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Age of History 3

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AoH3 – Help with translation of the Game
Hi, I need your help translating the Age of History 3 to your native language.
Your translation into your native language would be very helpful! ❤️

In the attachment is a file with new texts in the game to be translated.
 

How to make translation:

In the file there is list of texts in the game

The Left side is the key, do not change it!

The right side of each line after = is the translation to your language

 

 

Example:

ChooseAnAdvisorToHire = Choose an Advisor to Hire

ChooseAnAdvisorToHire is the key, don't change it

 

Correctly made translation:

ChooseAnAdvisorToHire = Your translated text
ClickToHireAnAdvisor = Your translated text
ClickToFireAnAdvisor = Your translated text

etc.

ShiftClickToInvestXTimes = Shift + Click to invest {0} times

In the place of {0} will be placed number or text

PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

 

 

For now the game is translated to: Only English language!

 

translation.txt
  • 647 replies

Bloody Europe II | New update
Bloody Europe II - it's a mod with a huge map of Europe.

In these mod is:
-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

-Large count of scenarios from ancient times to alternative future

-New fonts and music

-Plenty of new civilizations, form civs and union

-You will see changes in the game code that will change the game significantly

Events - Common events for every civilization in the game
Hi,
in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
I'm also interested in Missions for every Civilization.

Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
  • 169 replies

First preview of the Alpha version of Age of History 3
First preview of the Alpha version of Age of History 3, YouTube.
Release date: When it's ready 😛 Subscribe for more!



 





 

Land units - Ideas AoH3
AoH3 will have different types of land units.

In this topic we will write ideas for new land units. 

 

So the AoH 3 will have new battle system.


Representation of the battlefield in the game.


Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

Groups determine the placement of units on the battlefield.


 

Each unit can be unlocked by researching technology and then upgraded.

 

Here is the current list of units with upgrades:

First line:

Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

First line side:

Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

Second line:

Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

Canon -> Field Cannon -> Artillery -> Modern Artillery

Early Airplane -> Airplane -> Modern Airplane

 

This is a very early version, so maybe something should be changed?

Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

 

Ideas for new buildings in the Age of History 3
Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

 

The buildings will be grouped into four categories:

1. Administration

2. Military

3. Economy

4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization

 

All of the buildings can be upgraded, here is example:

Library -> University -> Academy

Each building costs differently and gives different bonuses.

 

 

This is what your building idea post should look like, example

 

Building Group: Administration

Name: Tax Office

Cost: 60 Gold

Construction Time: 90 Days

Maintenance Cost: 0.2 gold per month

The name of the technology that unlocks this building (Optional)

And write here what bonuses this building provides. Example:

Bonuses:

Local Tax Efficiency: +10%

Manpower per month: +25

 

The same goes for building upgrades.

 

The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

 

Template for the post:

 

Building Group:

Name:

Cost:

Construction Time:

Maintenance Cost: 

The name of the technology that unlocks this building:

Bonuses:

 

 


 

 

 
  • 269 replies

Fate of Kingdoms - the local mod about history of British Isles.
Fate of Kingdoms — the local mod about history of British Isles.

· A great new map of Britain and Ireland, consisting of more than 3k provinces based on historical borders;
· More than 20 main historical, elaborated scenarios, including time frames from the VI to the XVII centuries;
· A huge number of new civilizations
· Rebalance of ages;
· Redesigned forms of government;
· Atmospheric soundtrack;
· Small changes in the interface;
Et cetera...
  • 28 replies

The War of Revolutions 1756
First, greetings to all of you, The story of our mod will take place between 1756-1760-1776-1789-1803 and after. If we need to explain briefly; It will be equipped with Events and other new mechanics that will include the 7 Years' War, the Beginning of the Industrial Revolution, America's Struggle for Independence, the outbreak of the French Revolution, and finally the Napoleonic Wars and subsequent historical issues.
  • 225 replies

(1Mn Views) Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!
Age of Civilizations II - Conqueror's II Mod
  • 1,344 replies

Map Editor 2.0
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.

Age of Civilizations 2 | Addon 2.0 | ALIVE
Addon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.

Age of Elder Scrolls
Age of Elder Scrolls -  is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;

This mod will be developed for a long time, during the development something new will be added. 
We are in VK - https://vk.com/ageofelderscrolls

 
  • 418 replies

Bloody Europe II |  OLD TOPIC
Bloody Europe II - it's a mod with a huge map of Europe.

In these mod is:
-Big map of Europe (maybe 1k-2k provinces)
-Large count of scenarios from antic times to modern
-New music, sounds, icons and fonts
-Some new civilizations, form civs and unions

Mod has been released! Actual version - 0.1B
If you want download link, go to the page 3 of this topic

Mine group in VK- firstovinc

My first mod project - Age of Elder Scrolls


 

11:59: A Cold War Mod
11:59 is a total overhaul mod that focuses on historical accuracy as well as gameplay. Basically everything has been changed or altered, save for the core game mechanics or unmoddable pieces of the game. The feature list includes a brand new Decisions mechanic, (this will popup if your country has decisions scripted for it), a DEFCON mechanic (which is still work-in-progress), map changes, such as the 38th parallel in Korea (pictured below), West Berlin; canals, such as the Kiel Canal, the Panama Canal, and the Suez Canal. A brand new interface has been implemented. The soundtrack has been completely redone, and the list of tracks expanded to 52. There are now ~100 events, some of which are events that influence the AI's decisions (these events only popup for the AI, never the player) to ensure that it stays somewhat historical within the supported scenario: The Bear And The Eagle. Even more features such as custom province pictures for certain cities, the United Nations, and states and regions are also mentioned below.

Furthermore, the soundtrack has been completely redone, with 53 new songs. The interface has also been completely redone, so has the states (regions in the base game). Nothing has been spared. (Download by viewing our ModDB profile).

 

 

11:59 also features a realistic world map:

 


Colourized Event Images:


A Completely Redone Interface:


 

Detailed Demographic Maps:


Detailed Administrative Divisions, complete with ~120 new provinces, and 1.309 new states:


New Terrain Pictures are also planned:





 



More features are evidently planned for the next release, 0.9b: The Sun Finally Set, with new decolonisation mechanics:




 

The Future:


 

I have one question. Is it possible to edit cities? For example, in Spain there are some very important (like Mérida, Valladolid, La Coruña and Vigo) that are misplaced or not mentioned. Same with Monaco, Gaza, Bordeaux, Nizhny Novgorod, Volgograd, Milan, Heligoland, Saint Gallen, Novi Bazar, Elbasan, Skhoder, Cluj-Napoca, Astana, Kabul, Transnistria and Andorra that their cities are nameless, the real one is in another country or simply nonexistent.

So I'm asking, it's possible to change names of cities, edit places or create cities? I'm saying this because when I try to create a new city in a nameless province, it doesn't work and only I can change names when I change one of a already existing province when I'm playing. Thank you in advance for your patience.

Hi, there are no modded civs/events in this scenario, I wanted only to create it to see the feedbacks. Maybe in the future i'll do it one with events etc... but for now Enjoy 🙂

worldwar2_alt.rar
  • 3 replies

Link?

How to change the display name?
  • 4 replies

This is a mod that includes a "realistic" modern world scenario and added some ideologies and goverments, the ideologies are more used for former scenarios meanwhile the goverments are used more in current scenarios.

What this includes?

- 8 types of goverment and 14 ideologies "the list can be expanded in the release"

- The modern day scenario includes the forgotten countries in the original game and the list of powers was modified to be most accurate to one of the real world "GDP Nominal"

- It includes current day leaders "Example: Bolsonaro" and alternative leaders "Example: Gus Hall for communist USA"

- The leaders are the ones whose offices constitutionally administer the executive or legislature of their respective state/government.

- It changes names to Oficial Names "with exception of some historic nations for not be confused with current ones just like Gran Colombia or First French Republic"

- Birth Dates are replaced with Assumed Office dates

Plans

- Create a modern world scenario with more provinces for make more accurate maps

- Create 2013, 2000, 1980, 1970, 1945, 1936, 1911 scenarios


Alpha 0.01: It includes...

- 33 new ideologies

- 2019 scenario

- 295 new leaders

- 188 new songs

- New sound for move army

- 5 provinces were changed of place for some civilizations (San Marino, Vatican City, Liechenstein, Saint Vincent and the Granadines, Saint Kitts and Nevis)

Download Link: https://drive.google.com/file/d/1JdZy4_QQMtCD83i6C4_YqQf7mRho_Hfd/view?usp=sharing

I'm really curious so the events would be way more colorful
  • 4 replies

AoC2 Star Wars mod (v. 1.2).rar

Download new event pictures

Age of Civilizations II Star Wars Mod v. 1.2. has been finally released!

What's New:

3 new scenarios (Imperial Civil War, Yuuzhan Vong War, First Order-Resistance War); Galactic Civil War scenario completed


42 new event pictures


Growth rate of Ilum and Exegol lifted to 99% to make First and Final Order more powerful


11 new civilizations


30+ new leaders, most of them with portraits

Alternate History Of Europe? After making ww3 sceanrio which is W.I.P. Im going to start AHOE i will make perfect borders colors and other things to make a perfect Map for AHOE countryballs included. Im going to do this because i had a map on my old computer,i was so close to start a serial but i bought a new computer so i gotta make a new map (even better). Is anyone going to support me?


My channel: https://www.youtube.com/channel/UCrDBcBkUpCOLx-eze3lY93Q

 

My last project (ww3):  

 

 

 

 

In which one are you more interesanted?:

 

Alternate WW3 caused by USSR

Alternative Corona Virus Scenario??

Alternate WW2 Scenario 2

Alternate WW1 Scenario 2
  • 27 replies

I'm sure you dreamed about this scenario! But why  i put scenario in mods category? Read this:

Cześć! Jest to mój pierwszy projekt na tej stronce do modów, akurat do AoCII. Ostatnio miałem taki malutki przebłysk:
"Dużo ludzi pisze że potrzebuje kogoś to pomocy przy robieniu wydarzeń, a ja umiem je robić od samego początku nawet te zaawansowane!" Więc naszła mnie myśl aby stworzyć scenariusz dzisiejszej europy ale każdy kraj będzie miał oryginalne drzewko. Takie podobne do tego jakie są w Hearts of Iron 4 ale oczywiście inaczej wyglądające. Projekt zaczołem dziś czyli 17 maja a skończe go pewnie za pare tygodni (przy dobrej pracy ok. 2). Oczywiście później wyśle wam zdjęcia związane z przebiegem prac i będziecie mogli popatrzeć na moją męke 😄 Informuje już teraz że nie będe odpisywać na komentarze pod projektem przez okres prac ale będe je przeglądać. Jak ktoś będzie chciał zobaczyć jak wyglądają drzewka kraji to wyśle je jako zdjęcia. Dziękuje i życzcie mi miłych prac bo jak nie to dodam wydarzenie do drzewka niemiec "Powrót Rzeszy".

English:

Hey! This is my first project on this page for mods, just for AoCII. Recently I had such a tiny flash:
"A lot of people write that I need someone to help me make events, and I can do them from the very beginning even the advanced!" So the thought came to me to create the script of today's Europe but each country will have an original tree. So similar to what they are in Hearts of Iron 4 but of course looking different. I started the project today, 17 May and I will finish it in a few weeks (with a good job approx. 2). Of course, later I will send you photos related to the course of work and you will be able to look at my torment: I am now informing you that I will not reply to comments on the project for the duration of the work, but I will review them. If someone wants to see what country trees look like and they will send them as photos. Thank you and wish me nice work because if not I will add the event to the German tree "Return of the Reich".
I used google translate so sorry for the mistakes!
  • 67 replies

Border gore is a very common thing in Aoc2 for many reasons.  Incompetent and illogical AI and unrealistic peace treaties to name a few.  Most of the time you can deal with the gore but sometimes, it gets out of hand.  Take a screenshot of one of the most gory border-gore you've seen and put it in the comments.  Here's one of mine:
  • 9 replies

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