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Age of History 3

Luxx

Things That Should Have in the Game

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Some ideas  for the game

 

New Buildings

Hospitals

They could prevent diseases,or reduce deaths.It could costs 7000 per building?

Airports

Fast Travel troop's through provinces(only your pronvinces).10.000 per building?

Bank

You can Store money for the future,or make bigger loans.5.000 per building ?

Land Mines

Kill 15-30% of the enemy army in the built province.3.000 per mine(have a chance of 30% to kill your troops too in the province)

 

New Troops

Paratroopers(Planes)

he could pass through 3 provinces,and deploy 50 troops per plane.dont know the price per troop

Bombs....

Destroy 65-85% of the enemy army in the desired province.has a radius of 10 provinces...10.000 per bomb?

Spy

Show all the troops in the province he is(even with castles){and if it is on the capital it shows all the troops from the country?overpower}8.000 per spy?

 

New Mechanics

Economic alliances

Well..Divides the gains by country?

Change the flag of the country

You can export images from your computer,dont know the necessary resolution

 

I dont know if some one already have thinked about all that things..

By Luxx (Where's the Workshop?) 

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3 hours ago, Luxx said:

Some ideas  for the game

 

New Buildings

Hospitals

They could prevent diseases,or reduce deaths.It could costs 7000 per building?

Airports

Fast Travel troop's through provinces(only your pronvinces).10.000 per building?

Bank

You can Store money for the future,or make bigger loans.5.000 per building ?

Land Mines

Kill 15-30% of the enemy army in the built province.3.000 per mine(have a chance of 30% to kill your troops too in the province)

 

New Troops

Paratroopers(Planes)

he could pass through 3 provinces,and deploy 50 troops per plane.dont know the price per troop

Bombs....

Destroy 65-85% of the enemy army in the desired province.has a radius of 10 provinces...10.000 per bomb?

Spy

Show all the troops in the province he is(even with castles){and if it is on the capital it shows all the troops from the country?overpower}8.000 per spy?

 

New Mechanics

Economic alliances

Well..Divides the gains by country?

Change the flag of the country

You can export images from your computer,dont know the necessary resolution

 

I dont know if some one already have thinked about all that things..

By Luxx (Where's the Workshop?) 

Very nice ideas! 

The most I like is the airport one

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On 12/30/2018 at 9:41 PM, Luxx said:

Airports

Fast Travel troop's through provinces(only your pronvinces).10.000 per building?

good idea but airports should be researched or something like that

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The ideas wernt really thought out well, 80% of an army dying from 1 single bomb ?that would make the game so bland wars would just be a bunch of bombs going off and you might as well not even recruit soldiers 

same thing with landmines imagine 30% of your soldiers moving into a wide province and somehow 30% just dies.

No hate i just simply dont want to see these things be added

 

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*sigh*... Alright... Here we go again...

You cannot change anything except the leaders for a timeperiod. You cannot add about half of these things since they mostly only apply to the Moddern era. What if these things could appear during acient egypt? Wouldn't that be kind of... Weird?

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2 hours ago, Sonicsweden1 said:

*sigh*... Alright... Here we go again...

You cannot change anything except the leaders for a timeperiod. You cannot add about half of these things since they mostly only apply to the Moddern era. What if these things could appear during acient egypt? Wouldn't that be kind of... Weird?

That would need extremely heavy coding. Also, think about it; in 1 turn every country somehow gets mines and bows, including tribal states. 

 

Maybe a research system can solve it, reduce old year's dev rate and let's say when dev is 0.70 it gives you bombs and mines in 0.75

 

We can say that for building too. Like, you will be able to build hospitals at 0.60, it would give more reasons to player to invest in research and library.

 

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