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  • Public Club

    America South = "Argentina, Bolívia, Brasil, Chile, Colômbia, Equador, Guiana, Paraguai, Peru, Suriname, Uruguai e Venezuela, Guiana Francesa."
  • Open Club  ·  15 members

    Türkler için AoC Grubu

  • Closed Club  ·  1 member

    Vive Le Québec Libre !

  • Open Club  ·  83 members  ·  Last active

    A club for people who play my mods and scenarios.

  • Open Club  ·  9 members  ·  Last active

    This club is for who's writing stories and likes stories.

  • Open Club  ·  3 members

    Lthuana the greatest derp! Rules: 1. No “I”s 2. Be nce. 3. Eat cake. 4. Obey Vtats the Derp(Lldawggamng).

  • Open Club  ·  25 members  ·  Last active

    I have decided to make a club for all projects made by me. I can now have an easier way to post progress updates frequently without flooding my scenarios wall. This group is for all fans of my scenarios such as 1920 and Fall of Communism. Expect much more to come!

  • Open Club  ·  3 members  ·  Last active

    So you don't use Windows? Looking for something different? Do you want to chat with others, create scripts that make AoC2 modding easier or anything like that? Welcome to the Unix-like userbase club. Unix like systems include: macOS, Linux, BSD, Minix, etc. Basically almost all operational systems besides Microsoft Windows.

  • Open Club  ·  8 members

    Um clube para todos da comunidade que falem português!

  • Open Club  ·  6 members

    If your a mapper,Mapper Fan or just someone then join !

  • Open Club  ·  7 members

    Welcome to Project Mars! Updates & progresses of the map will be here!

  • Open Club  ·  9 members

    This club hasn't provided a description.

  • Open Club  ·  42 members  ·  Last active

    Join The Creative and Amazing AOCII Modern Day + Team! Thanks! Check Out The Mod!!! --> http://www.ageofcivilizationsgame.com/topic/1324-modern-day-mod/

  • Open Club  ·  43 members  ·  Last active

    A club all about the Small Earth Project I am working on. Join for updates and news on current progress.

  • Open Club  ·  57 members  ·  Last active

    Un Club Donde Cualquier Hispanoablante Puede Entrar :D
  • Open Club  ·  2 members  ·  Last active

    Please help mee... Add map Stronghold

  • Open Club  ·  3 members

    For all of you guys out there who makes new maps in AoC2

  • Open Club  ·  2 members

    Hi there! I started creating my own universe in AoC 2. Well, it hasn't been finished yet, but it will be finished soon :) So, if you want to play in this universe, join into our club where you can speak up about universe, suggest your ideas and more! Also I want You not to be unpolite. Be friendly please. Here, you can speak on Russian or English language. P.S. My Universe is not connected with world's history.

  • Public Club  ·  Last active

    If you want to see sneak-peaks and other information about the "Coat of Arms" collection of scenarios, this is the place to look.
  • Public Club

    Talking about history - Stories and everything
  • Open Club  ·  6 members  ·  Last active

    here you can write in Russian and Ukrainian

  • Open Club  ·  9 members

    Es un grupo creado para la comunidad hispana, idioma; Español

  • Open Club  ·  9 members

    This is the Club for Moar provinces mod Join to talk about the mod

  • Public Club

    A club for AOC asian player. 文明時代亞洲組 文明时代亚洲组 AoC 아시아 그룹
  • Topics

  • Posts

    • Steam'de Age of History 3 ile ilgili bu sorunu yaşayan birçok kişi var ve bu kesinlikle bir donanım sorunu değil (özellikle de bilgisayarınızla ilgili değil). Büyük olasılıkla oyun, eksik bağımlılıklar, engellenmiş bir antivirüs programı (uyarı vermeden dosyaları sessizce silmiş olabilir) veya bozuk bir önbellek nedeniyle başlangıçta çöküyor. Bu arada, strateji oyunlarının başında saatlerce takılıp hata çözmekten sıkılınca biraz kafayı dağıtmak, akşam oynanacak maçların oranlarını karşılaştırıp heyecana ortak olmak isterseniz; güncel oranları tek platformda toplayan https://bahisciler.com.tr/ adresine de bir göz atabilirsiniz.
    • does the consensus lean towards seeing more mods for DE? would you guys still play vanilla with mods? let me know!!  
    • Hi guys, I am gonna be making a AOH2 mod, this mod will be about some sort of alternate timeline I thought of in my head which is kinda cool to me which I want to be a mod, sorry for all the references that will be in this mod. The engine i will use is Zetvl Content:  Sweden: Sweden is led by a dictator who is so tyrannous to the point where he forbids you to think about democracy or you get the death penalty, eventually it might collapse for whatever reason, one warlord is Skåne led by a "terrorist organization" called Blue Pearlanet Earth who seeks to restore democracy back to Sweden.   Here is a flag from this mod (Skåne)Need more to this mod? 
    • First of all, despite optimization issues, it's one of the best strategy games available on mobile devices. As for mods, they're a complete disaster. It would be great if Steam Workshop mods were hosted elsewhere and downloadable with a single click from within the game (for iOS and Android). The overall gameplay is quite illogical. Even with the most basic knowledge of economics, you can conquer Russia as Norway by balancing your economic, administrative, and military expenditures with strategic investments. (The AI fails miserably at diplomacy, investment, and establishing a solid defense line.) However, when mods that fix these issues (available only on PC) are installed, they cause a significant drop in performance. In fact, the divide-and-conquer algorithms are used quite efficiently for "Lukasz, the one-man army," but can cause lag and even crashes on a mid-range Android device. (Even loading the game takes about 1.3 minutes.) Therefore, I think some changes need to be made to the files, at least for the mobile version. First of all, modding is a big priority for a strategy game, but will everything be moddable? If so, I think using in-game tools instead of plain text files would be more efficient. 1-) Regarding plain text files, let's consider configurations that are a mix of JSON and JSON5. Actually, the LibGdx game engine is efficient in terms of ease of development, but I can't say the same for performance. Sure, technology, units, and leaderboards are fine, but ProvincePoints Province is a bit excessive, isn't it? Who will fix these JSONs? If anyone can do it, congratulations! INFO: JSON is an efficient file format for holding nested hierarchical data, but it's not efficient for explicitly repeating patterns or sequential integer sequences. Let's consider an example. { pX:[9017,9013,9009,9006,9005,9001,8998,8996,8998,8999,8996,8992,8990,8987,8984,8980,8977,8976,8971,8972,8977,8979,8984,8985,8987,8988,8989,8990,8991,8991,8992,8992,8993,8995,8995,8996,8998,8999,9000,9000,9004,9007,9007,9008,9008,9009,9011,9011,9012,9012,9013,9014,9014,9015,9015,9016,9016,9017], pY:[2588,2589,2591,2592,2596,2598,2597,2593,2588,2584,2579,2581,2578,2576,2577,2579,2574,2571,2568,2566,2565,2566,2564,2561,2560,2557,2556,2556,2557,2558,2558,2559,2559,2560,2561,2561,2562,2563,2563,2564,2564,2565,2566,2567,2568,2568,2569,2571,2573,2575,2576,2579,2580,2581,2584,2585,2586,2587] }, I think it should be in binary format because nobody's going to manually change it anyway (it's already made clear by the map editor), so the processor doesn't need to constantly convert these short numbers unnecessarily. For example, in my sample file I have 2576 = 0xA10. If it were a Java-compatible bytecode, the maps would load more smoothly. Let's continue with JSON. I definitely agree about the gameValues folder; JSON5 is the correct format because it contains constant values and arrays. However, buildings, technology units, or hierarchical data like map/data/ProvinceDetails.json and ProvinceNamePoints.json don't exist. It would be better if these were CSV instead of JSON. It would be easier to edit with Office applications, offer smaller file sizes in larger formats, and be easier to modify during any updates. example json: "pid:0,co:2,re:0,tr:5,lp:-1,rs:12,gr:26.243998,bd:22,sx:0,sy:0}, {pid:1,co:2,re:0,tr:5,lp:-1,rs:12,gr:27.702,bd:24,sx:2,sy:-1}, {pid:2,co:2,re:0,tr:5,lp:-1,rs:20,gr:18.225,bd:19,sx:0,sy:1}, {pid:3,co:2,re:0,tr:1,lp:-1,rs:17,gr:16.766998,bd:23,sx:-1,sy:1}," example csv: "pid,co,re,tr,lp,rs,gr,bd,sx,sy 0,2,0,5,-1,12,26.243998,22,0,0 1,2,0,5,-1,12,27.702,24,2,-1 2,2,0,5,-1,20,18.225,19,0,1 3,2,0,1,-1,17,16.766998,23,-1,1" Also, I don't understand why the fields in the buildings.json file are arrays. I think Lukasz initially designed a level system but then abandoned it. "Name,ImageID,GroupID,CostGold,MaintenanceCost,ConstructionTime,ProductionEfficiency,IncomeProduction,LocalGrowthRate,IncreaseGrowthRateCost,Economy,RequiredResource,RequiredTechID,SeaAccessRequired,AI,MaximumManpower,MonthlyLegacy,IncreaseTaxEfficiencyCost,LocalTaxEfficiency,ResearchPoints,InvestInEconomyCost,IncreaseManpowerCost,ConstructionCost,MonthlyIncome,MaxInfrastructure,DevelopInfrastructureCost,DiseaseDeathRate GrainFarm,26,2,75,0.0,365,50,10,6,-0.05,2.2,0,4,false,5,,,,,,,,,,,, RiceFarm,27,2,75,0.0,365,50,10,6,-0.05,2.2,1,4,false,5,,,,,,,,,,,, Fishery,6,2,75,0.0,365,50,10,4,-0.05,3.6,2,3,false,5,,,,,,,,,,,, Ranch,25,2,75,0.0,365,50,10,3,-0.05,2.6,3,12,false,5,50,,,,,,,,,,, CropFarm,28,2,75,0.0,365,50,10,4,-0.05,2.3,4,4,false,5,,,,,,,,,,,, SpicePlantation,29,2,75,0.0,365,50,10,2,-0.05,3.1,5,30,false,5,,0.1,,,,,,,,,, HuntingGround,30,2,75,0.0,365,50,10,2,,3.5,6,5,false,5,,,,,,,,,,,, Vineyard,31,2,75,0.0,365,50,10,3,,2.8,7,14,false,5,,0.05,-0.05,,,,,,,,, CoffeePlantation,32,2,75,0.0,365,50,10,3,,3.1,8,30,false,5,,,,6.0,,,,,,,, CocoaPlantation,33,2,75,0.0,365,50,10,3,,3.1,9,41,false,5,,,,,0.1,,,,,,, TeaPlantation,34,2,75,0.0,365,50,10,3,,2.8,10,30,false,5,,,,,,-0.04,,,,,, SugarPlantation,35,2,75,0.0,365,50,10,2,,3.9,11,28,false,5,,,,,,-0.05,,,,,, SaltMine,37,2,75,0.0,365,50,10,2,,4.2,12,19,false,5,,,,,,-0.05,,,,,, TobaccoPlantation,38,2,75,0.0,365,50,10,2,,3.2,13,31,false,5,,,,,,,-0.05,,,,, SheepFarm,39,2,75,0.0,365,50,10,4,-0.04,2.8,14,7,false,5,,,,,,,-0.05,,,,, CottonPlantation,40,2,75,0.0,365,50,10,2,,3.6,15,37,false,5,,,,,,,-0.05,,,,, DyePlantation,41,2,75,0.0,365,50,10,3,-0.05,3.8,16,36,false,5,,,,,,,,,,,, SilkPlantation,42,2,75,0.0,365,50,10,3,-0.05,3.8,17,32,false,5,,,,,,,,,,,, LoggingCamp,22,2,75,0.0,365,50,10,,,3.8,18,9,false,5,,,,,,-0.05,,-0.1,,,, Mine,36,2,75,0.0,365,50,10,,,4.3,19,19,false,5,,,,,,-0.05,,,,,, Mine,36,2,75,0.0,365,50,10,,,4.4,20,19,false,5,,,,,,-0.05,,,,,, SilverMine,24,2,75,0.0,365,50,10,,,4.6,21,19,false,5,,,,,,,,,0.2,,, GoldMine,23,2,75,0.0,365,50,10,,,4.8,22,19,false,5,,,,,,,,,0.35,,, Ivory,43,2,75,0.0,365,50,10,,-0.05,3.6,23,24,false,5,,0.15,,,,,,,,,, DiamondMine,44,2,75,0.0,365,50,10,,,3.9,24,42,false,5,,0.1,,,,,,,0.2,,, Mine,36,2,75,0.0,365,50,10,,,4.1,25,75,false,5,,,,,,-0.05,,,,,, OilRig,45,2,75,0.0,365,50,10,,,6.4,26,60,false,5,,,,,,,,,0.2,,, Mine,44,2,75,0.0,365,50,10,,,4.4,27,75,false,5,,,,,,-0.05,,,,,, MarbleQuarry,46,2,75,0.0,365,50,10,,,4.6,28,24,false,5,,0.15,,,,,,,0.1,,, PorcelainWorkshop,47,2,75,0.0,365,50,10,,,3.8,29,18,false,5,,,-0.05,,,,,,0.1,,, OpiumPlantation,48,2,75,0.0,365,50,10,1,,3.7,30,42,false,5,,,,,,,-0.05,,,,, FurnitureWorkshop,49,2,75,0.0,365,50,10,,,4.5,31,36,false,5,,,,,,-0.05,,,0.1,2,, LoggingCamp,50,2,75,0.0,365,50,10,,,4.3,32,9,false,5,,,,,,,,-0.1,0.1,,, PaperMill,51,2,75,0.0,365,50,10,,,4.4,33,22,false,5,,0.1,-0.05,,,,,,0.1,,-0.05, TextileMill,52,2,75,0.0,365,50,10,,-0.05,4.9,34,32,false,5,,,,,,,,,0.1,,, Mine,44,2,75,0.0,365,50,10,,,4.3,35,60,false,5,,,,,,-0.05,,,,,, SteelMill,53,2,75,0.0,365,50,10,,,5.9,36,60,false,5,,,,,,-0.075,,,0.1,,, VanillaPlantation,54,2,75,0.0,365,50,10,3,,3.8,37,42,false,5,,,-0.05,,,,,,,,, CinnamonPlantation,55,2,75,0.0,365,50,10,2,,3.6,38,42,false,5,,,-0.05,,,,,,,,, SaffronFarm,56,2,75,0.0,365,50,10,2,,3.4,39,45,false,5,,,,,,,,,0.3,,,-0.1 TomatoPlantation,57,2,75,0.0,365,50,10,4,,3.2,40,44,false,5,,,,,,,,,,,, BananaPlantation,58,2,75,0.0,365,50,10,3,,3.5,41,44,false,5,,,,,,,,,,,, Glassworks,59,2,75,0.0,365,50,10,,,4.8,42,23,false,5,,,,2.2,,,,,0.15,,, HopPlantation,60,2,75,0.0,365,50,10,3,,3.6,43,29,false,5,,,,,,,,,,,, Brewery,61,2,75,0.0,365,50,10,,,4.1,44,29,false,5,100,,,,,,-0.05,,,,, Creamery,62,2,75,0.0,365,50,10,,,3.4,45,36,false,5,,,,,,,,,0.1,,, LimeFarm,63,2,75,0.0,365,50,10,3,,3.2,46,45,false,5,,,,,,,,,,,, OliveFarm,92,2,75,0.0,365,50,10,3,,3.4,47,4,false,5,,0.05,,,,,,,,,, Dates,93,2,75,0.0,365,50,10,4,,3.4,48,45,false,5,,,-0.05,,,,,,,,," ---This is more efficient.--- 2) In the game settings, under the "Optimize Flags" option, there are over 3500 flags in XH, while under the "Flags" option there are approximately 2000 flags, most of which are from Era 2. At the very least, with resizing, all H X S flags should have the same number and be the same as the existing flags, and the flags shouldn't be generated by AI. I have an example zip file. This is important because when you lower the graphics, even if you're looking for 27x18 files, most end up being 154x100, so you won't see much improvement in performance. 3) Now let's move on to graphics. PNG is a universal standard; it can be opened and edited on any device. Classic 2D drawing files are, of course, important for the modding community. However, PNG is a RAM-intensive format. It's best to avoid this format in games. LIBGDX supports KTX v1 by default, and the open-source plugin GDX-Basis-Universal supports KTX2 (KTX1 in my example). This can significantly increase both loading and gameplay speed. To avoid deterring modders, adding a converter tool to the game means there will be no need to strain the CPU for graphics, and modding will not be compromised. I believe the game will run more smoothly with these suggestions.   Example: https://www.mediafire.com/file/b2gg1l1vzcnk522/examples.zip/file

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