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Showcase Vassals when Pressing Provinces Button

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    • By Kingpvz
      Helo thare! I started to make a map in AoH2 called alavida. Don't forget to follow and share your thoughts in the comments!
      I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!
      Support me on patreon please (click here)
      Background: 
       
      PROVINCES: 2021 | Plan for provinces: ~2500
      Done regions: SEA, VENISTAN, VENESTAN, SLOVAKORIA, SLOVAKIORIA, UKREVOL, MARTINOVIAN NEW KINGDOM, MARTINOVIAN GUINEA, SUCHOVIA, RETWONIA, ZELAVIAN EMPIRE, MARTINOVIA, VENOSTAN KINGDOM, SCANN', MAURITOVANIA, VENOSTAN, JOHANCA, ZUZANOVIA, DESERTS, JUROVIA, STANOVIA (Retwonia, Islandia, Fourthy Union, Lapytovan Stanovia, Venes, Northern Stanovia, Nalian Zelav Stanovia, North Keban, South Keban, Protipalia, Tkebekh, East Spikc, Central Towiiu, Eastern Zi, West Spikc, Kespral-Towiiu)
      Done borders: STANOVIA (Slavic Stanovia, General Stanovian State)
      CONNECTIONS: 0/?
      NATIONS: None
      SCENARIOS: None
       
      Update (9/4/21)
      So, these 2 weeks I did not do much work (only 321 provinces that is 160.5 per week) but still, I have done some work lol
      This is day of history number 10 and here's what i made... ehem... West Spikc is done and Kespral-Towiiu is also done. Next I made like a half from slavic stanovia. I have to say, we are nearing finish lol (And yeah, I finished at 2021 provinces for the memes) Here it is:

      Update (3/26/21)
      Interesting how few weeks ago i felt like 250 provinces is too much and now i feel like those 265 provinces i did this week is not enough... Anyway, it's Day of History 9! This week I made 265 provinces finished a lot of parts of stanovia and had a lot of concentration about this project. Also, I rised the number of planned provinces by 500 because as I see, a lot of provinces will be still needed lol. That's it, see you in a week!

      Update (3/19/21)
      IT ISSSSS DOH NUMBER 8! Another friday, another couple of provinces! This week I made 324 provinces (which is the most per week I've ever done) and finished Jurovia! Since Stanovia is huge I decided to split it up last week, and I already made 7 regions 100%! I hope we can do all of regions (exept for gss and sss) till next week! Here is the map atm:


      #slavsunite
    • By Shop_Soy
      The Sudetenland in AoH2 is not the most accurate one, and I've seen many people using it in their projects but it simply doesn't look good in my opinion
      Instead of using the provinces bordering Germany I skip a few ones and add one extra one so it looks a bit more accurate
      I just wanted to show it, maibe someone would find ot interesting I don't know 🙂



    • By Duchy of Darkis and Fungus
      The long-awaited update of the mod Bloody Europe II (1.1.2)
       
       • Capitulation of countries with the loss of most provinces, dependent on war weariness
       
       • The player can now buy indigenous provinces from the AI with good and neutral relations for a reasonable fee
       
       • Now AI can change ideology in democratic regimes, depending on the level of happiness
       
       • Fixed a bug with exiting the terrain editor
       
       • Added recruitment of troops in the occupied provinces
       
       • You can now plunder your national provinces
       
       • Changes to the terrain editor - increased the maximum base value of the province to 255
       
       • Added all teams from Scenario +
       
       • Increased robbery efficiency
       
       • Increased income from robberies
       
       • Now the Nazis are more aggressive
       
       • AI in democratic regimes is able to make vassals
       
       What's added by the Bloody Europe II developers:
       
       • Increase the value of provinces for the capital to 20 points
       
       • The points of the value of provinces for developed provinces and with a large population growth have also been increased
       
       ВЂ Changes in the difficulty of the game, now it will be difficult to play on the most difficult difficulty
       
       • AI has become even stronger
       
       • An ultimatum can be sent in any relationship
       
       • Investment extended to 10 moves
       
       • Increased the growth of war fatigue
       
       • Changes to scripts
       
       • Increased damage to the economy and the population by robberies
       
       • Increased the impact of changes in happiness due to taxation
       
       • Changes for the "quality of troops" depending on the technological level, now buffs can be more than 100%
       
       • Removed mechanics with bones, which gave extra bonuses to attack, which led to an imbalance
       
       • Now countries with territories of up to 500 provinces can create alliances and alliances with each other
       
       • Now, with good relations, AI often creates alliances with other states
       
       • Now AI will often offer to become its vassal
       
       • AI now spends fewer troops on looting, which reduces the time of wars
       
       • Now countries when attacking a friendly country will be more "angry" at the one who attacked, and some will support the attack
       
       • Fixed a bug when you call the army, the economy of the provinces collapses sharply
       
       • Now you can assimilate 100 moves (change)
       
       • Now you can improve the ratio by 200 moves (change)
       
       • Added 2 new types of terrain:
       - Big City
       - Town
       
       • Added 4 new scenarios with real population:
       - Hundred Years War
       - Seven Years War
       - Franco-Prussian War
       - Victorian Era
      PC archive:
      https://drive.google.com/file/d/1b5FPnl8xeW0lUSVDPNV3kVn1XfIo1_hK/view
       Android version:
      https://m.vk.com/away.php?to=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1yeOROeTIxWsyiEtcfHXNCpozgMIvoEux%2Fview%3Fusp%3Dsharing
       PC version (archive)
       Installation instructions for the mod:
       
       Installation: move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).
       
       Android version:
       Installation instructions for the mod:
       
       1.Download and run the .jar file;
       2. Install as normal game;
       3. (Recommended) Delete the game cache if another mod or original game is present on the device;
       4. Start the game (if the game freezes at 49% load, then turn off the game and start again).
      I am sharing this mod to english users as they cannot access the vk. 
      Enjoy
      Modder Studios | AOC II
      https://m.vk.com/firstovinc


    • By Mayolis
      I feel like the game is missing something vital. Historical strength of nations. What I mean by this is that power is purely calculated by income and income by how many provinces a civ owns. By adding these starting buffs and debuffs. Here's how they would work:
      Starting buffs and debuffs can be removed by decisions in events or just by time passing. Eexample: Napoleon's France could get a starting buff to soldier attack and defence so they can realistically take on a few countries in Europe easier. They start with the buff in the Napoleonic wars start date and lose it when it's 1821.
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