Bonuses should be set in advance. 
 

You can make random bonuses a function which players can use themselves

Edited by Reich

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