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How frequently will updates be released after the game comes out? (And Lukasz, please do not abandon us to go insane for 5 years again)
Last reply by Snajper, -
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Hello guys, its been a longtime and I think it will be the right time to come back with the new game. Making maps on aoh2 was a pain in the ass and it will be even harder on aoh3 so i think i should stay on making scenarios with leaders etc... I will start the remaking the medieval age mod of Ple2 asap. It will be probably the same years except i will add New scenarios like 632,565 or newer like 1492. If someone have a blank map of the game , it would be helpful since i can try to start working on it. If you have any ideas or suggestions, I will be glad to read them. If I put it in the wrong repertory, my bad.
Last reply by BySpringBonnie76, -
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Obviously, we have resorces and their prices but what really define their prices? Is this a market system? where is supply and demand? And another question. Will resorces be a really useful? I mean, could them needed for buildings. For example there is a weapon factory. Player could not to train units with firearms, because he don't have a weapon production or have a huge debuffs on this units. and I suppose, that any type of building should have a employe factor. This means that if in province will be builded buildings with eploye capacity more than province even have. This building will not working. For example province have 20000 population Th…
Last reply by Денис Живков, -
Is this you?
by Kiwi- 3 replies
- 875 views
Skorzystaj z bezpośredniego dostępu do Tłumacza Google. Erros ortográficos estarão prezentuje. Widziałem ten profil, gdy przeglądałem kanał YouTube „Age of History 3-TEMA” i na tym koncie zamieścił się film edytujący grę i był to film, którego nigdy nie publikowałeś na kanale @Łukasz Jakowski. Jestem naprawdę zdezorientowany
Last reply by Kiwi, -
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Colonization. It needs to be changed. In the last part of the game, when you created a new city (for example, in empty America), a small population spawned. The population in such settlements is 5-10 times less than in already generated settlements. It is extremely difficult to raise such cities to the same European level. Therefore, in the new part of the game you can make colonization more realistic. For example, in Europe there is a city with a population of 100 thousand people, and there is a new colony with 10 thousand people. This can be done using the already created military conscription system, where, for example, 20 thousand out of 100 thousand in a European cit…
Last reply by Денис Живков, -
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This video shows that if we give military communications to an enemy country that is about to declare war, we will be able to destroy the enemy country without a single soldier when the enemy army comes to our territory, please fix this bug in Age of history 3. https://www.bilibili.com/video/BV1et4y1U71A/?spm_id_from=333.788.recommend_more_video.0
Last reply by china peple, -
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Some of my questions about the game: 1. Is there a ranking of the strength (overall, military, economic, etc.) of the countries in the game? (seen in the latest WIP video ) 2. In the game, will the size of countries be expressed in area (km²) or will it be expressed in number of provinces like in aoh2 ? 3. The army in the game is mobilized according to population, but can later centuries mobilize more? For example, the 19th century mobilized more troops than the 17th century because the 19th century had a larger population . And will the number of mobilized soldiers be as high as in history, like the Soviet Union in WWll, about more than 8 million soldiers? 4. In …
Last reply by t.An_legit, -
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Will it be possible to make technology trees unique to each nation? What I would think is that possibly the game's official tech tree will be inside a folder called "Research". Inside it will be the normal technology tree, the official one and the one that comes by default. But I would like it to be able to have a folder that tells us what more can be done. Example: folder called "AOC" (Country Tag), inside it there is a unique technology tree for the nation. This folder would be a type of template to indicate the capacity to create unique or national technologies. The Tag in the name of the folder would serve for the game system to identify that that civil…
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Hi Łukasz Jakowski No grupo Discord onde converso, ponderamos quase diariamente sobre a natureza das batalhas aéreas no AoH3. Discutimos o potencial para uma separação distinta nas batalhas; em vez de aeronaves apenas funcionarem em batalhas, elas também poderiam servir apenas para conduzir bombardeios semelhantes às bombas atômicas e operar de forma semelhante à mecânica de pilhagem em AoH2."
Last reply by Kiwi, -
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I ain't suggesting things like put millions and millions of different ideologies, but would be great to add malus to some ideologies, some could even bring more malus than bonus.
Last reply by ThatTest, -
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In the March video, you did not see the civilization creation section from the editor section in the editor section, will there be no civilization creation like in age of history 2 in age of history 3?
Last reply by Денис Живков, -
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In 2005, Myanmar moved from Yangon to Naypyidaw. In January 2022, Indonesia moved its capital from Jakarta to East Homemantan. Japan does not have a capital because Japan repealed the Capital Construction Law in 1956, and now the capital is where the emperor of Japan lives. In 1901, Melbourne became the capital of Australia, and in 1911, Australia established the new capital Canberra. Philadelphia, the founding capital of the United States, moved to Washington in 1800. Canada, with its capital in Kingston in 1841, Montreal in 1844-1849, Toronto in 1849-1852, Quebec City in 1852-1856, Toronto in 1856-1858, Quebec…
Last reply by Денис Живков, -
- 1 follower
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What about diplomacy ? Are regions or civilisation ranks related to diplomacy ?
Last reply by Денис Живков, -
- 1 follower
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Would it be possible to create cores in the vassal ? To next annex it peacefully ?
Last reply by Wayne23lololh, -
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More specifically, will there be "randomly generated" female heads of state and advisors… or even generals? I'm asking because i haven't seen any women in these roles yet. Although it wouldn't be of much use in the 15th century, female heads of state and advisors are crucial for modern scenarios. A better chance of having female heads of state and advisors could be achieved through "gender equality reforms"
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Greetings, Mr. Jakowski, Recently, you disclosed the price of the game. Typically, when developers reveal such information, it signals the imminent release of the game. A recurring question among many individuals is, “When will it be available for Android?” or “Will there be an Android version of AoH3?” Therefore, it would be prudent to consider listing the game for pre-registration on the Play Store and outlining the system requirements. This action would likely generate specific interest in the game, as there is a strong desire among those who engage in truly unique strategy games. Observing AoH3 and its prerequisites would undoubtedly lead them to explore A…
Last reply by Kiwi, -
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after adding features/ideas/fixing, there will be opportunities to reworking AI bots and creating feedback for patches fixing in future, also i will not mind for adding tutorial mode is showing all kinds basic mechanics in AoH3, also after adding ai bots can adding useful tips for new campaign when loading the game.
Last reply by BySpringBonnie76, -
- 1 follower
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What will be the speed at which units move at sea? In my opinion it should be twice as slow as on land. Or even 3 or 4 times slower
Last reply by ThatTest, -
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It would be nice to hear if there will be cheats in AoH3, if so it would also be much more fun to add new commands like: GenerateCivilWar (CW {country tag})/(CW {ideology/country Tag} {country Tag} like HOi4 or change government. But I didn't come to suggest, I came to ask this question. - There will be command cheats? If so, will there be more types of commands? Thanks for reading, enjoy your Day/afternoon/night.
Last reply by Iceman, -
Game civilization 1 2
by Zola- 2 followers
- 25 replies
- 3.4k views
Hello, I saw the Game civilization section in the March video, can we make changes to civilizations or what changes can be made
Last reply by GeneralHitler, -
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Will it be possible to edit in the JSON file the frequency of AI sending proposals for alliances, defense pacts, improvement relations, etc.?
Last reply by Rodak Polak, -
- 3 followers
- 26 replies
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most of the main features have been shown in demos in YouTube videos and posts, i think everything is fine however i started thinking about one little feature: Formable Nations. honestly on this feature is missing for aoh3.
Last reply by Wayne23lololh, -
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1st century BC (old joseon) 1st century AD (ancient korea) 4th century AD (Three kingdom, Baekje) 5th century AD (Three kingdom, Goguryeo) 8th~9th century AD (Northern and Southern States period) 892~936 (Later three kingdom) 936~1392 (goryeo) 1392~1910 (Joseon, Empire of Korea) Modern World I made it while thinking about what the Korean Peninsula would look like in each scenario of Age of History 3.
Last reply by ThatTest, -
- 1 follower
- 3 replies
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I've finished all the korea map making(creating Province, map images, city names, etc). Now I just need to wait for the game release. (I hope Lukasz add this map in the AoH3, but that is just a my silly dream.)
Last reply by Wayne23lololh, -
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I wonder if it will be possible to change in the JSON file to make the ticking warscore slower if someone wants to?
Last reply by Rodak Polak,