Jump to content
Age of History 3
Luxx

Things That Should Have in the Game

Recommended Posts

Some ideas  for the game

 

New Buildings

Hospitals

They could prevent diseases,or reduce deaths.It could costs 7000 per building?

Airports

Fast Travel troop's through provinces(only your pronvinces).10.000 per building?

Bank

You can Store money for the future,or make bigger loans.5.000 per building ?

Land Mines

Kill 15-30% of the enemy army in the built province.3.000 per mine(have a chance of 30% to kill your troops too in the province)

 

New Troops

Paratroopers(Planes)

he could pass through 3 provinces,and deploy 50 troops per plane.dont know the price per troop

Bombs....

Destroy 65-85% of the enemy army in the desired province.has a radius of 10 provinces...10.000 per bomb?

Spy

Show all the troops in the province he is(even with castles){and if it is on the capital it shows all the troops from the country?overpower}8.000 per spy?

 

New Mechanics

Economic alliances

Well..Divides the gains by country?

Change the flag of the country

You can export images from your computer,dont know the necessary resolution

 

I dont know if some one already have thinked about all that things..

By Luxx (Where's the Workshop?) 

Share this post


Link to post
Share on other sites

3 hours ago, Luxx said:

Some ideas  for the game

 

New Buildings

Hospitals

They could prevent diseases,or reduce deaths.It could costs 7000 per building?

Airports

Fast Travel troop's through provinces(only your pronvinces).10.000 per building?

Bank

You can Store money for the future,or make bigger loans.5.000 per building ?

Land Mines

Kill 15-30% of the enemy army in the built province.3.000 per mine(have a chance of 30% to kill your troops too in the province)

 

New Troops

Paratroopers(Planes)

he could pass through 3 provinces,and deploy 50 troops per plane.dont know the price per troop

Bombs....

Destroy 65-85% of the enemy army in the desired province.has a radius of 10 provinces...10.000 per bomb?

Spy

Show all the troops in the province he is(even with castles){and if it is on the capital it shows all the troops from the country?overpower}8.000 per spy?

 

New Mechanics

Economic alliances

Well..Divides the gains by country?

Change the flag of the country

You can export images from your computer,dont know the necessary resolution

 

I dont know if some one already have thinked about all that things..

By Luxx (Where's the Workshop?) 

Very nice ideas! 

The most I like is the airport one

Share this post


Link to post
Share on other sites

On 12/30/2018 at 9:41 PM, Luxx said:

Airports

Fast Travel troop's through provinces(only your pronvinces).10.000 per building?

good idea but airports should be researched or something like that

Share this post


Link to post
Share on other sites

The ideas wernt really thought out well, 80% of an army dying from 1 single bomb ?that would make the game so bland wars would just be a bunch of bombs going off and you might as well not even recruit soldiers 

same thing with landmines imagine 30% of your soldiers moving into a wide province and somehow 30% just dies.

No hate i just simply dont want to see these things be added

 

Share this post


Link to post
Share on other sites

*sigh*... Alright... Here we go again...

You cannot change anything except the leaders for a timeperiod. You cannot add about half of these things since they mostly only apply to the Moddern era. What if these things could appear during acient egypt? Wouldn't that be kind of... Weird?

Share this post


Link to post
Share on other sites

2 hours ago, Sonicsweden1 said:

*sigh*... Alright... Here we go again...

You cannot change anything except the leaders for a timeperiod. You cannot add about half of these things since they mostly only apply to the Moddern era. What if these things could appear during acient egypt? Wouldn't that be kind of... Weird?

That would need extremely heavy coding. Also, think about it; in 1 turn every country somehow gets mines and bows, including tribal states. 

 

Maybe a research system can solve it, reduce old year's dev rate and let's say when dev is 0.70 it gives you bombs and mines in 0.75

 

We can say that for building too. Like, you will be able to build hospitals at 0.60, it would give more reasons to player to invest in research and library.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games