1. Marine Coprs : A type of infantry that can only be trained with have a port states, these infantry can be indicated by a blue number, and if used on land, they lose 2 times more than land Infantry
2. Amphibious Ships : It could carry a total of 50 Marines per 1 ship, these could only be produced in a state with Port +80 developed ports
3. Tanks : 1 Tank could damage 5 Infantry and spend less movement points but a lot of gold, for example, 1000 tanks could triumph over 5000 Infantry and 1000 tanks could spend 20000 gold spenting
4. An event system that comes to everyone : For example, when setting up events, we had to choose a country, but why is it open to everyone and not interested in them ?
5. Changeable Leaders : For example, Putin : Look Now 528. celebrating my birthday
6. Democratic countries cannot declare war ! : Just like Hoi4
7. 2. Religions that will look like an ideology : We could change the religion of the country and its flag accordingly
8. Logistics : For example, like a gun
By YoRGuNn dEMokRaTt
TR :: Mesela oyunda I harfi gözükmüyor, SAUD ARAB A gibi veya ROMAN A , YUGOSLAV A gibi UNITED K NGDOOM ben bu sorunu çözeceğim
ENG :: For example, the letter I does not appear in the game, like SAUD ARAB A or UNITED K NGDOOM like ROMAN A, YUGOSLAV A, I will solve this problem
Completed :: %70 - 80
Not: Sadece İngilizce dili içindir, lütfen eksiklerim varsa bunu iletmeyi unutmayın, dikkate alacağım, Ayrıca Almanya'nın ismini Germany yaptım yine, orjinali bozmak istemedim
Orjinal Almanya isimli Bundle.properties
Total War: Attila [Conqueror's II v1.5+] [Progress] [Cooming Soon..] [3000+Prov]
Real Total War: Attila map High quality map Marine and Land graphics quality Attila and more leaders City and State system Historical scenarios reflecting the Realistic Economic and Population Note: Conqueror's II v1.5 and up required.
Map - %71
Map settings - %0
Province Lines - %0
Provinces - %0 [Planned: 3000+]
Scenarios - %0 [Planned: X]
Leaders - %0
Map: [22:00 03.06.2021]
After Independence War,Turkey was extremely poor,and people weren't happy.This scenario will make you shape the Turkey's Fate,as for now it has 130+ events till 1933,you will make Turkey go to top levels.
8 Pathways are included.
Sidenote:Conquerors 2 v1.5.1 Required.Turkish scenario.
Ataturk way : Research Points to taxes; Game Agression to %0-10, Game Speed:%90-110
Otto way: Research for army;Game Agression %40-60,Game Speed:%90-110
Comintern Way:Game Agression %40-60,Game Speed:%90-110
Also thanks to Imperial Sealand for fixed version!
(Drop the files inside civilizations_editor to you civilizations_editor file.And scenario to EU4after1869/scenarios.)
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls