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2k replies🥳 Uwut engine Full update released! revolutionary aoh code! Discord server! MOBILE RELEASED

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11 hours ago, Evis7 said:

 

You could make it so that in the results instead of putting a country, an option that says "Trigger civilization" appears in "select country" and that the civilization to which the event appears is the one that affects the results.

Si pero es mas eficiente en vez de eso, un sistema como lo de seleccionar provincias pero son paises

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On 7/27/2023 at 2:31 PM, uwut said:

uwut engine is a improved game base with lot of features these are important features:
changes on v1.5.3
oto assimilation feature added like bloody europe
oto plan feature added like bloody europe
trade technology added minimalizes the damage taken from embargo
now you can open auto assimilation from assimilation menu
now events are in a order with oldest to newest
now you can manage your vassals goverment
and other little changes that i cant remember
have fun 😄


changes on v1.5.2
now when you send embargo opponent countries economy starts to shrink
changes in embargoes relation change
laws system:
strengthen control on vassal law added
decree moderaztion on army law added
decree moderaztion on army (defense) law added
war weariness law added
now you can manage laws of your vassal
some little fixes
some little changes on embargo

Bug Fixes On V1.5.1
the bug on selecting civs at triggers are fixed
start music outcome menu openable now
changes on sound to path code
better game performance
most of events bug is fixed + some vanilla fixes

the changelog of v1.5:
Technology Changes
in tech bar menu new technologies are added
attack bonus
defense bonus
reset war weariness (resets war weariness of country by 1 tech point)
the location of colonization technology changed to below of menu
the limit of colonization tech increased
the minimum tech of country in scenario editor is 0.1 now

Battle system changes
higher tech gives more attack buff
higher tech gives more defense buff
armies in pocket gets more defense debuff and dies from hungry faster
making a naval invasion is harder

Advanced Events
now you can make events with sounds
world event button added makes your event into a world event easier
play as civ outcome added (buggy for now)
rename city outcome added now you can change city names or add new city with events
start music outcome added  plays a music as a outcome
repeatble bug fixed now works with conditiones
other event bugs fixed

Nukes
nuke system added from nuclear age
nuclear bombs
nuclear reactor building and bunker building
other modification to nuke that made by uwut engine:
nuclear reactor cant be buildable before 1920
faster capitulation if you are nuked
ai starts to send peace treaty if they nuked and they didnt have any nukes
ai  haves more higher accept peace treaty chance when you nuke  them

Capitulation changes
changes on percent  need to capitulate
annoying capitulations and high  ai agresivness fixed
some codes that can be  trigger early capitulation deleted its clear and look like hoi4 now
capitulated country gets a notification

Game created events
now game can create some events by code
now game creates capitulation global event (with custom picture) when a country capitulated
also same thing in nukes event
more game created events will be added

Spies (alpha 1)
send spy button added to diplomacy
now you can send spies according to your spy power
current added missions:
learn army size
change goverment
support rebellions
dont forget that spies in alpha 1

Embargos
send embargo button added to diplomacy 
only top 10 great power countries can use embargo its powerful 
by sending embargo all diplomatic actions become blocked and opposent countries income will be get big damage
and if you send embargo to a country your relation with them become very bad
embargo sended by turns like 100 turn embargo 200 turn or more
and you need -10 relations to send embargo

Economic politics
Economic Politics button added to decisions
theres 4 economy types
Total mobilization: gives damage to economy growth and income production but paying very low to army 
Civil economy: buffs economy growth and income production but you will be pay so much to army 
partial mobilization: no buff or debuffs 
technocratic economy: buffs research and income production but you will be pay so muchto army
also you cant change your economic politic at negative money

Force plan
force plan button added to decisions
theres 3 war plans:
force attack: gives attack buff debuffs defense
force defense: gives defense buff debuffs attack
balanced: no buffs or debuffs
you need 2.2 movement points to change your force plan

Vassal changes
vassal ai not declares war
if vassal and their lord fights in a war the provinces that vassal conquered will be gived to their lord (if their lord isnt joined to war they will be get the provinces)
technology of vassal button added now you can set the technology points of your vassal
economy politics of vassal button added now you can select economy politics of your vassal
force plan of vassal buton added now you can select force plan of your vassal
set color button added to control a vassal sets vassal color otomaticly to your color

Other changes
timeline button added to  game options now you can see your timeline without defeat
scenario settings button added to diplomacy now you can go to scenario settings in game
in scenario settings the limit of starting capital army increased
in scenario settings the limit of starting economy increased
and  so much other changes that i cant remember

Bug fixes
game crash when opening playlist at settings fixed
broken diplomacy colors at non agression pact and other pacts are fixed
annoying leaders bug fixed
code is remastereded from zero this fixed many bugs
lower change for 0 relation bug
and so much other bug fixes that i cant remember

NOTE: WATCH HOW TO DOWNLOAD TUTORIAL VIDEO FOR RUN IT SUCCESSFULLY

INSTALLATION VIDEO: deleted by youtube idk why

download java jdk 20.0.2 link: https://download.oracle.com/java/20/archive/jdk-20.0.2_windows-x64_bin.exe  and add every thing on rar file to your game and open uwut engine.exe
credits:
advanced audio by mega4oss
nuclear age by mega4oss
better vassals plugin by yellowsquared
advanced events from world crisis
some portations from bloody europe 2
contact from discord:uwuts
DOWNLOAD LINKS
pc new update v1.5.3: https://drive.google.com/file/d/1anM4aTfFCe8KTRoYDqG8SFnSXQB3YM44/view?usp=sharing
mobile (old) v1.2.1:https://drive.google.com/file/d/1Uahp5J4hRY9Ldsj22KJca2kbixhu_jhZ/view?usp=sharing

@uwutAndroid its dead? You working for android?

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32 minutes ago, Kaiserreich said:

They say it's impossible so I'd be happy with just the event stuff

Also brother uwut refused my coders recommendation to assist him with, because apparently brother uwut said that they aren't aoh 2 coders so it's wrong people I recommended him into ehehe 

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On 9/29/2023 at 1:01 PM, uwut said:

it was very good if we can disable capitulation etc from options but i think im not able to do that now

You can create auto generated event, that can off some system, but this need to remember answer for save.

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You could make it so that in an event when the "tag" or "name" of a country is mentioned, the country's flag appears next to it, here is an example "Italy (Insert Flag) or ITA (Insert country name instead of the tag and insert flag next to it)"

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25 minutes ago, Evis7 said:

You could make it so that in an event when the "tag" or "name" of a country is mentioned, the country's flag appears next to it, here is an example "Italy (Insert Flag) or ITA (Insert country name instead of the tag and insert flag next to it)"

El problema es q con una nación personalizada seria una cosa totalmente aleatoria “ah9273917neiakne” algo asi aparece

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4 hours ago, Barkley Churchill said:

I'm the Unofficial Diplomacy and relation brother uwut ministry, and I bet you he said nothing is impossible in coding, but it's just a bit tricky to find the right way 

Well brother uwut liked your post so I'll take his word for it although fr I wouldn't mind just the events because I love events (and I love the play as nation event so I can switch civs in scenarios) Generally I'm a story driven scenarios type of person so advanced is a thing I'd die for (not before playing with them)

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Uwut engine idea:

 

Water map editor.

Basically it's like the wasteland editor but instead you add sea provinces to the map for example when you make a new scenario the whole earth is normal terrain but with the sea provinces editor you could add seas and oceans that armies can pass through like in the water and even make ports next to them (great for scenarios like tno, pax britannica, adding Atlantis and many more) you would be able to change those provinces through events too

(I know this might be impossible but imagine the possibilities)

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45 minutes ago, Kaiserreich said:

Uwut engine idea:

 

Water map editor.

Basically it's like the wasteland editor but instead you add sea provinces to the map for example when you make a new scenario the whole earth is normal terrain but with the sea provinces editor you could add seas and oceans that armies can pass through like in the water and even make ports next to them (great for scenarios like tno, pax britannica, adding Atlantis and many more) you would be able to change those provinces through events too

(I know this might be impossible but imagine the possibilities)

impossible + useless expect you are making tno with atlantropa

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8 hours ago, Chairman Baad said:

I'm curious if ChatGPT is being used for any of the code. Maybe it can help with fixing bugs and stuff.

lol i dont think it can be help to us in aoh2 codding
just maybe we can add chatgpt to cheat bar

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9 hours ago, Chairman Baad said:

I'm curious if ChatGPT is being used for any of the code. Maybe it can help with fixing bugs and stuff.

chat gpt is bad at coding tho

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