Ideas
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In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infant…
Last reply by general nepolean, -
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What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by Dr.AzulBR, -
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In this topic, share your ideas for Campaign scenarios. These scenarios focus on a small part of the map, with the rest designated as wasteland. For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula. What are your ideas for small historical scenarios?
Last reply by chefegg, -
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In this topic you can write your ideas for formable Civilizations for the game. It can be real/fictional/meme/funny. Template: Name: Flag: Link to image What civilizations can create it: Provinces that must be controlled to from a civilization:
Last reply by daniiiiiii, -
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Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Adm…
Last reply by khang, -
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In this topic you can share your ideas about how spies should work in the game and what they can do. I'm really interested in your ideas.
Last reply by khang, -
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Role of the religion in the game What religion should do in the game? Every civilization and every province has a religion. If a province has a different religion than civilization, the province's income will be reduced by X% Civilization can convert religion in province. Relations between civilizations having different religions are worse. Religion should have unique bonuses? I'm looking for your ideas!
Last reply by khang, -
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Here in this topic you can write your ideas for a peace treaty. It might work like that: The war leader must have 100% war points and can make any demands. There will be a limit to how many provinces can be annexed in a peace treaty. It will depend on the size of the civilization compared to the civilization it is fighting against If a civilization's war exhaustion is high, the ticking war score will increase faster. The ticking war score will only increase for the currently winning side of the war.
Last reply by khang, -
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Maybe this topic will help Mr. Łukasz
Last reply by YouravaragebrazilianAoCfan, -
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1. Add an autonomy system like AOC2.5 mod. Add levels of autonomy with varying rights. 1.2 Add diplomatic freedom option in the vassal system (I don't like that my vassals are aligned with another nation). Option to control whether vassals can form foreign relations, influenced by the autonomy level 1.3 Construction control. Add building Construction right to the overlord option in the vassal system. Let overlords construct buildings in vassal provinces (cost adjusted or shared). influenced by the autonomy level 1.4 military control. a cost-shared or adjusted system for the recruited army in Vassal Province, army keep-up, etc., influenced by the autonomy le…
Last reply by Dipto479, -
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Shortly after the game's release, Jakowski added a tiny but cool update that allowed players to configure in the game files whether provinces of enemy's allies in war can be claimed by players. I'd like to see a similar setting, but regarding troop movement. When the setting is off (it would be by deafult), just like now, AI and player could move their units everywhere on the territory of their enemy. When it's on, Player and AI could move their units only next to the province they own, has military access to, or occupy. It could make wars more frontline-like, which is currently far from being the case. It would be beneficiary for scenari…
Last reply by Redguy325, -
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Tell me your ideas and I am going to turn it a animation ( i will not try my best ) like this video :- And also subscribe this channel
Last reply by general nepolean, -
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Religion as of now feels like a feature that is just kinda... there? I believe some stuff can be made to possibly improve religion and make it more impactfull. Religion should be divided into groups, and religions in simular groups should give different bonuses for alliances, ex. Catholic country making an alliance with another catholic country is +10, Catholic country with an Orthodox would be +5, but a Catholic country with a Muslim one is -5. In addition there should be an option to promote your countries religion in other provinces you own, and a section in the event editor where we can edit what provinces have what religion majority. When releasin…
Last reply by Mihael1, -
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I made this unit blocks it is better than those in aoh3 so tell me which one is better or it needs more improvement @Łukasz Jakowski 1. . which one is better 2.
Last reply by panszop, -
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When the trailer for AOH2:DE was released there was a strong negative reaction because people had no idea what this would mean for the development of AOH3. If there was a simple roadmap that shows what is being worked on and in what order, then people wouldn't be worried that AOH3 is no longer receiving any attention. It's not necessary to create a detailed description of the content of every future update or to include deadlines. Just a simple list showing what is being worked on and in what order would be more than enough.
Last reply by Gosling, -
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For mods that mainly use events, only one person at a time can work on adding events. AoH3 fixed it by making events manually writable and modular. I would like to see something similar to that in AoH2:D. I understand backwards compatibility is important, but adding even just a tool that allows individual text files to be compiled into events, and vice versa would be greatly appreciated.
Last reply by 3dddies, -
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One of the biggest shortcomings of Age of History 2 is, of course, the lack of resources. It would be great if a resource system were added to the game — for example, like the one in Age of History 3.
Last reply by Hüseyin Balcı, -
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As of now, AI will never form a formable civilization regardless of how much gold it has. it doesn't make sense for, say, Seville to conquer all of Iberia and not form it, even centuries after the fact. AIs should be able to form a civilization if they meet the requirements and are in a financially comfortable position (a player would probably not spend all of their money on forming a civ if they have 101 gold with a monthly balance of -6 (unless forming said civ is their endgoal)).
Last reply by Bargor, -
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Will there be updates that will improve AI in AOH3? Because there is some problems: 1. AI builds very rarely 2. AI doesn't invest in the economy 3. AI goes to the battel without general This game can be very good, but it need better AI.
Last reply by Generał_wrzód, -
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I used a translator. You value PC and you are neglectful of mobile. AoH is many similar games on PC, but AoH is unique for mobile. You should also pay attention to mobile. Please allow mods to be applied to mobile. Mod creators like me are desperate for it. Also, countless users want to play the mode on mobile as well. If you pay attention to mobile, the mobile users increases.
Last reply by qxz, -
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Ultimatums can claim as much territory as our prestige allows and create a cause for war Of course we cannot annex non-vassal states Just like in AoH2, a system like claim a province would be nice. Like making a claim
Last reply by YusufAliDE, -
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@Lukasz Jakowski where did you go? are you working on a big update?
Last reply by BaldingFox77558, -
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So I just remembered 2 weeks ago I was making a video maybe should I just abandoned it because it not doesn't matter if I make a animation about battle system because lukasz is dead bro 🙏
Last reply by general nepolean, -
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firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by OwnM3Z0, -
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Z samego age of history 3 zarobiłeś już około 8 000 000 do 14 000 000 złotych nie mówiąc już o zarobkach z 2 części gry. Nie bąć skoąpcem wydaj trochę pieniędzy i czasu by wydać najlepszy produkt. Bo na razie gra jest zrobiona w 60%. Zatrudnij grafików żeby zrobili ci grafikę a nie wszystko AI generated masz. Gra jest nie zbalansowana. W szybkim czasie można stać się mocarstwem i wszystko podbić. Agresywna ekspansja to fajny pomysł ale realizacja jest do kitu. Nie ma połowy funkcji z 2. Druga część to był prosty kalkulator ale dzięki tym funkcjom był fajny. A 3 bez tych funkcji jest wkurzająca . Religie w grze nic nie robią, to w sumie drugie cory. …
Last reply by panszop,