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Avatar: The Last Airbender Mod is the new mod I was working on for a past 2 days. Add complete map from the Avatar: The Last Airbender and Avatar: The Legend of Korra. Includes semi-custom units, terrain etc. It's generally fully playable map Also includes several scenarios. https://steamcommunity.com/sharedfiles/filedetails/?id=3550383240
Last reply by Redguy325, -
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AOC3, Open Sourced. Take a sledgehammer to those modding restrictions. --- AnalyticalEngine (Project Orion) is a game engine that opens up the core binary code of AOC3 and removes hardcoded features and mechanics by allowing for full NashornJS scripting in mods, as well as providing an API for Event Conditions, Effects, Game Scopes, modded Multiplayer (MP) support, and custom mapmodes and UIs. This allows for full hybrid Java and JavaScript modding support. To get started with modding in AnalyticalEngine, simply add .ds/.js files in your mod folder. These will be automatically detected by the game engine and executed in-game. Consider also read…
Last reply by SrWilson, -
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Mam pewne pytanie do @Łukasz Jakowski dotyczące AOH3 Na początku chciałbym powiedzieć że jest to naprawdę dobra gra, może jest kilka rzeczy do naprawy ale gra się naprawdę przyjemnie szczerze mówiąc mi gra się lepiej w AOH3 niż np. HOI4 czy EU4. Jest to naprawdę wspaniały projekt prosta i przejrzysta grafika (nie tak jak w EU4) dobra optymalizacja (nie tak jak w HOI4). Wiem , że jest to moja subiektywna opinia, ale myślę, że wiele osób się ze mną zgodzi. Ta gra ma tak wiele możliwości. Można w niej grać tyloma państwami, przez tyle wieków. Ale ostatnio trochę się o tą grę martwię. I w mojej głowie rodzi się kilka kluczowych pytań które chciałbym zadać Panu Łukaszowi…
Last reply by Generał_wrzód, -
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@Łukasz Jakowski Will AoH2: DE have the same mess of borders after a few dozen turns as in the original AoH2?
Last reply by Zaschkwarrior, -
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Looking at the latest videos and updates, lukasz is really doing a great job.
Last reply by YusufAliDE, -
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In big map
Last reply by YusufAliDE, -
- 12 replies
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Have you ever wanted to feel how enemy powers pose a threat to you, to feel the need for planning, to feel the challenge? Or did you think it was too easy to progress in the game? Have you ever wanted to play a more challenging Age of History 3? Age of Rebalances is a mod that increases the efficiency of artificial intelligence and improves the balance of the game! Play Age of History 3 in a new, exciting way. What this mod changes Complete rebalancing of all units types. Now their strength is balanced according to the epoch, and their cost - according to the quality (in the original Age of History 3, a medieval spearman was 40% stronger than a swordsman…
Last reply by Marerjh, -
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Who will be responsible for volunteer army military upkeep? Sender or receiver? Will there go to be recall volunteer features? Will player control volunteer army or ai/received Nation?
Last reply by Dipto479, -
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Last reply by daniiiiiii, -
You can now share mods in my group! want to publish mods for an old game in the series? We also have sections for old games! this was made to publish mods for ALL games! everyone is welcome! JOIN US! Edit #1: Also I want this to be pinned so when I come here I see memes or questions instead of mods
Last reply by Siamese, -
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𝐸𝑃𝑂𝐶𝐻𝑆 𝑂𝐹 𝐴𝑁𝑇𝐼𝑄𝑈𝐼𝑇𝑌 𝐸𝑃𝑂𝐶𝐻𝑆 𝑂𝐹 𝐴𝑁𝑇𝐼𝑄𝑈𝐼𝑇𝑌 is a mod based around a time range starting from Early Cultures, hellenic ages, and till the fall of constantinople. Current scenarios: 324 BC | The Rise Of Macedon - This scenario showcases the Macedonian Empire 1154 BC | Elamite Mesopotamia - This Scenario showcases the height of the Elamite Empire 646 AD | The Invasion Of North Africa - This scenario is about the arabs invasion of byzantine north africa Also I should note that these scenarios are not finished, if you see any missing flags dont worry those will be made soon, and this mod is …
Last reply by IIduce, -
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Hello, players! I wanted to present to you, so, I`m start to make a new mod on AoH3. What changes does it have? NEW Eastern Europe map!(It has over 10000 provinces, and the current progress shown in the first picture is about 2000 provinces)(The second picture shows the background image of the province) MORE events and More leaders and generals. MORE decisions and National Policy Tree(Tasks Tree) NEW Tech tree MORE Scenaries (about Russia-Ukraine War) And more available types of troops(For example, T-62 tank, Su-27 fighter jet, And more realistic military equipment) Some authors scenarios (This are surprise) …
Last reply by VladimirP, -
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Last reply by general nepolean, -
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Last reply by Marcus Burris, -
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Religion as of now feels like a feature that is just kinda... there? I believe some stuff can be made to possibly improve religion and make it more impactfull. Religion should be divided into groups, and religions in simular groups should give different bonuses for alliances, ex. Catholic country making an alliance with another catholic country is +10, Catholic country with an Orthodox would be +5, but a Catholic country with a Muslim one is -5. In addition there should be an option to promote your countries religion in other provinces you own, and a section in the event editor where we can edit what provinces have what religion majority. When releasin…
Last reply by Wooodex, -
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An thread dedicated to opinions, news, fanart, memes and all things related to digimon 😀😀😀 *** LONG LIVE DIGIMON!!!***
Last reply by garrycity, -
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These suggestions are not purely mine, they are @3dddies, basically involves event outcome improvements and possible overall improvements to the game experience, not everything needs to be added, but if it could at least be considered. Thanks in advance @Łukasz Jakowski Technical stuff: Event recipient can be any nation, it just needs to meet a criteria Global events Fix ID bug when removing civs from scenario Custom colored text in events Decision flavor text (Hover over decision and text appears) Custom variables in events like in aoh3 Allow using variables to compare to numbers in outcomes Allow event outcome to be event recipient specific Decisi…
Last reply by Wooodex, -
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Being able to add and edit buildings would be revolutionary for AoH2 mods I would like to see more beautiful and rich mods in this advanced version
Last reply by Wooodex, -
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Epochs Of Antiquity This mod is unfinished Epochs of Antiquity is a mod based around the times starting from Early Cultures, hellenic ages, and till the collapse of Western Rome. 324 BC scenario (Unfinished) Name: (The Rise Of Macedon) This Scenario showcases the height of the Macedonian Empire. East Asia: Africa: Arabia: Scythia: Turkic Tribes: Europe: The mod will be released when I finish atleast one of the scenarios. Sorry for the shitty thumbnail
Last reply by IIduce, -
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I'm making a medieval mod. And this is my micro-announcement 🥳 Maybe you have some ideas that would fit this theme?
Last reply by IIduce, -
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- 132 views
i need this
Last reply by YusufAliDE, -
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My favorite graphical feature in AoH3 I would like to see it again I expect this feature on the 13K province map
Last reply by YusufAliDE, -
- 4 answers
- 417 views
Hi Lukasz, I'd like to suggest a few things for AoH2 Definitive Edition, in this case Event Making for modders. Here are some things I came up with: 1- Duplicate Events: This option would be fairly simple to add, and would improve the speed of creating similar events instead of creating them from scratch. 2- Categorize Events: This might be more complicated, but it could improve the player experience. There could be global events (news), major events, and minor events, each with a different size, just like in Hearts of Iron IV. Although, for me, just creating global events would be fine. 3- New Outcomes: Some outcomes could include changing the name of prov…
Last reply by IsYugos5, -
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Hello @Łukasz Jakowski it's me again. I have been wondering, will "world events" be possible in AoH2 definitive? Basically if no civilization is set to get an event, then by default all civilizations get the event. I think this should be possible to implement, if anything might be 10 lines of code max? With this the mods would revolutionize, instead of having to lean on one engine or miss out, everyone would be able to make world events. This could work in many contexts, like for modern world every nation getting an event about the Russian-Ukrainian war, or for the second world war every nation getting an event about German's attack on Poland and later Soviet Union? Wish …
Last reply by Wooodex, -
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Lukasz works on AoH2 when he has to work on AoH3, so we can understand that AoH3 was abandoned by him? AoH3 hasn't been updated for months. (I remember the past AoH2.)
Last reply by Wooodex,