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Yeah but a question, how would it work, do you have a limited time to do your turn? And if you do, then a player can declare war on you in the last 5 seconds and you wouldnt have time to recruit, and if every player has a separate turn, it would take too long for a turn to pass and when you declare war on someone who has already done his turn, it is simply unfair. Please explain

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  On 12/28/2018 at 6:41 PM, steffan said:

Yeah but a question, how would it work, do you have a limited time to do your turn? And if you do, then a player can declare war on you in the last 5 seconds and you wouldnt have time to recruit, and if every player has a separate turn, it would take too long for a turn to pass and when you declare war on someone who has already done his turn, it is simply unfair. Please explain

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Thats the point,every single turn take too long to wait. Maybe it can work in small campaign maps like australia ,balkans and ,mid-east so that decisions can be made faster.

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  On 12/28/2018 at 6:41 PM, steffan said:

Yeah but a question, how would it work, do you have a limited time to do your turn? And if you do, then a player can declare war on you in the last 5 seconds and you wouldnt have time to recruit, and if every player has a separate turn, it would take too long for a turn to pass and when you declare war on someone who has already done his turn, it is simply unfair. Please explain

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I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 

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  On 12/28/2018 at 6:53 PM, TheFirstHi said:

I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 

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I agree with that!

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  On 12/28/2018 at 6:53 PM, TheFirstHi said:

I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 

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I agree with that too.  And in AOC3 he could make it purely grand strategy and do away with the turn-based system (I have no problem with it, I just don't think it's the best for a multiplayer game).  It's also been confirmed before that AOC3 will have different unit types.  

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  On 12/28/2018 at 6:53 PM, TheFirstHi said:

I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 

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I agree with that tho I'm a bit unsure how it will be pulled of with a game like AoCII.

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  On 12/28/2018 at 8:19 PM, Sonicsweden1 said:

I agree with that tho I'm a bit unsure how it will be pulled of with a game like AoCII.

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I believe the way @Łukasz Jakowski has the game coded, it fits well into the model because whenever you give an order to your army, it loads the order into a queue and then executes them based on either RNG or input order depending on your selection in the options. 

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