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By memososisi
Addin+ is a global modification that adds interest to the game process (last version 7.0).
Download (Android) without Permissions:
https://drive.google.com/open?id=1s1EQWUVJxZd-AbJeoyd38tiQgRfVuHn_
Join my discord server to get Addin+ PC link pls: https://discord.gg/nE32Cmy
Installation: Download the document from the link above. Run the downloaded mod file, it will be opened. You don't need to delete your old original AoC2 or your other modded AoC2.
Main innovations of update 7.0
‣ Just 110 MB
‣ New +200 scenarios: 1910, 1914, 1918, 1930, 1933, 1936, 1939, 1941, 1943, 1944, Late 1944, 1945, 1949, 1961, 1988, 1991, Red World, Another World, Kaiserreich (original), Modern World (Modern world without diplomacy and precise geopolitical situation)...
* No Music
* New some ideologies/governments.
* New some formed States.
* New +5 Maps: Turkey, Fortnite, Middle East...
* Changed some color palettes, these include Modern World, Modern Day, The New Order, Kaiserreich.
* Just two languages: Turkish & English
* Cut and rebalanced some ideologies.
* For further development and optimization removed all leaders.
* New font.
* In some scenarios, it can often change the ideology.
Reviews of the mod:
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By Kingpvz
Helo! I started to make a map in AoH2 called alavida.
I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!Background:
PROVINCES: 179 | Plan for provinces: ~1000
Done regions: VENISTAN, VENESTAN, SLOVAKORIA, SLOVAKIORIA, UKREVOL, MARTINOVIAN NEW KINGDOM, MARTINOVIAN GUINEA, SUCHOVIA, RETWONIA
Done borders: JUROVIA, JOHANCA, VENOSTAN, MARTINOVIA, VENOSTAN KINGDOM, SCANN', ZUZANOVIA, ZELAVIAN EMPIRE, MAURITOVANIA
Undone regions/borders: STANOVIA
CONNECTIONS: 0/?
SCENARIOS: None
Update (1/22/21)
Doing good work feels nice lol | So today I made 53 provinces (Mostly on north) , fixed some seas, had some problems and finished Retwonia:
Update (1/18/21)
After a smol weekend break I made some more stuff about region borders so it's made from both sides. I made another 26 provinces (sorry, ik it's not much but school blocks me) here it is:
#slavsunite
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By Dulmassia
This is my own cold war version, sorry if there is still a cold war scenario here.
resume: After the second great war, Germany and Austria are divided. But there still communist threaten in the world and that USA need to fight.
link (Persepolis mod dependencie, you put it in map/earth2 folder): https://www.dropbox.com/s/s8z1xog54g95tzw/coldwar.rar?dl=0
link mod (versions): https://www.dropbox.com/s/6ghd2iwdv5elxxa/coldwar2.rar?dl=0
features:
- ~ 40 new events
- ~ 90 civilizations
pictures :
future :
there will be new events in the future, if you have ideas, tell me. I really need to learn modding too
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By Daniel Carmona
Bueno aquí traigo un sub mod de Proyect Sophia y este se trata de varios escenarios hechos por Elías Ismael y por mi que su mayor característica es tener la población real y su economía así como relaciones. (Los Lideres pueden estar mal y les intentaremos poner los reales)
Lista de escenarios con población real en proceso:
Guerra Fría en 1990 población mundial
Mundo moderno:
Segunda Guerra Mundial:
Actualmente solo esta disponible el escenario de Actualidad con sus lideres los demás están en desarrollo (Escenario de estados de los Estados Unidos también hecho)
Escenario versión 1.0
http://www.mediafire.com/file/xqa1cf2wswlvd7x/usa+escenario+mundo+presidentes.zip/file
Escenario versión 1.1 (descargar después del anterior):
https://www.mediafire.com/file/y4morsp84tbut4f/eliasmod+1.1.rar/file?fbclid=IwAR06SbZ4xZHw4rbYhePJwEZnl0XNtHg4MegGYzXOy7qX95lDKj2D_dn9WYU
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By Dwayne the rock
So i've ran into a problem with the game's event system when trying to make a ww1 scenario with events in the bloody europe 2 map. The problem is caused by the fact that the ai can only have one event per turn. So when i was making the collapse of russia, i had made two events for Germany in the same turn. The decision of what to do with Poland, and the decision of what to do with Latvia and a part of Estonia. The ai could only do one event, so it did the baltic one. This meant that Poland reverted back to Russian control in a few turns. I tried to fix this by making the events repeatable but in a way that once they had been done, their conditions couldn't be met anymore( for ex. Establishing polish duchy or partitioning them. The event shouldn't fire again if Poland already existed or if Germany controlled certain provinces). This didn't work, so the events just kept repeating infinitely. Does someone know a way to make the ai do both of the events, or a way to make sure the events wouldn't repeat?
Appreciate if anyone could help
https://imgflip.com/i/4u2u2p
Map 1. Map one turn after Russia's collapse
https://imgflip.com/i/4u2u70
Map 2. Map some time after Russia's collapse. As you can see, Russia got Poland back and germany kept changing the decisions outcome meaning the baltic changes too
https://imgflip.com/i/4u2ufv
Baltic event 1. The things supposed to prevent the event from refiring. Germany cant control land there and the puppets made through other outcomes can't exist
https://imgflip.com/i/4u2um9
Baltic event 2. For the event to fire in the first place, Russian empire needs to have taken this decision, the one that causes the collapse of Russian empire.
https://imgflip.com/i/4u2us6
Polish event 1. The top one says that the Polish kingdom can't already exist. The second one says that Germany can't control certain provinces in the Polish land(The old Russian Poland). These are to prevent the event from refiring
The third ane fourth one say that either the Russian empire needs to have taken the decision that causes the collapse of the empire, or the Russian state needs to exist, which is created when the empire collapses.
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Our picks
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Conqueror's II v1.5 "Conquerors of the New Age" / Coming soon..
Kerems2434 posted a topic in Mods,
Picked By
Łukasz Jakowski, -
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Map Editor 2.0
Reich posted a topic in Download,
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.-
- 35 replies
Picked By
Łukasz Jakowski, -
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Age of Civilizations 2 | Addon 2.0 | ALIVE
Addon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.- 761 replies
Picked By
leonsojko627391, -
Age of Elder Scrolls | UPDATE IN 2021
Suzema posted a topic in Mods,
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls
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- 167 replies
Picked By
Mr.Snake, -
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