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Countries in events are mixed

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On 5/21/2021 at 10:35 AM, Poland_in_1939 said:

wdym?

actually i wanted to know this as well.. for example, say i make an event for germany to annex france. from time to time, it just glitches out and mixes those countries (germany and france) with other completely random and (i guess) unrelated nations. instead of it being "annexation: germany" it becomes "annexation: dominican republic", "annexation: canada", etc. 

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4 hours ago, luccafm1 said:

actually i wanted to know this as well.. for example, say i make an event for germany to annex france. from time to time, it just glitches out and mixes those countries (germany and france) with other completely random and (i guess) unrelated nations. instead of it being "annexation: germany" it becomes "annexation: dominican republic", "annexation: canada", etc. 

Well it never happened to me even when i was making few events at one turn and there was chaos between those two countries so i dont know what is the cause of the problem 

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On 6/18/2021 at 9:55 PM, luccafm1 said:

actually i wanted to know this as well.. for example, say i make an event for germany to annex france. from time to time, it just glitches out and mixes those countries (germany and france) with other completely random and (i guess) unrelated nations. instead of it being "annexation: germany" it becomes "annexation: dominican republic", "annexation: canada", etc. 

Very weird and unsusual even for aoh2...

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This has happened to me at least 3 times, with the amounts of events i am working with it is very tiring to have to correct them all. I'm guessing they auto-corrupt themselves once in a while and mix with other events.

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I also have the same bug. Just don't delete events and civilizations on the scenario map. If you remove a country from your scenario, then instead of a country in the annexation events (For example, there was Germany, but you removed it from the scenario), there will be Ghana or another country unrelated to your scenario, since there is no such country and the game wants to replace it so that there is no problem, which is actually getting even more serious. Or if you delete some event in this scenario, which you considered useless, then the countries will mix, as it was with the removal of the state

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