Roma Invicta is a new mod based on the ancients scenarios made by @GheovgosGJ. I aim to be as accurate possible, investigating in the sources and I try to giving you a good and valid scenarios. I do this for the sake of History, it is for me a way to celebrate it. Quoting Thucydides, "(The History is) A possession forever, rather than a piece to enjoy at the moment" (Stories, 22, 4)
The mod contains:
New historical civs (1100+ civs) New provinces in Greece and Turkey, Italy, Swis, France, Hiberia, around the Balck Sea. I added 120 about. New Cities and renamed some vanilla cities (f.e.Baghdad is now Babylon, Istanbul is Byzantium, and so others) New 11 government types (Poleis, Persian Satrapy, Empire, Italic Tribe, Iberian Tribe, Celtic Tribe, Barbarian Kingdom, S.P.Q.R., Pharaonic Kingdom, Military Anarchy and Beduins) New 150+ historical leaders New formable Civilizations (Carthaginian Empire, Roman Republic, Spartan Empire, Athenian Empire, Theban Empire, Empire of the Argives, Macedonian Empire, Gallic Empire, Celtiberian Empire, Holy Carthaginian Empire, Etrurian Empire, Epirus Empire and much more!). A lot of new Historical Scenarios (see below!) New Ages Olympic Games (Available only for Athens in PersianWar lite scenario and What if.. Alexander) and Senate System (see below) New Music New Sounds New wonders (Cnosso's Labyrinth, Babel Tower, Ishtar Gate, Ziqqurat, Colosseum, Sphinx, Olympic Stadium) Terrains buffs and bonus now are modified: take care of the grounds! New Background (Thanks to AoC2 Modding TR and Addon+ Creators for giving me permission to use their background!) HOW SENATE WORKS?
In Mare Nostrum Scenario, Carthago Delenda Est, De Bellum Iugurthinum, 100BC I implemented Senate for Roman Republic. There are 2 factions, Optimates (a kind of right-wing) and Populares (a kind of left-wing). Each give you benefits: Optimates Improve your money and Economy but make you lose Happiness. Populares instead improve your happines and movements points, but make you lose money and economy. So, you'll try to be balanced. WARNINGS! If you support too many times each side, a civil war will broke out! Instead, if you try to change government types to Empire, there will be opponents and you must fight civil war (it needs some bugfixes but works). So, how became an Empire?
You must follow these points: have more than 300 provinces (it changes depending on the scenario! More provinces has Roman Republic, more you need to become an Empire); have more than 90+ happiness in your civ; have more than 50'000 money and have more than 1000 soldiers in Rome. If you respect these points (not necessarily in order) you'll become Princeps!
At moment, I'M NOT WORKING AT PROJECT. I'm BUSY and I can't do much. But I listen every suggestions, MAYBE in future I can do another update. If you want to share your scenario/civs, just send it to me. I'll add in package (IF it's historically correct, I'll control) and I'll give you all credits for that scenarios/civs. So:
I'll consider all suggestions for Scenario, Leader, Civs or formable civs. I'll try to add here! Be free to suggest anything!
The most of the flags, music, sounds ARE NOT MINE. I taken by r/vexillology or other sites that share flags. If the creators of these flags\songs\sounds dont want to see their flags here, I'll remove them.
Give me Feedback!
IMPORTANT HISTORICAL NOTES
Roman Republic was founded in 509BC and had as territories only Rome province. I wanted to add more provinces in formable Roman Republic to make more challenging (available for Roman Kingdom) Carthaginian Empire, Celtiberian Empire, Spartan Empire, Athenian Empire, Theban Empire, Empire of the Argives never existed. Misia , Egypt and Lydia were under Persian Control, but i wanted to make them as vassal, so Persian Empire don't be too strong. We don't know exactly when Trojan War was fought: someone says in 1250 BCE, others in 1180BCE. I choose 1250BCE due to there were great Kingdoms like Hittities and Assyrians. However, there wil be historical mistakes in Central Asia and India, I have tried to be as precise as possible. Etruscan and Phoenicians WERE NOT a single state, they were similar to Greek poleis. I wanted to make them as single state due to their history is different from Greeks. Third Punic War was fought in 149 BC, but I had to move in 150 BC. South India was made up of a lot of Civilizations during Maurya Empire. Out of necessity I reduced them. Italy in second Triumvirate (Octavian, Mark Antony and Lepidus) was shared indiscriminately by them, but, to balance it, I added some provinces of Italy to Octavian (otherwise it would have been too weak). Roman Empire was divided in 395.
PC: Download Manual
Android: Download Vanilla BG | Download HQ BG | Download Roma Invicta + Ple2 Package (All-In-One)
(If android version stuck on loading, just restart it!)
This is also a tribute to my classical learnings: Covid stolen my last school years. I will never be able to give a worthy farewell to my school, teachers and friends. Everyone has improved me everyday. Thanks.
Persian War Scenario - Description
In 499 BC, Darius I decided to expand his Empire. After the legacy of the reign of Cyrus the Greater, he tried to subdue Ionic colonies. All Poleis gave up to the Empire, except Myletus. This colony received army by athens, but they were defeated. Darius decided to continue his campaign and conquer Greece. But he had bad surprises. First Scenario, be kind
Civilization suggested: Athens
Events available only to Athens and few to Persian Empire.
Poleis Scenario - Description
This Scenario is located in 450 BC, in full splendor of Greek Culture. There are the most important greek colonies, as Akragas, Tarentum, Emporion. I added too some italic tribes like Sanniti or Siculi.
Civilization suggested: whatever
There are no events, its just scenario.
499 BC - Description
This is full World for Persian War scenario: there are the no events, but diplomacy is the same.
Civilization suggested: Carthage, Arverni, Helvetii, Roman Republic, Macedony, Neri's tribe, Sparta, Athens, Argos, Thebe
They have formable civs!
Peloponnesian War - Description
After victory on Persian Empire, Athens became strong: Pericles led Athen to great glory. He formed Delios-Attic league to control Egean Sea. Sparta formed own leage and tried to oppose diplomatically Athens, but it was a climax of disputes, until 431BC, when war broke out. Thucydides said: "Of course this was the greatest upheaval that ever occurred among the Greeks and for a part of the barbarians and, so to speak, also for most men"
Civilization suggested: Sparta (it has events!)
Rise of Alexander - Description
Alexander became King of Macedony early and everyone didn't trust him for his inexperience. He showed them they wrong.
Civilization suggested: Macedony (it has events!)
What if.. Alexander wasn't dead early? - Description
This is an alternative scenario about Alexander: the events are based on my fantasy. There is Olympic Games.
Civilization suggested: Macedonian Empire (it has events!)
Trojan War - Description
The Trojan War is told in Iliad, an ancient and important poem made by Homer. I wanted import that poem in this game: I tried to add every book and tell Trojan War in an alternative way.
Civilization suggested: Mirmidoni (it has events!)
(See below the others scenario)
Ancient Tales of the Earth
-A Lot of Scenarios
-Large Amount of Provinces
I will release a beta when there are at least 300 provinces.
-If you want to contribute dört#8315 is my discord.
I will send the progress of the map in comments below
This scenario takes place in 304 BC. It is now in a finished phase but ill be adding updates as often as I can. The map goes from the Iberian Peninsula to China.
Not all is historically accurate but I tried my best make sure it is. Also some areas like germania is purposely left unoccupied.
Also i recommend this scenario is played in 50% speed
Download Link: https://drive.google.com/drive/folders/1RxwAdU0FkwLIUs-_Hu9IgJof8ejfedkf?usp=sharing
4/20:More Civilizations in, Iberian Peninsula, Central Asia, and India. Map has been extended to China.
Mauryan Empire has events now.
4/21: North Africa is remade making Carthage Weaker. More Civilizations in West Africa. Mauryan Empire events have been improved. The Qin event has been fixed.
3/29 2020:Removed Events
To dolist(for now):Planning to revamp the events
By Beter Griffin
I have begun work on a probably 1000+ province map of the Roman world. Unlike the hoi4 map project, this one will not be abandoned. In fact, I might even restart the hoi4 map someday.
Map I'm using:
Growth rate, regions, etc.: 10%
Fleshed-out scenarios (events and other things that will require more than /map): 0%
Courtesy of creator of Bloody Europe II map... Thank you!
I've been making this by myself on my android. Most of the civilizations, especially the tribes, but also many Greek and Etruscan city states, I had to make on my own. I'm working on adding the ancient Irish tribes (Hibernia), splitting Illyria into more accurate tribes, and I'm working on tons of events. Some of these include:
The Macedonian conquest and subsequent partition (into Ptolemy, Seleucid, etc.) Rise of Parthia The Hunnic invasions Somehow simulating Germanic displacement of continental Celts without making playing as one of them practically impossible migration of Slavs Muslim invasions Most ambitiously, slowly transition each tribe into medieval kingdoms (Herules to Denmark, Swedes to Svealand, Gaulic kingdom unity, Britonic kingdom unity, etc.) However, there are still many problems I am facing.
First, the timeline moves too quickly before 500 A.D. At first even at game speed 50% about 1-3 years pass each turn. yet once 500 A.D. is reached, it shifts to about 5 turns per year. That is absurd as it takes only 500 turns to go from 600 B.C. to 0 (Not nearly enough time for the AI to conquer and grow. Rome for example only starts to unite the Italian peninsula at 200 A.D.) yet it takes about 200 turns to go from 500 A.D. to 530 A.D. This makes it very hard to make events based on dates and certain years. I have to consider whether to put an event on its historically accurate date or on the date the AI will reasonably be ready for it.
I've seen others have the same problem, but there is this horrible bug that takes all of the tribes and maxes out their tech within the first 30 turns of the game. Considering most of the civilizations are tribes in this scenario, it has ruined games. The bug does not appear in AI only test runs, only when the game is actually being played.
This might only be a problem for android, but the growth rate editor is broken. Why would I need to edit? The default growth rate is clearly to reflect the industrial output of early modern Europe, but that is very different from ancient Europe. For example, both the Rhineland and the Baltics, which should be extremely underdeveloped and forested regions, have higher growth rates than Gaul, which should be much more developed by comparison with trading towns, or even Italy or Greece. How is it broken? Every time I go to change it, it gets reset to the default. As a side note, the terrain editors are also broken in the same way.
Last, this is mostly just an aesthetic worry, but adding cities is also broken, as in also immediately resets to default. Not a functional problem, but there is something frustrating about the capital of Babylon being Baghdad, or the capital of Carthage being Tunis.
So I decided to reach out to the community for guidance. Also, when I am done I'd love to share it with all of you, but being on Android I don't know how.
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls