Jump to content
Age of History Games

Recommended Posts

17 hours ago, Roff said:
17 hours ago, Roff said:



I have a suggestion if Lucas updates the game... I would suggest that, add categories for armies.. like navy, armed forces and air force. But certain army will only be available when a civilization reaches a certain technology point, or better if the game/turns reaches a certain era. The earlier eras will have classical warriors, then when the age of exploration come, navy will be opened, then age of industrialization opens the air force, the classical warriors will be converted to armed forces.


Also add a new army system, efficiency points and conscripting system. The conscription will be the same but you can decide if you want to train your already existing army. The longer the training the higher the efficiency of the army will be. Higher efficiency army will have higher chance to win over lower efficiency army, if a higher efficiency army attacks a defensive army with low efficiency, the attacking army even if they are outnumbered or against a defending army will have a higher chance to win a battle. Higher efficiency army will also have greater chance of winning when defending an attack. At piece times, when you train a certain army, the efficiency gain will be lower per turn and if the country is at war the efficiency gain will be higher per turn. You can train an already trained army only if they are on your territory. The maximum efficiency point will be 10.00. Or could be higher, Lucas can decide

Current recruited armies will improve their efficiency in three different ways,

1. Training - training your army depending on how many turns you want increases their efficiency.

2. Winning battles - when a set of troops won a battle, their efficiency increase.

3. Increasing technology - when your country increases it's technology points, the efficiency of your whole army increase.

When two armies are combined with different efficiency, their efficiency will be balanced out. For example, if your other army have 5.00 efficiency and the other troop only have 3.00, the efficiency of the combined army will be 4.00 and if you divide that combined army into smaller troops, their current efficiency will be retained. 

Army can still be recruited in any provinces but after the conscription you must choose specifically how many troops you want to be a navy, armed force or air force. Or if you only want them to be any specific kind of army. Depends on you.

Armed forces can only move on land, they can be recruited if the country reached industrial era and having 0.9 tech(depends on lucas). Armed forces act as close as a classic army troop of the current aoc2 but they can only move on land. They can however move on the sea if they are moved along side with the navy or airforce. Every 10 navy or air force can move 100 armed forces(depends on lucas). They can only attack on land. They can attack Naval fleet if they are on a coastal province near an enemy naval fleet or if they are carried by your navy. They can cause casualties on an enemy airforce if they have higher efficiency.

Navy will cost lower money when deployed on the sea near your port the far they are from your port, the more they cost. And they can only move at the sea, they can only land on a province that have a port. You can only recruit a navy if you have a port, and navy outpost. You can only built a navy outpost if you have a port on that province. A navy can only attack on the sea, they can attack other naval troops. They can cause casualties against an air force if they have a higher efficiency, they can attack armed forces only if an armed forces is on a coastal province.

Air force can be recruited when a civilization reached industrial era and atleast having 0.9 tech(depends on lucas). They can only be placed at provinces with airstrips and air force quarters. When the air force is moving, it can pass more than one province depending on their efficiency. When they are aginst a naval troop or armed forces, they can attack them while still moving and without getting casualties if they have higher efficiency than them. Only if the naval or armed forces army have higher efficiency can cause casualties on a moving or attacking air force troop. 

Also, please buff the production and income gain of the workshops, the growth rate of farms and the cost reduction of supply camps and armoury.

You can add any ideas on this also thank you.



and remove the tour system. Add Time System.

Share this post

Link to post
Share on other sites