Redguy325 240 Posted May 27, 2024 (edited) My suggestions for triggers and outcomes in events: Triggers: "Passed [x] days since [event] happened" (in "[event]" there could be selected every single one, including the very same event we are writing) - It would be nice for elections (terms) or constant mechanics made with events, as well as higher precision in relations between events. - [character] is appointed (anywhere) - self-explanatory - [country] borders with [another country] Outcomes: - Peace with everyone - self-explanatory - Triggers [event] in [x] days - Trigger any event unconditionaly after some days after decision was make have passed - Add unconditional income - Money that player would get without anything required - I would also make it possible to assign every variable (or just some) to a number - and then to be able to change it via Outcomes as well. So that event and decisions could add together. I will also leave here my archaic suggestion for events, some things may be still relatable although not everything: http://www.ageofcivilizationsgame.com/topic/235339-general-scenario-editor-events-uptade-technical-proposals - Edited May 27, 2024 by Redguy325 Денис Живков, misterbombastic and Historyk 3 Quote Share this post Link to post Share on other sites More sharing options...