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Aryan

The New Order - 1.1.0.3

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On 4/1/2021 at 7:08 AM, Aryan said:

I can't change the time it takes for assimilation for one region. I will make some other changes to the unification wars like giving some money after conquering certain enemies or giving soldiers upon war declaration in a way that balances things more, though these changes will first be fully implemented in central siberia.

Samara is meant to go to war with south urals when Omsk gets the event to go after them. Is that what you were referring to?

I meant Samara grabbing land from Omsk just like that without even War happening. I think it could be a bug, like how i saw WRRF taking Vologda also without War. When i played Amur a few days ago, i did not attack Magadan yet the event showing Magadan defeat happened anyways and i got all Magadan lands

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9 hours ago, Nationalism Is Strength said:

i will try and make post tabby warlords.

Good. maybe can make a Discord server for the development of Aryan's TNO

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5 hours ago, Vyatkomsk said:

I meant Samara grabbing land from Omsk just like that without even War happening. I think it could be a bug, like how i saw WRRF taking Vologda also without War. When i played Amur a few days ago, i did not attack Magadan yet the event showing Magadan defeat happened anyways and i got all Magadan lands

The Vologda thing is intended. The other two aren’t.

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16 hours ago, Deniz Sahin Akkaya said:

Screenshot_20210401-200458.jpg

The way it is intended can be seen in this old post

 

Edited by Aryan

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5 hours ago, player said:

That's why the first 10 moves rewind slowly. You just need to make them empty or give to some country 

 

Screenshot_20210403-090642_The New Order.jpg

Screenshot_20210403-090731_The New Order.jpg

I tried it and it ended up significantly improving turn speed. Its strange that two provinces caused such performance issues. Thank you for this discovery.

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when you play not for Germany, the Pact of Unity does not disintegrate, but simply changes its name to the African Pact, and it includes all the participants in the Pact of Unity, with the exception of Ostaland and Muscovy, and sometimes Ukraine, when it declares independence, and of course well, Germany itself is also not included there. How to make sure that when playing not for Germany, the unity pact disintegrates completely?

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44 minutes ago, Aryan said:

I tried it and it ended up significantly improving turn speed. Its strange that two provinces caused such performance issues. Thank you for this discovery.

When there is a non-colonized province on the map, all countries get 10 units to colonize there first. If you look closely, you can see 10 units from each country in each sea province. That's why it causes performance issues. Even if a single province is empty, it can slow down game performance until someone colonizes it.

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30 minutes ago, Bomhara said:

when you play not for Germany, the Pact of Unity does not disintegrate, but simply changes its name to the African Pact, and it includes all the participants in the Pact of Unity, with the exception of Ostaland and Muscovy, and sometimes Ukraine, when it declares independence, and of course well, Germany itself is also not included there. How to make sure that when playing not for Germany, the unity pact disintegrates completely?

Shift the date of either the fuhrer is dead or the power struggle begins event by 10 days. Apparently the ai can't handle more than a certain number of events per turn.

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I think more Reichkommisariats should be available especially for those who want to re-enact Goring's Wild Ride

https://m.imgur.com/a/qH98QsL

https://m.imgur.com/a/jEpNIYx

Both of these pages show how much Reichkommisariats can be made out of the world conquest. a new RKs can be made out of conquering all regions they are part of, such as making RK Balkan if conquering all Balkans for example

Look at both pages and all images to see all RKs all over Earth

the flags and leaders for RKs should be replicated as well to add nuance to all of them

the only RK that should not be added is RK Slowakei since Slovakia is a country too small to become an RK (it would be part of Germany proper like how Bohemia ended up as) i think personally

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4 hours ago, Vyatkomsk said:

I think more Reichkommisariats should be available especially for those who want to re-enact Goring's Wild Ride

https://m.imgur.com/a/qH98QsL

https://m.imgur.com/a/jEpNIYx

Both of these pages show how much Reichkommisariats can be made out of the world conquest. a new RKs can be made out of conquering all regions they are part of, such as making RK Balkan if conquering all Balkans for example

Look at both pages and all images to see all RKs all over Earth

the flags and leaders for RKs should be replicated as well to add nuance to all of them

the only RK that should not be added is RK Slowakei since Slovakia is a country too small to become an RK (it would be part of Germany proper like how Bohemia ended up as) i think personally

I think there are already some Made Reichskommisariats if you go to: Release a Vassal > Select Countries > [Insert Reichskommissariat name]

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On 4/3/2021 at 1:31 PM, Aryan said:

Shift the date of either the fuhrer is dead or the power struggle begins event by 10 days. Apparently the ai can't handle more than a certain number of events per turn.

Please add SS himmlerstaat chungus into the game i  beg

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4 hours ago, Vyatkomsk said:

I think more Reichkommisariats should be available especially for those who want to re-enact Goring's Wild Ride

https://m.imgur.com/a/qH98QsL

https://m.imgur.com/a/jEpNIYx

Both of these pages show how much Reichkommisariats can be made out of the world conquest. a new RKs can be made out of conquering all regions they are part of, such as making RK Balkan if conquering all Balkans for example

Look at both pages and all images to see all RKs all over Earth

the flags and leaders for RKs should be replicated as well to add nuance to all of them

the only RK that should not be added is RK Slowakei since Slovakia is a country too small to become an RK (it would be part of Germany proper like how Bohemia ended up as) i think personally

Many of Goering's RKs have been present since the first release some of which are shown here. You'll have to manually release them though 

I think I had added the European, African, Russian and some Middle Eastern ones.

Edited by Aryan

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Parts of the Modernist focus tree will be represented via events. Specifically the parts where you have to make choices and the parts where the tree converges to a single point.IMG_20210407_201424.thumb.JPG.4fb699a7dcb3437a99f0e5b15f847097.JPG

The part in blue will have events related to them as shown below.

 

(In cases where the description is long, it is possible in the game to scroll down to read all of it.)

Screenshot_20210407-200907.thumb.png.498555fd95d768c39e88113ef1c1419a.pngScreenshot_20210407-201017.thumb.png.a9215f283f40a22e6ef898c465c56eee.pngScreenshot_20210407-201024.thumb.png.5a9ba9a1373db9af9c95d7c1a4bf6f05.pngScreenshot_20210407-201035.thumb.png.a56573d0ab74f4a732bafa3915193c26.png

Edited by Aryan

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5 minutes ago, Aryan said:

Parts of the Modernist focus tree will be represented via events. Specifically the parts where you have to make choices and the parts where the tree converges to a single point.IMG_20210407_201424.thumb.JPG.4fb699a7dcb3437a99f0e5b15f847097.JPG

The part in blue will have events related to them as shown below.

 

(In cases where the description is long, it is possible in the game to scroll down to read all of it.)

Screenshot_20210407-200907.thumb.png.498555fd95d768c39e88113ef1c1419a.pngScreenshot_20210407-201017.thumb.png.a9215f283f40a22e6ef898c465c56eee.pngScreenshot_20210407-201024.thumb.png.5a9ba9a1373db9af9c95d7c1a4bf6f05.pngScreenshot_20210407-201035.thumb.png.a56573d0ab74f4a732bafa3915193c26.png

Looks soo amazing 🙂

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1 hour ago, Aryan said:

Parts of the Modernist focus tree will be represented via events. Specifically the parts where you have to make choices and the parts where the tree converges to a single point.IMG_20210407_201424.thumb.JPG.4fb699a7dcb3437a99f0e5b15f847097.JPG

The part in blue will have events related to them as shown below.

 

(In cases where the description is long, it is possible in the game to scroll down to read all of it.)

Screenshot_20210407-200907.thumb.png.498555fd95d768c39e88113ef1c1419a.pngScreenshot_20210407-201017.thumb.png.a9215f283f40a22e6ef898c465c56eee.pngScreenshot_20210407-201024.thumb.png.5a9ba9a1373db9af9c95d7c1a4bf6f05.pngScreenshot_20210407-201035.thumb.png.a56573d0ab74f4a732bafa3915193c26.png

Will u make this kind of focus tree to other warlords(included old warlords) as well? Cuz it's seem interesting👍

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Aryan, do you think we should make a Discord server specifically for your TNO adaptation? We can bring in anyone from TNO community as well as AOC community if they want to contribute to your mod

There is already a mod for TNO-style flags

TNO-style portraits already exist in your mod but not the style of the flags

 

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9 hours ago, Aryan said:

Parts of the Modernist focus tree will be represented via events. Specifically the parts where you have to make choices and the parts where the tree converges to a single point.IMG_20210407_201424.thumb.JPG.4fb699a7dcb3437a99f0e5b15f847097.JPG

The part in blue will have events related to them as shown below.

 

(In cases where the description is long, it is possible in the game to scroll down to read all of it.)

Screenshot_20210407-200907.thumb.png.498555fd95d768c39e88113ef1c1419a.pngScreenshot_20210407-201017.thumb.png.a9215f283f40a22e6ef898c465c56eee.pngScreenshot_20210407-201024.thumb.png.5a9ba9a1373db9af9c95d7c1a4bf6f05.pngScreenshot_20210407-201035.thumb.png.a56573d0ab74f4a732bafa3915193c26.png

I guess this way focus trees of every nations can be added

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