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Age of History 3
Łukasz Jakowski

Map Editor for Age of History 3

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On 2/5/2024 at 4:45 AM, Łukasz Jakowski said:

示例地图:

CUT_FROM_PROVINCE_MODE=真

 

河流、湖泊等将从主地图上裁剪

 

crop.thumb.png.66ab29327fab56cc546370bda13a3673.png

how is it works, need I add a rivers map? 

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What's the difference between the "main" and "MapEditor" backgrounds? Should they necessarily be different? Which one should be used when creating provinces? Both of these backgrounds are displayed side by side in the editor, which is somewhat confusing.

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On 06.02.2024 at 16:48, Łukasz Jakowski said:

Sadece illeri çiziyorsunuz.

Oyun çıktığında bunun daha iyi kullanılacağını düşünüyorum

  Exactly, because there's not much point in making a map right now.

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On 2/4/2024 at 3:50 PM, PeteFromPat said:

Wow! this looks awesome, cant wait to use the new and improved map editor!

It's the same damn thing but you have to waste even more time by having to do shit with the background files, At this point I'd rather make my own map editor

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Briefly, first line: "lPointsx" second line: "lPointsY".
Not very useful when it comes to drawing provinces (I have a better idea for the modern world).

This is accompanied by some useful resources for those considering how to implement the "Monkeys are stronger together" program.

MapEditor_2.rar

Edited by MeteHun

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I added a special jar file to the first post that allows you to add only cities to the map.
Here's how it works:

 

How to add city:
MapEditor_2_Cities.jar should be in the same folders as MapEditor_2.jar

# Step 1:
Just copy any text.
Ctrl + C

# Step 2:
Click on the map in MapEditor_2_Cities to set the location of the city.

# Step 3:
Enter!

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2 hours ago, Łukasz Jakowski said:

I added a special jar file to the first post that allows you to add only cities to the map.
Here's how it works:

 

How to add city:
MapEditor_2_Cities.jar should be in the same folders as MapEditor_2.jar

# Step 1:
Just copy any text.
Ctrl + C

# Step 2:
Click on the map in MapEditor_2_Cities to set the location of the city.

# Step 3:
Enter!

it works now thank you

Edited by aunitydevteam

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21 hours ago, Reahimuro said:

Will you make a tool to generate provinces directly from pictures? aoh2 seems to have a similar tool, but it is not good enough.

Honestly +1 this actually it should be in the map editor considering we are making big maps

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On 2/5/2024 at 2:33 PM, Łukasz Jakowski said:

BackgroundSize_X: 0,
BackgroundSize_Y: 0,

It can't be 0. If you want to use only one image, it should be:

BackgroundSize_X: 1,
BackgroundSize_Y: 1,

 

Image name: 0_0.png

 

For two images like it was in AoH2 it would be:

BackgroundSize_X: 2,
BackgroundSize_Y: 1,

 

Image name: 0_0.png

Image name: 0_1.png

## The width of every single image should be the same!
## The height of every single image should be the same!

## The width and height may be different.

 

Read: MapEditorSettings.txt file, there is more tips!

 

 

BackgroundSize_X: 3,
BackgroundSize_Y: 2,

 

Image name: 0_0.png

Image name: 0_1.png

Image name: 0_2.png

 

Image name: 1_0.png

Image name: 1_1.png

Image name: 1_2.png

 

wrzuć na jutuby poradnik jak w tym mapy robić żeby prowincje działały, ale twoja gierka (Age of History III) graficznie wygląda ekstra

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What the meaning for cropping the image? I dont get it right, this is for optimization, like optimizations regions in AoH2? How many divides each side needed?

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25 minutes ago, justiamtgm said:

What the meaning for cropping the image? I dont get it right, this is for optimization, like optimizations regions in AoH2? How many divides each side needed?

you cropped the image to pieces your rendering a large image image its more memory efficient to render parts the image instead of one entire image

Edited by Unity

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2 hours ago, Unity said:

you cropped the image to pieces your rendering a large image image its more memory efficient to render parts the image instead of one entire image

So, the more, the better?

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18 minutes ago, justiamtgm said:

So, the more, the better?

no each tile should be 

The image width and height should be something around 2200 px - 2500px and and everything will be fine

like lukasz said

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4 hours ago, Diego said:

I have a question, why does it add a 0 at the end of the city name each time i open the city editor

I honestly don't know either 

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On 2/4/2024 at 10:41 PM, Łukasz Jakowski said:

Map Editor for Age of History 3

 

It works almost the same as the old one, but is more convenient.

If you want, you can now create a province map in this map editor and once the game is released, your map will be playable in the game.

 

You can save the province by clicking Enter and continue adding another new province.

You can remove a province and add another one in its place by clicking "J". Do not close the editor until all deleted provinces have been added.

 

 

CUT_FROM_PROVINCE_MODE=true

New special version of the map, provinces created in this mode will crop the images of the main provinces.

 

All provinces are stored in one file: MapName/data/ProvincePoints.json

No more strange files with numbers like in AoH 2.

 

One tip: make map backgrounds larger than in AoH2, so your map will have more details.

For example with width: 6000 px or 8000 px or even more.

The main map for AoH3 will be: 17760 px width x 8600px height

 

Read: MapEditorSettings.txt file, there is more tips!

 

The map editor will also be included in the game files.

Required: Java JDK 21: https://www.oracle.com/java/technologies/downloads/#jdk21-windows

 

mapeditor.thumb.png.675f163462edd4e445e50ac1273d063e.png

MapEditor_2.zip 27.33 MB · 251 downloads MapEditor_2_Cities.zip 29.28 kB · 21 downloads

 

How to add city:
MapEditor_2_Cities.jar should be in the same folders as MapEditor_2.jar

# Step 1:
Just copy any text.
Ctrl + C

# Step 2:
Click on the map in MapEditor_2_Cities to set the location of the city.

# Step 3:
Enter!


@ All rights reserved Łukasz Jakowski Games

 

@Łukasz Jakowski

I'm having a really hard time making Squares out of these

2024-02-24192738.png.5b4b0da779c2813344e1f342b0a82678.png

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