Ideas
2,771 topics in this forum
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crisis I would like to see crises in the game, all sorts of gameplay-complicating things
by Денис Живков- 1 follower
- 23 replies
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I've asked this question before, but now it's more interesting to me than ever. Since any of my questions on the forum have six ideas inside it and no one answers to the point, I will ask it in TOPIC. Will there be anything that will threaten the player in the game itself, other than coalitions? Maybe there will be a unique state. There, for example, in 1789 there will be a superevent for the revolution and France will be given mega bonuses and the king will be overthrown, and a new political regime with a bunch of military bonuses and a handsome Napoleon in power will come in his place. I would like to see crises in the game, all sorts of gameplay-compl…
Last reply by paul2kdj, -
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- 3 followers
- 22 replies
- 4.3k views
Another day, another ideas Parliaments Introduction Łukasz proposed the idea of adding Parliament to the game. I fully support this idea. However, Parliament brings about many challenges. How would it be set up for nations? How would seats in Parliament be allocated, and how to create such a Parliament? Here is my proposed answer to all these questions. So, let's start from the beginning. Parliament Creator First and foremost, let's discuss the creation of a parliament. Parliaments, like most things in AOH3, would be defined in text files. There could be a single file containing information about all parli…
Last reply by Dipto479, -
- 1 follower
- 22 replies
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(parody on the post about parliaments) Reasons for war Preface Lucas suggested the idea of adding war to the game (it doesn't work the way it does in war, I'll explain why later). I fully support this idea. However, the war is fraught with many problems. Why do you choose the reason and requirements for a war only when you win it? And you cannot thoughtlessly declare wars based only on how many armies the enemy has and what kind of economy he has. There is such a negative mechanics - the mechanics of Аggressive Еxpansion. Here is my intended answer to all these questions. Introduction So let's start from the beginning Speak…
Last reply by Денис Живков, -
- 2 followers
- 22 replies
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Will we get the ability to add our own ideology from the editor tab with its own bonuses? It would be really cool and would remove alot off weight off the devs shoulders Thoughts @Łukasz Jakowski?
Last reply by gpacalculator, -
- 1 follower
- 22 replies
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Please add ethnic group system for Age of Histroy 3 and add ethnicities to civilizations, for example Slavic Germanic and Latin, civilizations with the same ethnicity may have better relations with each other while civilizations with different ethnicities may have colder relations with each other and in assimilation, civilizations with the same ethnicity may be easier to assimilate while civilizations with a different ethnicity may be more difficult to assimilate. Adding ethnicities has many more benefits, for example civilizations of the same ethnicity can more easily develop relationships and alliances with each other. If you add this feature, the Game can be more speci…
Last reply by Mirolit, -
- 2 followers
- 22 replies
- 1.9k views
i was bored so i did make this songs for age of history 2/3 the song are big to but in here so here is the link for album https://www.bandlab.com/djmaxcz/albums/ec5bb789-fc3e-ef11-86c3-0022484529f8
Last reply by zdislav, -
- 1 follower
- 22 replies
- 1.6k views
Last year i made a post on my old account @dodoaltac about a historical AI mod that i wanted to do using events and missions, well today im proud to announce that IT'S IN THE WORKS Originally the mod was gonna start in the year 1200 AD, but since that's not an available start date in the current scenario's, the mod will likely start off from 1070 or the 1300's scenario, but the most probable path is the 1300's scenario with an extension that starts at 1070 once everything is done Here's the phases that the mod will likely go through 1300's start date to 1440 AD - this will be the first phase of the mod, in which i'll start messing around with…
Last reply by DRM, -
- 4 followers
- 21 replies
- 4.7k views
This will be a project I @OwnM3Z0 will be working on once the game releases, the idea will be worked on through multiple phases PHASE 1- Testing It's Possibility This Will be done by attempting this idea on one nation first, in this case the ottomans, I will add an entire event tree detailing the ottoman beylik growing into its maximum size then deteriorating with accurate historical dates up until modern day turkiye, in this phase I will understand how to best make the events, incorporate them, and likely make ai aggressiveness 0% and play around with that, if this works well, I will then start working on the next phase PHASE 2- First Group…
Last reply by xox, -
- 2 followers
- 21 replies
- 3.6k views
Will be possible to set the amount of tribute your Vassal have pay (percentage of income), how much manpower have to give to you. And also whether a vassal can declare war on his own.
Last reply by PabloRabeloM, -
- 1 follower
- 21 replies
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Hello, We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government. How each subject will work : Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-g…
Last reply by YouravaragebrazilianAoCfan, -
- 21 replies
- 2.8k views
Mod features: • adding canals • 1 or 2 new terrian types • better espoinage system • simple yet effective naval units • adding a few key new generals • adding a simple focus tree like system • Major events from events from about 1100 - 1400 • fixing & improving everything from 1900 - now aswell • atleast 5 new start dates (622, 1102, 1200, 1279, 1346) • Focus on 3 different eras, (620-730, 1100-1500 & 1900-now) • New provinces (such as vatican, splitting Berlin, jeruslaem & more) • fixing Bugs, missing civilizations, even…
Last reply by RennyTheSimpatic, -
- 1 follower
- 20 replies
- 1.7k views
Hello everyone. I`m strategy game Youtuber and I asked my subscribers what they wanted to see in the new AOH3 and then with them we selected the best. Here they are: Do genocide. The ability to control the province to carry out cleansing on the basis of nationality. this will take some time, significantly increase discontent in the province, the likelihood of rebellion. This can also be an instrument of assimilation. Sanctions and embargoes. Possibility to impose sanctions/embargoes against any country. Also bots on other countries should also be able to introduce them if the relationship between your countries is bad. Depending on the difference of econom…
Last reply by AmericanLiberia, -
- 1 follower
- 20 replies
- 1.7k views
So, guys, my suggestion is that when the world changes. The player builds sawmills, carbon dioxide is released. When they invent something like an aerosol, there is a slight climate change. Some territories are being flooded. In addition, volcanoes have been almost the most important thing in the entire history of human society. The Great migration of peoples began with him. The most terrible year in the history of mankind 536 began due to natural disasters and climate change. And the atomic bomb is somehow too merciful judging by the video. @daniiiiiii @IKayzerI @aa30388 @Unity @Alexey Navalny @Mov@Łukasz Jakowski @Diego1…
Last reply by Денис Живков, -
- 1 follower
- 20 replies
- 1.5k views
1. During the siege of the capital, the ruler of the besieged city may die or die of illness. 2. With a 5% chance every year, the ruler may die or get sick. (The percentage depends on the years, if 1-1000 AD then 10%, if 1000-1836 then 7%, if 1836-20.. then 3-5%. Also, the percentage of illness or death depends on the age of the ruler, member of council) 3. The possibility of conducting a guerrilla war (War of Independence) after the fall of your state. 4. The ability to control a vassal by force and change his government and leader if the vassal's disobedience is more than 50%. However, the vassal can resist. 5. If the Country is a horde, then they ca…
Last reply by Денис Живков, -
- 3 followers
- 20 replies
- 2.1k views
BETTER AGE OF HISTORY 3 UI I've watched all the recent Aoh3 videos and I don't have a bad opinion about the game's mechanics. But I think it's too simple in terms of UI and needs to be improved. It can look much more professional and with these improvements it can take on the big names in the market. (Paradox Games) Below is a sample design that I designed myself and the current design. (Except for the real painting) I designed everything myself and I believe it makes the game look much better. I would be happy to send Lukasz the high quality pictures of the elements I designed below. Also, if he likes it, I can come up with many similar designs (I can also improve t…
Last reply by PiePants, -
- 2 followers
- 20 replies
- 2.4k views
We NEED vassal flags. let me elaborate, Vassal flags would be AMAZING and would do amazing things it would be a flag change depending on the nation that controls it think it should be like vassaltag-lordtag_ideologytag like eng-wal_m would be like this: please add this @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
- 1 follower
- 20 replies
- 1.3k views
Hello. I love creating scenarios🙂. In fact, my 300 hours on the Steam version of Age of History 2 are spent creating and editing my own scenarios. I've watched all the videos about the new editor and would like to express my wishes for some improvements that I think are missing. Religion. I saw that the religion of a civilization cannot be changed in the editor. Instead, it is determined during the creation of the civilization. This worries me, because I am sure that there will be situations when the religion of a civilization does not correspond to the historical date (see the conversion of Rome, Kievan Rus, Khazar Judaism, European states during the Reformati…
Last reply by Marerjh, -
- 1 follower
- 19 replies
- 4.4k views
INTRODUCTION I may not have been a highly active writer on this forum before, however I spent hundreds of hours in AOH2 editor and I would like to share my experience and Conclusions on how AOH3 editor should look. My opinions are based on AOH2 so with upcoming new possible mechanics some things may get clickly outdated, obviously. First and Foremost, I want to point out that the editor is in my opinion the most important thing in AOH2, and most likely will become in AOH3 as well. And the most interesting thing in Editor is the Event creator and I will focus on it. AOH3 may become, apart from being good game, de facto launcher for different unique games if chang…
Last reply by Redguy325, -
- 1 follower
- 19 replies
- 1.8k views
Religion plays a very important role in the game. First of all, these are the capabilities and laws of the state itself. For example, Christians and Jews formally lead an exclusively monogamous lifestyle, their rulers can only have one wife (one exception - tribal Christians can still take concubines, after the adoption of feudalism no longer exist), and Indians, pagans and Zoroastrians are polygamous. Muslim rulers can take up to four wives (moreover, this is necessary in order to be respected); they have a main (“first”) wife and three more “second” ones. All their children are legitimate and have equal rights, but there is rivalry among wives. Each of them wants to be …
Last reply by Денис Живков, -
- 1 follower
- 19 replies
- 1.7k views
Hello my people, and if I'm lucky Lukasz (Wukash). Today I'll be talking about leader death dates, and succession. Starting with, death date: As you know aoh2 did not have death dates, which led to things like Harald Bluetooth being able to be in power of Denmark. Death dates would solve this by putting an exact date when they died. Making an exact period where they can rule. There could also be a menu where you could see a countries leader tree like: [king I] > [king II] > [president name] > [dictator name] Second, dates of when they came to power and dates of when that power ends: This idea is pretty simple dates of when rulers came to power and when that …
Last reply by YouravaragebrazilianAoCfan, -
- 2 followers
- 19 replies
- 1.7k views
Hello my vassals and my fellow lords, today we are talking about mercenaries and them rising up. Now before we get into the meat of this manuscript, I hope you enjoy. Now lets us begin. Hiring There will be tab in the recruitment section which has mercenaries. Now I will give you two ways to do this and you will decide which one you like more. Hiring from companies or regular simple hiring. Lets start with hiring from companies, clicking the mercenary tab you'll see mercenary groups. (Examples: Wagner, Swiss Guard). And choose one and soon the army give chosen will arrive in your capitol for you to order. Now the simple one, hire mercenaries in the mercenary tab…
Last reply by Wayne23lololh, -
I have another idea. You can add that the type of fight as in crusader kings 3 In some territories, countries will have unique interactions and relationships This is how the Tatar-Mongol yoke can be realized, All Russian states are vassals of the horde The struggle will have phases Here is an example in this Russian struggle of three phases: 1 domination, 2 reconciliation, 3 thirst for freedom. The struggle can be completed by the country and it can end by itself Russian Russian states will treat the horde badly, but the horde will receive more money and soldiers from the Russians. As an example, the relationship between t…
Last reply by Денис Живков, -
- 1 follower
- 18 replies
- 4.2k views
In the current version of the game, resources are only human and economic resources. Also diplomacy and steps points. In my opinion, this is too simple a resource system that needs not only processing, but complete creation a newer, more interesting and most importantly expanded system of resources and economy. The first aspect I would like to touch upon is the above-mentioned resources. I don’t want to “discover America,” but it would be nice to do a resource extraction system, a separate map and the creation of industry, the industry of which is determined by province, to which resources are tied. For example, coal, iron, tungsten, gold, silk and various dish…
Last reply by Bastien, -
- 1 follower
- 18 replies
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BORDER CONFLICT i would really want to see something like border conflict mechanic something lik when relation are -80 (and some other requirements) with bordering country than you have to hold army on border and there would be something like you and bot can "start border conflict" it would battle for 1 provinces (possible as separatist puppet states) every time you make border conflict there will be % for total war SCENARIO CATALOGING I would also appreciate some scenario cataloging, creating folders for example "scenario 1000-1500" "alternative history" and others also search bar to search scenario SEA PROVINCE CONTROL I think it…
Last reply by Siamese, -
- 1 follower
- 18 replies
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It's time to put on your armor and saddle your stallion, because the Vicar of Christ himself has declared that all who help drive out the infidels from the Holy Land will be granted absolution! When the Pope decides that the time has come for a new Crusade, he asks all Catholics in the world for help. After this, you can get to the Command Window by clicking on the Crusade banner under your portrait. In the Crusade Window (hereinafter referred to as the CP) you can access a bunch of useful information, as well as take actions that will help the Crusade or change its course. You'll be able to see the recipient the Pope suggests (if there is one) in the top …
Last reply by Glass Warrior,