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@Lukasz Jakowski i love age of history 3, in fact i bought it the MINUTE it released (not even a joke) but a huge huge problem which absolutely destroys playthroughs is that after the first year basically every country has an alliance, it's so annoying and i really want you to fix it
Last reply by BaldingFox77558, -
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- 0 replies
- 254 views
Funny story short, My very first moment, while going around the UI, and exploring the left vertical bar, and clicking on Economy, Infrastructure, Tax Efficiency Tabs and so on. I accidently spent all my money on investing in random cities/provinces while exploring for example the infrastructure tab. :D I thought myself it happens because I am new and not used to. Well, actually this happened several times afterwards. Because I notice I intuitively, would drag the map to see my big nation with the Left Mouse button. While tab is opened for ex. Economy Tab, I would intuitively drag the map with LMB, to choose a province, which wasn't visible on screen. But by…
Last reply by Question, -
- 2 replies
- 742 views
I have a mouse with a broken mouse wheel so its kinda annoying to zoom in and out because its not possible via a keyboard key, im a huge fan of the age of history series so i hope that you can zoom in and out with for example with + and -.
Last reply by eNeXPii, -
- 0 replies
- 164 views
It is inconvenient to scroll through the map mode icons. I would like the map mode icon selection window to be expanded.
Last reply by ekwjdig, -
- 2 replies
- 699 views
Dear @ŁukaszJakowski , Adding an Pop-up bubble with detailed information describing the category or option that you hover your mouse-over. Not only for the main menu, when choosing scenario. But also for in-game too. Since there so many new mechanics and new things to consider(missions, technology trees, economy, trade etc.). It's a must feature! Although it may take time to add this option, I would strongly recommend it. I've read half the forum. And from those observations, actually many people. Don't know how to do stuff. It reminds me of the old games where you had to spend 3-5 hours only experimenting with every feature in order to understand it …
Last reply by Question, -
- 0 replies
- 163 views
There should be advantages against a specific unit. For example, tank should have 10% advantage against infantry or -10% advantage against anti-tank. It is for complete moddability.
Last reply by ISyncradar, -
- 0 replies
- 212 views
Make it so if you're on easy or very easy and/or on sandbox mode you should be locked from getting achievements, this is to make it an actual challenge, so you have to work for the achievements, rather than cheating to get them.
Last reply by sharky, -
- 0 replies
- 404 views
Can we get a frontline optional system Lukasz? Even if just a workshop mod we need it for modern scenarios, I hate seeing one army run across the country and not being able to catch up. Basically at the start of a war AI defines a frontline and you as a player can draw your own frontline where troops will spread out to fill. Troops will not break past the frontline unless manually selected and player can redraw it to their liking so hopefully this issue can be mitigated. And also can we get an optional mod from you that makes it so any country can fully annex any other regardless of size? I need it because it will break civil war scenarios when there are a lot of states a…
Last reply by yeetboi, -
- 0 replies
- 192 views
Will AI fill the gap in the front line like AI in Hoi4?
Last reply by tddff, -
- 0 replies
- 254 views
Power to change vessels internal affairs like laws, religion etc.
Last reply by Dipto479, -
- 0 replies
- 441 views
It would be cool if colonies in this game appeared akin to how they do in EU4: This would make the game a bit more 'immersive' and also prevent nations that colonized the old world from blobbing too much.
Last reply by Queen Elizabeth II, -
- 0 replies
- 321 views
I really want to enjoy the game on Linux, and AOH3 as it is Java, is natively supported on Linux, but we need you to add native Linux support on Steam.
Last reply by IseaMan, -
- 0 replies
- 147 views
The sliders in the audio tab are not draggable, making it very difficult to set them to 0 or 100.
Last reply by Beter Griffin, -
- 16 replies
- 1.6k views
Guys, I figured out how to implement a parliamentary monarchy. As in England We will have two unique mechanics 1 parliamentary elections 2 balance of power we have a king, but there is a parliament where there will be elections, depending on the party, the parliament will demand different reforms. If we refuse, the power of the king will increase, but we will get debuffs (an uprising may happen) the balance of power of the King and Parliament. If the king has strong power, we will receive military bonuses and the parliament will not be able to limit us. If the parliament has a stronger power, then we will receive economic bonuses and the parlia…
Last reply by MisterT, -
- 0 replies
- 606 views
We currently can only release vassals that were already conquered by us. This is a downgrade because in the second game, we were able to release not only every civilization in the game but also custom made ones. This was a feature only this series had and removing it kind of ruins the game's uniqueness.
Last reply by Ilovethisgame2, -
- 0 replies
- 306 views
when will the mobile version be released in google play?
Last reply by Reodant2, -
- 0 replies
- 176 views
Add android version to stream
Last reply by Antox, -
- 0 replies
- 147 views
Add android version to stream
Last reply by Antox, -
- 2 replies
- 282 views
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Last reply by Praefectus Italicum, -
- 4 replies
- 763 views
Resolution: 1600x900. Game interface is too large and there is no way to make it smaller (already the smallest scale possible). Also i don't understand how to select many regiments at once. Do i need middle mouse button? Make it accesible via Shift button, please. The game is great!!!!!!! @Łukasz Jakowski
Last reply by Marerjh, -
- 4 replies
- 468 views
Lukasz could make the navy same as the soldier on land, but the navy can't go anywhere on land, the combat could be the same as the soldier's combat but the sword slashing is redesigned into navals shooting at each other, I think this is the simplest idea for a navy @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 349 views
In the previous game, if you were a tribal nation, you had to do research beforehand if you wanted to access the ocean, while in Age Of History III any tribe can explore the ocean from the beginning, what are your views on this?
Last reply by Pau_21, -
- 0 replies
- 582 views
Hello dear Creator, Are you looking forward to release 'Age of History 3' on GOG platform ? As you already released Age of History II. It will be really nice addition. Since GOG allows to really own your game, not to have an license of it only. Since Steam offically announce it. Why the incentive to realase on GOG you may ask. Well, I had one month no Internet and came to realese even i coudn't offline use my steam account(although had an offline login available, I coundn't log in...) and play my games. And since AoH 3 is single-player game it would be really nice to be able to play freely even when I am out somewhere on a holiday without internet access …
Last reply by Question, -
- 1 reply
- 606 views
This is supposed to be “Görevler”:
Last reply by HArdaL, -
- 0 replies
- 216 views
The game is good looking. But not without problems. What immediately catches your eye is balance. At the beginning of the company, a microstate can take a couple of improvements that will put it in power on a par with powers much larger. And the limitation on monthly research generally does not fit well with the current effects of scientific buildings. Two libraries are enough for the whole country, but the rest are demolished when the land is seized. Now, if technologies were studied using the formula “population * modifier”, and buildings improved it, there would be some sense.
Last reply by Matvey,