So i have seen Drew Durnil (a youtuber) play the game. and he uses AI only so everything moves by itself and i wanted to do the same thing. But when i tries ai only i had to manually click next turn? and then i tried to use the observe comand but didnt work either... how do i make automatic? HELP!
Are you able to unite with a country knowing the fact you already are a union between 2 countries and is trying to unite with a third one?
im aware that in vanilla the slider only goes down to 50%, but in some of my scenarios where ive made custom events random wars keep being declared... so i want to avoid that. ive seen that some mod developers have managed to change it so that it can be scaled to 0%, so i wanted to know what game files i need to change to make that happen
AGE OF CONFLICT
Age of Conflict is a mod based on the modern era (1900-present), in which it will be tried to be as exact as possible to the various years in which the mod is based. From completely renewed scenarios of the First World War and the modern world, to completely new scenarios of the Cold War or the interwar period.
This "Mod" I wanted to do a long time ago, I even published a post in the forum, but due to lack of time I had to delete it ... Now I have a little time to create it, so this time I will not delete it.
The idea of the mod is completely inspired by Nova Aurora, my goal is to make something as cool as the previously mentioned mod.
Also, if you have any suggestions for any scenario or if you want to help with the mod (either looking for information or things like that) you just have to tell me
Discord Server: https://discord.gg/77ceMrqKgn
What I plan to add:
Many new scenarios ranging from 1900 to 2021 Rarely seen new civilizations, from very unknown African tribes to rare vassal states in scenarios New formable nations, mostly fictitious, but there will also be historical. Events in all scenarios New music Correct leaders for each scenario, (European, American and the most important countries of Asia, Africa and Oceania) There are more things that I would like to add, such as a new fund or new provinces, but they are things that I do not think I will add due to lack of time.
1900 1910 Great War || 1914 1916 Interwar Period || 1919/1920/1921 (Not decided yet) 1930 Chaco War || 1932 World War II || 1936 1940 1942 1945 1950 1960 1970 1980 1990 Yugoslav Wars || 1991 2000 Modern World || 2021 Internal territorial organizations || Europe 2021* *In this scenario would be the majority of states, provinces, etc. of European countries. It would be on the map of Europe that comes by default in the game, so that the limits are a little more exact
(Scenarios such as the Second Sino-Japanese War or the Russian Revolution will not be included separately, as they will be included in the annual scenarios)
Screenshots: Coming Soon
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls