By AOC2: UO Development Team
Age of Civilizations 2: Ultimate Overhaul
Development Re-Continues! Discord works!
Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc...
This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things.
Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this.
This mod will include the following list of things:
Translated Loading Screens
The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!)
Overhauling the World War II Scenario in the following ways:
Adding historical events with descisions.
Setting an other start time for the Scenario for better readiness.
Giving More corresponding bonuses to leaders given by their personality.
Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events.
Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you.
A Cold War Scenario is also being made, but i'm not promising anything for this one.
Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good.
From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Deposit Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV. Also, new flag overlays, and divisions, for the ones, that like to Roleplay out there! 😉
Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages.
Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Budapest and The map of Graz.
Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible.
-There will be lots of new stuff in the game, as we just decompiled it. These new system include:
-More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...)
-Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism
-Ideological support system (See: hearts of iron 4) as you do your actions
-Changing the values of terrains, planning before war nescessary
-Adding seasons, each one having it's own effects on attacks, income and happiness
-Adding a "secret service" action, where up to 400 people can work on a specific assignment, such as:
Unit types, such as tanks, motorized infantry, and planes will be added.
Nuclear Bombs, that could make a province uninhabitable.
*1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you'd like to translate to your own, come to our discord!
If you want to help me create the mod, Just connect the discord server here: https://discord.gg/yDWmvf5
Guys we need a lot of thinks for these to work but we could do it.
Starting with tech
The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees
The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.
Next units should be implemented
Cavalery after will become tanks
Ships( you should build it in port level 3)
Each with different modifiers
Resourses like iron wood food fish iron and more
Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys
Religions and cultures
Actual version of Age of Elder Scrolls - 1.2
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn.
In these mod is:
-Map of the Nirn (2311 prov., 1259 towns) (cuted from mod since 1.2 version);
-Elaborated map of the Tamriel (1797 prov., 57 scenarios, 131 form.civs);
-Map of the Shivering Isles (171 prov., 8 scenarios, 4 form.civs);
-Map of the Vvardenfell (612 prov., 7 scenarios, 8 form.civs);
-Simplified map of the Tamriel (612 prov., 9 scenarios, 87 form.civs);
-Music from the TES games (61 tracks + plugin with more music);
-915 new civilizations;
-Some new ideologies;
Mod is available for PC and Androids
You can find link to download here - https://vk.com/firstovinc- or in the page 5 of this topic
Mine new project - Bloody Europe II
I've nearly finished making the 1960s mod! I've taken sometime to polish a few things and make the mod that bit more accurate.
To celebrate, I'm going to show you more mod screenshots!
I created a very historically accurate 1960s scenerio in AoC2. I put quite a bit of effort in it to make it as close to reality as possible.
Here are some screenshots of the scenerio.
I might make this into a mod, although it might take a while to convert all the scenario files into a mod folder. Also, there are a few errors in the map, but these are due to a combination of me forgetting to edit things and game limitations.
Here are the unique things I've added in this scenario:
More world leaders: Every civ that appears in this scenario has their own leader.
New Ideologies: Three new ideologies, Constitutional Monarchy, Socialism, and Dictatorship
New civs: Three new civs including Burma, Upper Volta, and another version of Iran
Some new flags: New flags for different ideologies
Formable nations: Added a few more formable nations.