Jump to content
Age of History Games

Recommended Posts

Problem with multiplayer is, these games will last AGES.... A Turn may take ~1s for one person who has nothing to do and is just growing one province, vs a person whose declaring war on multiple fronts taking a few minutes. The person that only spent 1s now has to wait minutes for the other person to finish... and then theres hundreds of others civs.

 

Share this post


Link to post
Share on other sites
1 hour ago, krauser3ful said:

for that to be possible, the multiplayer mode would have to eliminate the system of shifts to move to one in real time, similar to that of crusader kings, EU, etc.

Yep, I agree. And with RTS mode, Large nations will have a massive disadvantage, unable to assimilate land easily while upgrading their provinces compared to smaller nations which has few things to do. By the time large nations move their troops to a front line, the enemy would have pushed already.

Share this post


Link to post
Share on other sites

All players are making their turns at the same time, and the turn passes every 15s, 30s, 1m or 2m depending on what host selects. this is my suggestion.

Edited by al802

Share this post


Link to post
Share on other sites

It can be done if lukasz made a lobby system like in hearts of iron IV so that the host can select some settings before starting. The turns will pass automatically After some time and that time depends on the setting that the host chose. And alternative setting will be that the multiplayer settings can be done with a changed version of Warzone (web-based game) Turn system.

Share this post


Link to post
Share on other sites

Para um modo online funcionar os turnos encontrados um tempo fixo como 1 ou 2 minutos e assim as grandes nações problemas em fazer muitos movimentos, os pontos de diplomacia mudar para somente 5 que não se iriam acumular e que deixariam de servir para melhorar relações e províncias assimilares, apenas para o resto das atividades, como relações seriam removidas já que cada nação é um jogador e ele pode decidir trair uma nação se bem intencionada, já a assimilação de províncias seria por pontos de movimento que aumentariam por turno ou mesmo sendo inseridos novos pontos de diplomacia. 

Share this post


Link to post
Share on other sites

 

For an online mode to work the shifts found a fixed time such as 1 or 2 minutes and thus major nations having problems making many movements, the diplomacy points change to only 5 that would not accumulate and that would no longer serve to improve assimilated relations and provinces , only for the rest of the activities, as relationships would be removed since each nation is a player and it may decide to betray a nation if well intentioned, since the assimilation of the provinces would be by movement points that would increase per shift or even new points being inserted diplomacy.

Share this post


Link to post
Share on other sites

I've got a solution to all these problems. It can be a real time strategy online multiplayer mode where turns are of 1hour to 1 day jus like call of war.(Just keep the borders historical)To reuce advantage for large nations, the complexity will be more for them thus balancing it out.

Share this post


Link to post
Share on other sites

I suggest multiplayer mode in the form where it is in PvE mode where there is a 2-5 man squad who have different countries and are in alliance or maybe can form an alliance and play against the A.I. countries. This would be better than players fighting each other but then the "turns" have to be radically changed too because we cannot wait for sm1 in party taking minutes to make a turn. maybe put a cap on time a turn can take?

Share this post


Link to post
Share on other sites
Posted (edited)
On 1/4/2019 at 5:03 AM, Cai said:

Problem with multiplayer is, these games will last AGES.... A Turn may take ~1s for one person who has nothing to do and is just growing one province, vs a person whose declaring war on multiple fronts taking a few minutes. The person that only spent 1s now has to wait minutes for the other person to finish... and then theres hundreds of others civs.

 

Well , we can do something.  For example countries can be divided to five races , from 1 star grade to five star grade , the more star a country has , the that country will be given time for example :

5 stars' have 3 minutes time

4 stars' have  2 and half

3 stars' have 2 minutes

2 stars' have 1 minute

1 stars have 30 seconds or if they didn't need more time they can press a button so that the turn goes for next player😊

or give 5 minutes for all of civilizations and players at once and after that the next turn load

Edited by SHAH OF PERSIANS
Adding some things

Share this post


Link to post
Share on other sites
Posted (edited)

All players are making their turns at the same time, and the turn passes every 15s, 30s, 1m or 2m depending on what host selects.  Water damage restoration Michigan this is my suggestion.

I suggest multiplayer mode in the form where it is in PvE mode where there is a 2-5 man squad who have different countries and are in alliance or maybe can form an alliance and play against the A.I. countries.

Edited by smueqas

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Orhan Eren GR
      MOD STILL IN DEVELOPMENT
      Hi !
      Iam great war with 200 events scenario producer beag_5
      Me and my team took a break from modding due to a few negative situations that happened to us.
      But now we started modding for aoh2 again.
      Our first mod is Millenium-Dawn Modern Day for  Conquerors.
      Features of Millenium-Dawn Modern Day Mod :
      -So many Events With Pictures
      for now :
      2000 : 11 events
      2001 : 46 events
      2002 : 37 events
      contains 
      Research on other years continues. 
      -New Leaders With Pictures


       
      Release date : 15 or 17 october

      -Producers : Beag_5, Price, Maddog
      If you want to follow the developments closely and in advance and and if you want to try beta versions of the script our discord server: https://discord.gg/4PMk6HVn



      Original Mod :

       

    • By BalkanKnight
      Greetengs, brothers and sisters of AoH2's community! I am making a small mod, which is not going to add new provinces or anyhow change the code, because I am trying to preserve the vanilla feeling.
      So what going to be added, for now?:
      - A few new Idealogies.
         - Nationalism. 
         -Empire
         -Conservatism
      .  -Liberalism
         - Socialism
         -Capitalism
      - New language supports.
         - (Just Bulgarian for now)
      - (Probably) New Formables
       
    • By Victory Modding
      Victory Series (2 Mods)
      This Will Be A Series This Mod Will Be Released This Year I Need A Publisher To Have My Voice Out (Join The Server If You Want To Be Aware Of The Developments Link:                           https://discord.gg/8f2aBzfkMV) This Mod To Attract A Wide Audience. It Is Not A "Victoria" Mode It                        Contains;
                       =Victory II=
      -AoC2 Map
      -Modern World with an Advanced Focus Tree😱
      -Likewise a World War II Independent from "Hearts of Iron IV"😎
      -World War I with Events
      -Some Hearts of Iron IV Mods (In My Head 😉)
      -New UI 😆
      -New Package Name😮
      And What More...😄
                     =Victory I= 
      -New UI
      -AoC 1 Map
      -New Package Name
      -New Scenarios
      And What More...
       
      By the way, I'm the Only One In the
      Modding Team. I Would Appreciate If Friends Who Know Modding Can Help me ☺
      Logos:


    • By Vedemy
      Warning : Working only on Sieg Edition!
      I made map of the Great War in Aoc 2!
      You can install it in the link below.
      Update List :
      V1.0 - Release of map.
      V1.1 - Updated map, releationships and balance.
      V1.2 - Updated borders in Europe
       

       
      1625781221770gwdzyxqk.rar
    • By mimida21
      hello everyone, i'm new to this platform,  plus this map i was working on, took me about 6 days in total when it's come to map making, what inspire me is that some famous guy on the forum with xi as profile pic called age of history 2 as "risk ripoff", but without further a do, welcome to:
      RISK: age of history 2 edition

      +almost like aoh1, but way smaller.
      -some country placement may be wrong but it's not like risk was accurate to begin with.

       
      - eleven scenario as of right now (there'll be more to come, don't worry)
      0.2 update : + fixed the regional placement of the map.
      + added a new scenario: 1440.
      + a ton of formable nations, around 27.
      + created alot of city in different provinces.
      -  due to the lack of sea province in the map, there's only one province wastelanded in 1440.
      -  i accidently made H.R.E the number one in 1440.
      0.3 update: + fixed terrain placement slightly, and fix some continent placement *northern north America and Alaska ain't Asia*
      + 3 more scenarios added.
      + made a new civilization exclusive to one scenario (the requested one).
      - still no sea provinces as of now.
      note: the map was made with map editor 2 and edited with vanilla game.
      0.4 update: + brand new but probably stolen and modified a bit map: africa.
      + a new scenario for original risk map.
      - still no sea province for original risk map...
      0.4.1 update: + some minor fixes around connection between provinces.
      +  three new scenarios for risk Africa.
      + around 11 formable nations added.
      - still no update for original risk map (i'll get around for this sometime).
      0.5 update: + SEA!, finally added ocean provinces.
      + 5 more scenarios added (most of them may be small and short).
      - couldn't figure out how to turn it into android yet...
      -no progress on risk Africa yet.
      download down below if you're interested:
      (for some dumb reason, the mod is undownloadable unless you're a member of this website forum, i'll look around this once the rar file getting heavy or something like that )
       
       
      Risk age of history 2 edition (version 0.5).rar
  • Popular Now

  • Our picks

  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...