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Денис Живков

Reasons for war - how could they work and be created

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Posted (edited)

(parody on the post about parliaments)

Reasons for war

Preface

Lucas suggested the idea of adding war to the game (it doesn't work the way it does in war, I'll explain why later). I fully support this idea. However, the war is fraught with many problems. Why do you choose the reason and requirements for a war only when you win it? And you cannot thoughtlessly declare wars based only on how many armies the enemy has and what kind of economy he has. There is such a negative mechanics - the mechanics of Аggressive Еxpansion. Here is my intended answer to all these questions.

 

Introduction

 

 

So let's start from the beginning
Speaking about the causes of war, we should start by mentioning the game jargon denoting this concept - Casus Belli (the cause of war), more often KB (KB), this is a Latin expression used by developers since ancient times and denoting just the very "cause of war".

In the series "The Game of Europe Universalis" KB , dedicated to another country, there is a good reason to use them. When declaring war, the player is given the opportunity to select the available KB (there may be several). In the absence of a reason for war, the player also has the right to declare war without it, but he will have to put up with certain penalties that this diplomatic action will entail.

Each military incident has a specific purpose of the war, usually it is either control over a certain province, or victory in a certain percentage of battles. On the contrary, achieving the goal of the war in Europe in IV provides a gradual increase in the attacking side's military points, and until the attacking side reaches the goal of the war, points increase for the defending side (the growth rate is limited to 0.4% per month with a maximum of 25%).

In addition, casus belli determines the "value" of your demands based on the results of peace negotiations: a number of conditions can be demanded for free, a number with a reduced cost of diplomatic points and the consequences of aggressive expansion. Demanding additional concessions, in addition to those indicated in the reason for the war, can not only be costly, but also incur the wrath of other States.

Automatic causes of war.

(A monthly check is carried out to ensure that all conditions are met. The player automatically receives a message about receiving KB against another country.)

 

 Conquest.

A war to capture provinces that are claimed.

Purpose of the war: Occupation of the province.

Requirements: Capture provinces (only for which there are claims).

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Return of the provinces.

War for the return of national provinces.

Purpose of the war: Occupation of the province.

Requirements: Capture provinces (only those with crusts).

Modifiers:

  • AE - 25%
  • Prestige - 100%
  • Military account cost - 75%

Independence.

War of Independence (not for colonial autonomies and daimyos).

Goal of war: Defend the capital.

Requirements: For the attacker: Admit defeat, independence. For the defender: Capture provinces

Modifiers:

  • AE (for attacker/defender) – 100/50%
  • Prestige - 100%
  • Military account cost - 75%

Colonial independence.

War of Independence for Colonial Autonomy.

Goal of war: Defend the capital.

Requirements: For the attacker: Admit defeat, independence. For the defender: Capture provinces

Modifiers:

  • AE (for attacker/defender) – 100/50%
  • Prestige - 100%
  • Military account cost - 75%

Nationalism.

War to capture the provinces of your cultural group (available after 23rd Dip.Tech).

Purpose of the war: Occupation of the province.

Requirements: Capture provinces (only for provinces of the same cultural group).

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

Imperialism.

Universal KB for all countries of the world after the 23rd Dip.Tech. Also available from the start to the Polar Bear race.

[*]Attacking an independent country

[*]The attacker is not the target of the revolution.

Goal of the war: Capture the capital.

Requirements: Capture provinces

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 75%

War for the throne of the Emperor.

War of the daimyo against the Shogun.

Goal of the war: Capture the capital.

Requirements: Capture provinces (for which there are claims)

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 100%

Annexation of the daimyo.

KB is available to the shogun against an independent daimyo or a daimyo owning 10+ provinces.

Goal of the war: Capture the capital.

Requirements: Capture provinces (for which there are claims)

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 100%

Sengoku.

Border KB for dependent daimyos.

Goal of the war: Capture the capital.

Requirements: Capture provinces (for which there are claims)

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 100%

Colonialism.

War for the capture of colonies bordering the attacking party or its subject.

Goal of war: Capture the province.

Requirements: Capture provinces (only overseas provinces on the border of the attacker or its subject)

Modifiers:

  • AE - 25%
  • Prestige - 100%
  • Military account cost - 50%

Liberation.

Only used in historical wars

Goal of the war: Capture the capital.

Requirements: Liberate the country, free the vassal, return the crusts

Modifiers:

  • AE - 100%
  • Prestige - 300%
  • Military account cost - 75%

Holy war.

KB against bordering countries of another religious group. Available after accepting the last idea of the religious tree or for a country that controls the Curia against the goal of the crusade.

Purpose of war: Show superiority.

Requirements: Capture provinces

Modifiers:

  • AE - 75%
  • Prestige - 125%
  • Military account cost - 100%

Defender of the Faith.

KB against bordering countries of other religions. Available to Defender of the Faith.

Purpose of the war: Defense of the Faith.

Requirements: Liberate the country, free the vassal, return the crusts, recall the crusts, gold, admit defeat

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Cleansing from heresy.

KB against bordering countries of the same religious group but different religion. Given after accepting the first idea of the religious branch.

Purpose of war: Show superiority.

Requirements: Capture provinces, change religion

Modifiers:

  • AE - 75%
  • Prestige - 200%
  • Military account cost - 100%

War with the excommunicated.

Available to non-excommunicated Catholics against other excommunicated Catholics if there is a common border.

Purpose of war: Show superiority.

Requirements: Liberate the country, free the vassal, gold, capture provinces (on bordering provinces or for which there are claims or crusts), return the crusts, demand to become a vassal/protectorate, admit defeat

Modifiers:

  • AE - 50%
  • Prestige - 125%
  • Military account cost - 100%

Trade dispute.

Issued in the presence of a unilateral embargo or to the leader of a trade league against a country that has imposed an embargo on a member of the league.

Purpose of war: Show superiority.

Requirements: Recall crusts, gold, admit defeat, transfer trade influence. Not available: Capture a province, recall the crusts, return the crusts, demand vassalization, liberate the country, liberate the vassal

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Imperial Ban.

Available to the HRE Emperor against non-imperial countries that own provinces in the empire.

Goal of war: Capture the province.

Requirements: Free a vassal, weaken a degree, return crusts, capture provinces (only in imperial regions, non-HRE history)

Modifiers:

 

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Coalition.

Available when joining a coalition consisting of 3+ members.

Purpose of war: Show superiority

Requirements: Free a vassal, liberate a country, return crusts, recall crusts, gold, admit defeat, capture provinces (only provinces with crusts or claims)

Modifiers:

  • AE - 10%
  • Prestige - 100%
  • Military account cost - 75%

Claim to the throne.

Available when making a claim to the throne in the absence of an heir or if there is a weak heir in the target country.

Goal of war: Capture the capital

Requirements: For the attacker: Form a union. For the defender: Capture provinces (only those with crusts)

Modifiers:

  • AE (for attacker/defender) – 100/50%
  • Prestige (for attacker/defender) – 200/100%
  • War account cost (for attacker/defender) – 140/75%

Tribal conquest.

KB for Ords against bordering non-Ords.

Purpose of war: Show superiority

Requirements: Capture provinces, demand to become a vassal/protectorate, gold.

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 100%

Tribal feud.

KB for Hordes, affecting other Hordes.

Goal of war: Capture the province

Requirements: Capture provinces, demand to become a vassal/protectorate, gold.

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 100%

Free the Elector.

Available to the Emperor against an Elector who controls another Elector.

Purpose of war: Show superiority

Requirements: Free the vassal, liberate the country, return the crusts

Modifiers:

  • AE - 100%
  • Prestige - 150%
  • Military account cost - 75%

Trade protection.

Available against a country that sent privateers to the country's home node or to a node in which it has a merchant.

Purpose of war: Show superiority

Requirements: Admit defeat, gold, transfer trading power (costs half of the available warscore).

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Crush the revolution.

Available against a revolutionary country to all European monarchies or monarchies bordering that revolutionary country.

Goal of the war: Capture the capital.

Requirements: Demand to become a vassal, capture provinces, return crusts, liberate the country, free the vassal, change religion, admit defeat, stop the revolution (only for the attacker), annul treaties, gold.

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

Spread the revolution.

Available to a revolutionary country against European non-revolutionary countries.

Purpose of war: Show superiority.

Requirements: Demand to become a vassal, capture provinces, return crusts, liberate the country, liberate a vassal, change religion, stop the revolution (only for the defender), annul treaties, gold.

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

Unite China.

Available to the countries of the Chinese cultural group, Manchuria and Qing, or with the Mandate of Heaven DLC available only to the Emperor of China. Acts against countries that own provinces in the Chinese region, except for the country that owns the Mandate of Heaven.

Purpose of war: Show superiority.

Requirements: Capture provinces (in the Chinese region).

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

War for the Mandate of Heaven.

KB for eastern and pagan religious groups against the Emperor of China in the presence of a common border.

Goal of the war: Capture the capital.

Requirements: Capture provinces, transfer of Mandate of Heaven

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 50%

Humiliation.

An OPM with a Tribal Council government is available against another OPO with a Tribal Council government bordering it.

Goal of war: Capture the capital.

Requirements: Humiliate.

Modifiers:

  • AE - 0%
  • Prestige - 0%
  • Military account cost - 0%

Humiliation of the Rival.

Available against opponents. The attacker cannot be the target of the revolution.

Goal of war: Capture the capital.

Requirements: Gold, cancel treaties, transfer trade influence, humiliate. The "Show Strength" requirement is available. Not available: Capture a province, recall the crusts, return the crusts, demand vassalization, liberate the country, liberate the vassal

Modifiers:

  • AE - 100%
  • Prestige - 125%
  • Military account cost - 100%

Support the rebels.

Available against a country that is supporting an ongoing rebellion.

Goal of war: Capture the capital.

Requirements: Fulfill the demands of the rebels.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

Mayan Confederation.

Available to countries with the Mayan religion versus countries with a pagan religious group owning provinces of the Mayan religion

Goal of war: Capture the province.

Requirements: Capture a province (Mayan religious group)

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 75%

Religious Leagues.

Available to the head of the Protestant League against the Emperor of the HRE.

Goal of war: Capture the capital.

Requirements: Demand to become a vassal, capture provinces, return crusts, free a vassal, liberate a country, change religion, gold, annul treaties, change religion in HRE

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

War of Flowers.

Available to a country with the Nahuatl religion against neighboring countries.

Goal of war: Capture the capital.

Requirements: Demand to become a vassal/protectorate.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

Require migration.

Available against migrating countries.

Goal of war: Capture the capital.

Requirements: Require Migration

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Force him to become a tributary.

Available to the Emperor of China against bordering countries

Goal of war: Capture the capital.

Requirements: Demand to become a tributary

Modifiers:

  • AE - 50%
  • Prestige - 200%
  • Military account cost - 50%

Active casus belli

(Activated by events, agreements and decisions. Expires after a certain time.)

Restoration of the union.

 

Given to the senior partner in a union when the junior partner gains independence.

Goal of the war: Capture the capital.

Validity period: 240 months.

Requirements: Create a union.

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Renegade Province (Defective Province).

Given when provinces are withdrawn from the country due to rebels.

Goal of the war: Capture the city lost to the rebels over the past 12 months.

Validity period: 12 months.

Requirements: Capture provinces.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

External spy.

Given on nearby Japanese events.

Purpose of war: Show superiority.

Validity period: 12 months.

Requirements: Refuse the king, gold, admission of defeat.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Disloyal vassal.

Given when a vassal gains independence.

Goal of war: Capture the capital.

Validity period: 120 months.

Requirements: Become a vassal.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

Liberation of the Empire.

Given to the HRE Emperor when he demands the return of an HRE province and the target is canceled

Goal of war: Capture the city.

Validity period: 60 months.

Requirements: Capture provinces (only those that are illegal), leave a vassal, leave a country, return provinces.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Diplomatic insult.

Given during events or after using the dip. Operation "Insult".

Purpose of war: Show superiority.

Validity period: 12 months.

Requirements: Refuse the king, gold, admit defeat, humiliate.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Refusal of conscription.

A refusal to draft an ally into war is given.

Purpose of war: Show superiority.

Validity period: 36 months.

Requirements: Refuse the king, gold, admit defeat, humiliate.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Subordination.

Given by mission.

Goal of war: Capture the capital.

Validity period: 120 months.

Requirements: Make a vassal

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

Questionable documents.

Given on occasion during the Disaster "Time of Troubles"

Goal of war: Capture the capital.

Validity period: 120 months.

Requirements: Create a union

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 150%

Religious unity.

Given to the Emperor of the HRE if the country refuses demands for a change of religion.

Goal of war: Capture the capital.

Validity period: 120 months.

Requirements: Change religion

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Tria on the border.

Given by event.

Goal of war: Capture border provinces (but not the capital).

Validity period: 12 months.

Requirements: Admit damage, Capture provinces (only for non-capital cities bordering you).

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 75%

Trade war.

Given on occasion.

Purpose of war: Show superiority.

Validity period: 24 months.

Requirements: Recall crusts, gold, defeat, transfer trade influence. Not available: Full annexation, capture of the city, return the crusts, recall the crusts, raise a room, raise a vassal, grant a protectorate, grant a vassalage, create a personal union.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Trade conflict. (not for a trading republic).

Given after performing the hidden action “Resolve trade conflict”.

Purpose of the war: Blockade of ports.

Validity period: 24 months.

Requirements: gold, recognition of the world community has trade influence (costs half as much). Not available: Full annexation, capture of the city, return the crusts, recall the crusts, raise a room, raise a vassal, grant a protectorate, grant a vassalage, create a personal union.

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Trade conflict. (trading republics).

Available leadership in trade leagues against countries of the world allows you to resolve trade conflicts.

Purpose of the war: Blockade of ports.

Validity period: 24 months.

Requirements: Gold, admitted defeat, transfer trade influence. Not available: Full annexation, capture of the city, return the crusts, recall the crusts, raise a room, raise a vassal, grant a protectorate, grant a vassalage, create a personal union.

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

War of annexation.

Available for events, but doesn't work 🙂

Goal of the war: Capture the capital.

Validity period: 24 months.

Requirements: Complete annexation (possible regardless of the total amount of warscore), capture of provinces (only those with claims).

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 100%

War to change the Form of Government.

Given according to the event of countries bordering Milan, when the FP is changed to the Ambrosian Republic.

Goal of the war: Capture the capital.

Validity period: 120 months.

Requirements: Change of FP, capture of provinces (which have claims, crusts or a city on the border).

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 100%


Forced disconnection.

Given when VD forces you to break the alliance.

Purpose of war: Show superiority.

Validity period: 120 months.

Requirements: Recall crusts, gold, defeat, humiliate.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

@Łukasz Jakowski You can add something from this list, but add something later, and not add something at all. I just want to say that there should be a basic addition of claims to the provinces of other powers and create a guide for creating a claim


Tips for adding a casus belli

Conquest is usually the easiest KB to obtain - just fabricate a claim, and voila! But at the same time, this is the least useful reason. Taking several provinces in a war with this method will quickly form a large coalition against the player due to the high level of aggressive expansion.

It is recommended to take those provinces around the world where you already have claims, in order to reduce the cost and time of nationalizing new provinces.

Conquest - this KB can be useful when separating from one province as a vassal country with a large number of nationalized provinces. For example, Novgorod after Muscovy captured it or Lithuania after the creation of the Polish-Lithuanian Commonwealth. By capturing just one province, you can get a vassal who can be grown very large for just 25% AE.

Holy War and Purge of Heresy work against all pagans and heretics and receive a low amount of aggressive expansion points for capturing provinces (receiving aggressive expansion is reduced by 25 and 50% respectively), and also appear already at the discovery of the first idea in the religious idea line.

Overseas Expansion and Colonial Conquest, which appear when the Expansion and Exploration idea lines are fully unlocked, respectively, give a greatly reduced level of aggressive expansion when there are wars against Asian or primitive countries.

It should be noted that the CB for an individual province gives a reduced cost specifically for taking this province. For example, Colonial conquest of a certain province (which by the way will be considered a war goal) gives 25% of aggressive expansion and 50% of the value of monarch points when taking only this province in the world. All other provinces that you take for yourself go at full cost.

If the goal of the war is not the seizure of territories or forced vassalization, then the choice of CB becomes not so important, since the request for indemnities or the allocation of countries does not lead to aggressive expansion charges. For such cases, a simple "Conquest" reason is fine.

Edited by Денис Живков
because I wanted to do better

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6 hours ago, Денис Живков said:

(parody on the post about parliaments)

Reasons for war

Preface

Lucas suggested the idea of adding war to the game (it doesn't work the way it does in war, I'll explain why later). I fully support this idea. However, the war is fraught with many problems. Why do you choose the reason and requirements for a war only when you win it? And you cannot thoughtlessly declare wars based only on how many armies the enemy has and what kind of economy he has. There is such a negative mechanics - the mechanics of Аggressive Еxpansion. Here is my intended answer to all these questions.

 

Introduction

 

 

So let's start from the beginning
Speaking about the causes of war, we should start by mentioning the game jargon denoting this concept - Casus Belli (the cause of war), more often KB (KB), this is a Latin expression used by developers since ancient times and denoting just the very "cause of war".

In the series "The Game of Europe Universalis" KB , dedicated to another country, there is a good reason to use them. When declaring war, the player is given the opportunity to select the available KB (there may be several). In the absence of a reason for war, the player also has the right to declare war without it, but he will have to put up with certain penalties that this diplomatic action will entail.

Each military incident has a specific purpose of the war, usually it is either control over a certain province, or victory in a certain percentage of battles. On the contrary, achieving the goal of the war in Europe in IV provides a gradual increase in the attacking side's military points, and until the attacking side reaches the goal of the war, points increase for the defending side (the growth rate is limited to 0.4% per month with a maximum of 25%).

In addition, casus belli determines the "value" of your demands based on the results of peace negotiations: a number of conditions can be demanded for free, a number with a reduced cost of diplomatic points and the consequences of aggressive expansion. Demanding additional concessions, in addition to those indicated in the reason for the war, can not only be costly, but also incur the wrath of other States.

Automatic causes of war.

(A monthly check is carried out to ensure that all conditions are met. The player automatically receives a message about receiving KB against another country.)

 

 Conquest.

A war to capture provinces that are claimed.

Purpose of the war: Occupation of the province.

Requirements: Capture provinces (only for which there are claims).

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Return of the provinces.

War for the return of national provinces.

Purpose of the war: Occupation of the province.

Requirements: Capture provinces (only those with crusts).

Modifiers:

  • AE - 25%
  • Prestige - 100%
  • Military account cost - 75%

Independence.

War of Independence (not for colonial autonomies and daimyos).

Goal of war: Defend the capital.

Requirements: For the attacker: Admit defeat, independence. For the defender: Capture provinces

Modifiers:

  • AE (for attacker/defender) – 100/50%
  • Prestige - 100%
  • Military account cost - 75%

Colonial independence.

War of Independence for Colonial Autonomy.

Goal of war: Defend the capital.

Requirements: For the attacker: Admit defeat, independence. For the defender: Capture provinces

Modifiers:

  • AE (for attacker/defender) – 100/50%
  • Prestige - 100%
  • Military account cost - 75%

Nationalism.

War to capture the provinces of your cultural group (available after 23rd Dip.Tech).

Purpose of the war: Occupation of the province.

Requirements: Capture provinces (only for provinces of the same cultural group).

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

Imperialism.

Universal KB for all countries of the world after the 23rd Dip.Tech. Also available from the start to the Polar Bear race.

[*]Attacking an independent country

[*]The attacker is not the target of the revolution.

Goal of the war: Capture the capital.

Requirements: Capture provinces

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 75%

War for the throne of the Emperor.

War of the daimyo against the Shogun.

Goal of the war: Capture the capital.

Requirements: Capture provinces (for which there are claims)

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 100%

Annexation of the daimyo.

KB is available to the shogun against an independent daimyo or a daimyo owning 10+ provinces.

Goal of the war: Capture the capital.

Requirements: Capture provinces (for which there are claims)

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 100%

Sengoku.

Border KB for dependent daimyos.

Goal of the war: Capture the capital.

Requirements: Capture provinces (for which there are claims)

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 100%

Colonialism.

War for the capture of colonies bordering the attacking party or its subject.

Goal of war: Capture the province.

Requirements: Capture provinces (only overseas provinces on the border of the attacker or its subject)

Modifiers:

  • AE - 25%
  • Prestige - 100%
  • Military account cost - 50%

Liberation.

Only used in historical wars

Goal of the war: Capture the capital.

Requirements: Liberate the country, free the vassal, return the crusts

Modifiers:

  • AE - 100%
  • Prestige - 300%
  • Military account cost - 75%

Holy war.

KB against bordering countries of another religious group. Available after accepting the last idea of the religious tree or for a country that controls the Curia against the goal of the crusade.

Purpose of war: Show superiority.

Requirements: Capture provinces

Modifiers:

  • AE - 75%
  • Prestige - 125%
  • Military account cost - 100%

Defender of the Faith.

KB against bordering countries of other religions. Available to Defender of the Faith.

Purpose of the war: Defense of the Faith.

Requirements: Liberate the country, free the vassal, return the crusts, recall the crusts, gold, admit defeat

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Cleansing from heresy.

KB against bordering countries of the same religious group but different religion. Given after accepting the first idea of the religious branch.

Purpose of war: Show superiority.

Requirements: Capture provinces, change religion

Modifiers:

  • AE - 75%
  • Prestige - 200%
  • Military account cost - 100%

War with the excommunicated.

Available to non-excommunicated Catholics against other excommunicated Catholics if there is a common border.

Purpose of war: Show superiority.

Requirements: Liberate the country, free the vassal, gold, capture provinces (on bordering provinces or for which there are claims or crusts), return the crusts, demand to become a vassal/protectorate, admit defeat

Modifiers:

  • AE - 50%
  • Prestige - 125%
  • Military account cost - 100%

Trade dispute.

Issued in the presence of a unilateral embargo or to the leader of a trade league against a country that has imposed an embargo on a member of the league.

Purpose of war: Show superiority.

Requirements: Recall crusts, gold, admit defeat, transfer trade influence. Not available: Capture a province, recall the crusts, return the crusts, demand vassalization, liberate the country, liberate the vassal

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Imperial Ban.

Available to the HRE Emperor against non-imperial countries that own provinces in the empire.

Goal of war: Capture the province.

Requirements: Free a vassal, weaken a degree, return crusts, capture provinces (only in imperial regions, non-HRE history)

Modifiers:

 

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Coalition.

Available when joining a coalition consisting of 3+ members.

Purpose of war: Show superiority

Requirements: Free a vassal, liberate a country, return crusts, recall crusts, gold, admit defeat, capture provinces (only provinces with crusts or claims)

Modifiers:

  • AE - 10%
  • Prestige - 100%
  • Military account cost - 75%

Claim to the throne.

Available when making a claim to the throne in the absence of an heir or if there is a weak heir in the target country.

Goal of war: Capture the capital

Requirements: For the attacker: Form a union. For the defender: Capture provinces (only those with crusts)

Modifiers:

  • AE (for attacker/defender) – 100/50%
  • Prestige (for attacker/defender) – 200/100%
  • War account cost (for attacker/defender) – 140/75%

Tribal conquest.

KB for Ords against bordering non-Ords.

Purpose of war: Show superiority

Requirements: Capture provinces, demand to become a vassal/protectorate, gold.

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 100%

Tribal feud.

KB for Hordes, affecting other Hordes.

Goal of war: Capture the province

Requirements: Capture provinces, demand to become a vassal/protectorate, gold.

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 100%

Free the Elector.

Available to the Emperor against an Elector who controls another Elector.

Purpose of war: Show superiority

Requirements: Free the vassal, liberate the country, return the crusts

Modifiers:

  • AE - 100%
  • Prestige - 150%
  • Military account cost - 75%

Trade protection.

Available against a country that sent privateers to the country's home node or to a node in which it has a merchant.

Purpose of war: Show superiority

Requirements: Admit defeat, gold, transfer trading power (costs half of the available warscore).

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Crush the revolution.

Available against a revolutionary country to all European monarchies or monarchies bordering that revolutionary country.

Goal of the war: Capture the capital.

Requirements: Demand to become a vassal, capture provinces, return crusts, liberate the country, free the vassal, change religion, admit defeat, stop the revolution (only for the attacker), annul treaties, gold.

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

Spread the revolution.

Available to a revolutionary country against European non-revolutionary countries.

Purpose of war: Show superiority.

Requirements: Demand to become a vassal, capture provinces, return crusts, liberate the country, liberate a vassal, change religion, stop the revolution (only for the defender), annul treaties, gold.

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

Unite China.

Available to the countries of the Chinese cultural group, Manchuria and Qing, or with the Mandate of Heaven DLC available only to the Emperor of China. Acts against countries that own provinces in the Chinese region, except for the country that owns the Mandate of Heaven.

Purpose of war: Show superiority.

Requirements: Capture provinces (in the Chinese region).

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

War for the Mandate of Heaven.

KB for eastern and pagan religious groups against the Emperor of China in the presence of a common border.

Goal of the war: Capture the capital.

Requirements: Capture provinces, transfer of Mandate of Heaven

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 50%

Humiliation.

An OPM with a Tribal Council government is available against another OPO with a Tribal Council government bordering it.

Goal of war: Capture the capital.

Requirements: Humiliate.

Modifiers:

  • AE - 0%
  • Prestige - 0%
  • Military account cost - 0%

Humiliation of the Rival.

Available against opponents. The attacker cannot be the target of the revolution.

Goal of war: Capture the capital.

Requirements: Gold, cancel treaties, transfer trade influence, humiliate. The "Show Strength" requirement is available. Not available: Capture a province, recall the crusts, return the crusts, demand vassalization, liberate the country, liberate the vassal

Modifiers:

  • AE - 100%
  • Prestige - 125%
  • Military account cost - 100%

Support the rebels.

Available against a country that is supporting an ongoing rebellion.

Goal of war: Capture the capital.

Requirements: Fulfill the demands of the rebels.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

Mayan Confederation.

Available to countries with the Mayan religion versus countries with a pagan religious group owning provinces of the Mayan religion

Goal of war: Capture the province.

Requirements: Capture a province (Mayan religious group)

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 75%

Religious Leagues.

Available to the head of the Protestant League against the Emperor of the HRE.

Goal of war: Capture the capital.

Requirements: Demand to become a vassal, capture provinces, return crusts, free a vassal, liberate a country, change religion, gold, annul treaties, change religion in HRE

Modifiers:

  • AE - 50%
  • Prestige - 150%
  • Military account cost - 50%

War of Flowers.

Available to a country with the Nahuatl religion against neighboring countries.

Goal of war: Capture the capital.

Requirements: Demand to become a vassal/protectorate.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

Require migration.

Available against migrating countries.

Goal of war: Capture the capital.

Requirements: Require Migration

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Force him to become a tributary.

Available to the Emperor of China against bordering countries

Goal of war: Capture the capital.

Requirements: Demand to become a tributary

Modifiers:

  • AE - 50%
  • Prestige - 200%
  • Military account cost - 50%

Active casus belli

(Activated by events, agreements and decisions. Expires after a certain time.)

Restoration of the union.

 

Given to the senior partner in a union when the junior partner gains independence.

Goal of the war: Capture the capital.

Validity period: 240 months.

Requirements: Create a union.

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Renegade Province (Defective Province).

Given when provinces are withdrawn from the country due to rebels.

Goal of the war: Capture the city lost to the rebels over the past 12 months.

Validity period: 12 months.

Requirements: Capture provinces.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

External spy.

Given on nearby Japanese events.

Purpose of war: Show superiority.

Validity period: 12 months.

Requirements: Refuse the king, gold, admission of defeat.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Disloyal vassal.

Given when a vassal gains independence.

Goal of war: Capture the capital.

Validity period: 120 months.

Requirements: Become a vassal.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

Liberation of the Empire.

Given to the HRE Emperor when he demands the return of an HRE province and the target is canceled

Goal of war: Capture the city.

Validity period: 60 months.

Requirements: Capture provinces (only those that are illegal), leave a vassal, leave a country, return provinces.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Diplomatic insult.

Given during events or after using the dip. Operation "Insult".

Purpose of war: Show superiority.

Validity period: 12 months.

Requirements: Refuse the king, gold, admit defeat, humiliate.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Refusal of conscription.

A refusal to draft an ally into war is given.

Purpose of war: Show superiority.

Validity period: 36 months.

Requirements: Refuse the king, gold, admit defeat, humiliate.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Subordination.

Given by mission.

Goal of war: Capture the capital.

Validity period: 120 months.

Requirements: Make a vassal

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 50%

Questionable documents.

Given on occasion during the Disaster "Time of Troubles"

Goal of war: Capture the capital.

Validity period: 120 months.

Requirements: Create a union

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 150%

Religious unity.

Given to the Emperor of the HRE if the country refuses demands for a change of religion.

Goal of war: Capture the capital.

Validity period: 120 months.

Requirements: Change religion

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Tria on the border.

Given by event.

Goal of war: Capture border provinces (but not the capital).

Validity period: 12 months.

Requirements: Admit damage, Capture provinces (only for non-capital cities bordering you).

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 75%

Trade war.

Given on occasion.

Purpose of war: Show superiority.

Validity period: 24 months.

Requirements: Recall crusts, gold, defeat, transfer trade influence. Not available: Full annexation, capture of the city, return the crusts, recall the crusts, raise a room, raise a vassal, grant a protectorate, grant a vassalage, create a personal union.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

Trade conflict. (not for a trading republic).

Given after performing the hidden action “Resolve trade conflict”.

Purpose of the war: Blockade of ports.

Validity period: 24 months.

Requirements: gold, recognition of the world community has trade influence (costs half as much). Not available: Full annexation, capture of the city, return the crusts, recall the crusts, raise a room, raise a vassal, grant a protectorate, grant a vassalage, create a personal union.

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

Trade conflict. (trading republics).

Available leadership in trade leagues against countries of the world allows you to resolve trade conflicts.

Purpose of the war: Blockade of ports.

Validity period: 24 months.

Requirements: Gold, admitted defeat, transfer trade influence. Not available: Full annexation, capture of the city, return the crusts, recall the crusts, raise a room, raise a vassal, grant a protectorate, grant a vassalage, create a personal union.

Modifiers:

  • AE - 100%
  • Prestige - 100%
  • Military account cost - 100%

War of annexation.

Available for events, but doesn't work 🙂

Goal of the war: Capture the capital.

Validity period: 24 months.

Requirements: Complete annexation (possible regardless of the total amount of warscore), capture of provinces (only those with claims).

Modifiers:

  • AE - 50%
  • Prestige - 100%
  • Military account cost - 100%

War to change the Form of Government.

Given according to the event of countries bordering Milan, when the FP is changed to the Ambrosian Republic.

Goal of the war: Capture the capital.

Validity period: 120 months.

Requirements: Change of FP, capture of provinces (which have claims, crusts or a city on the border).

Modifiers:

  • AE - 75%
  • Prestige - 100%
  • Military account cost - 100%


Forced disconnection.

Given when VD forces you to break the alliance.

Purpose of war: Show superiority.

Validity period: 120 months.

Requirements: Recall crusts, gold, defeat, humiliate.

Modifiers:

  • AE - 100%
  • Prestige - 200%
  • Military account cost - 75%

@Łukasz Jakowski You can add something from this list, but add something later, and not add something at all. I just want to say that there should be a basic addition of claims to the provinces of other powers and create a guide for creating a claim


Tips for adding a casus belli

Conquest is usually the easiest KB to obtain - just fabricate a claim, and voila! But at the same time, this is the least useful reason. Taking several provinces in a war with this method will quickly form a large coalition against the player due to the high level of aggressive expansion.

It is recommended to take those provinces around the world where you already have claims, in order to reduce the cost and time of nationalizing new provinces.

Conquest - this KB can be useful when separating from one province as a vassal country with a large number of nationalized provinces. For example, Novgorod after Muscovy captured it or Lithuania after the creation of the Polish-Lithuanian Commonwealth. By capturing just one province, you can get a vassal who can be grown very large for just 25% AE.

Holy War and Purge of Heresy work against all pagans and heretics and receive a low amount of aggressive expansion points for capturing provinces (receiving aggressive expansion is reduced by 25 and 50% respectively), and also appear already at the discovery of the first idea in the religious idea line.

Overseas Expansion and Colonial Conquest, which appear when the Expansion and Exploration idea lines are fully unlocked, respectively, give a greatly reduced level of aggressive expansion when there are wars against Asian or primitive countries.

It should be noted that the CB for an individual province gives a reduced cost specifically for taking this province. For example, Colonial conquest of a certain province (which by the way will be considered a war goal) gives 25% of aggressive expansion and 50% of the value of monarch points when taking only this province in the world. All other provinces that you take for yourself go at full cost.

If the goal of the war is not the seizure of territories or forced vassalization, then the choice of CB becomes not so important, since the request for indemnities or the allocation of countries does not lead to aggressive expansion charges. For such cases, a simple "Conquest" reason is fine.

Good idea

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8 hours ago, Alexey Navalny said:

Not bad but google translate in some parts of your text create an funny text memes
I mean, text, that you translated by an online translator make some mistakes but in general I know that mechanic and I undurstand how it works.

I'm sorry, but I just don't speak English well, as in my native language.... If there are mistakes, write me about them in a personal message. :)

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9 hours ago, Денис Живков said:

I said it as usual. As usual, Lukash does not read or comment. Then how will I know if it's worth offering something further.?

But it doesn't work the way I wanted it to. The fact that he doesn't comment more and more makes me do things that will make him comment 🙂

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1 minute ago, Денис Живков said:

我像往常一样说。像往常一样,卢卡什不阅读或评论。那我怎么知道是否值得进一步提供一些东西。?

但它并没有按照我想要的方式工作。他不发表评论的事实越来越多,这让我做了一些会让他发表评论🙂的事情

i think you can send a email to him : jakowskidev@gmail.com

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Just now, ecl said:

I think this part can make game more interesting. But that means add more and more text and translations. What do you think about it? @Łukasz Jakowski

Try the same thing here

and in many other posts, such and more interesting ones, where I suggested a lot of ideas that have not yet been noted by Lukash

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I also have a bad news. 

Lukasz is making translations for this game. If he want to add some new things after completed the game translations, he will translate new things and every languages need someone to translate. This is illogical. So I think Lukasz has added all of new things in the game. Then he will improve it in game. Does translation mean that the game is about to be released?

What a pity! Our advises are maybe too late.

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2 hours ago, ecl said:

I also have a bad news. 

Lukasz is making translations for this game. If he want to add some new things after completed the game translations, he will translate new things and every languages need someone to translate. This is illogical. So I think Lukasz has added all of new things in the game. Then he will improve it in game. Does translation mean that the game is about to be released?

What a pity! Our advises are maybe too late.

sadly but it's further true than false 

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4 hours ago, ecl said:

I also have a bad news. 

Lukasz is making translations for this game. If he want to add some new things after completed the game translations, he will translate new things and every languages need someone to translate. This is illogical. So I think Lukasz has added all of new things in the game. Then he will improve it in game. Does translation mean that the game is about to be released?

What a pity! Our advises are maybe too late.

Anyway, I left this idea, and to implement and add or remove something is already Lukash's idea.

It would be cool if he added it, but if he doesn't add it, it doesn't really matter.

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