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Will there be updates that will improve AI in AOH3? Because there is some problems: 1. AI builds very rarely 2. AI doesn't invest in the economy 3. AI goes to the battel without general This game can be very good, but it need better AI.
Last reply by Generał_wrzód, -
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- 1 reply
- 1.4k views
I used a translator. You value PC and you are neglectful of mobile. AoH is many similar games on PC, but AoH is unique for mobile. You should also pay attention to mobile. Please allow mods to be applied to mobile. Mod creators like me are desperate for it. Also, countless users want to play the mode on mobile as well. If you pay attention to mobile, the mobile users increases.
Last reply by qxz, -
- 1 reply
- 910 views
Szanowny Panie Łukaszu Chciałbym do pana przemówić, gdy pan zapowiedział niespodziewanie nowy projekt, gdy podczas Age of History 3 jest dalej zabugowane i źle wykonaną grą szczególnie w aspekcie dyplomacji i wojny, lecz przejdę do tego zaraz. Jako modder Project Civilization 2 i w imieniu innych modderów aoh3 którzy borykają się z błędami w outcomach eventów czy też triggerów. Chciałbym otrzymać dokładny roadmap z funkcjami którymi pan planuje najbliższym czasie, żeby nie opierało się na pustych frazesach i nie robieniu nikomu złudnej nadziei. Lecz chciałbym zaproponować kilka zmian które by znacznie usprawniły rozgrywkę. Aspekt działań zbrojny…
Last reply by bizacjum, -
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Ultimatums can claim as much territory as our prestige allows and create a cause for war Of course we cannot annex non-vassal states Just like in AoH2, a system like claim a province would be nice. Like making a claim
Last reply by YusufAliDE, -
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like victoria 3 when you can demonstrate interest in certain land, and it affects directly in game simulation; for example, prussia has interest in all germany provinces, and as time passes, they will be more like they interest look like, and the interest land of each nation could be customizable in scenario editor
Last reply by Dr.AzulBR, -
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- 1k views
@Lukasz Jakowski where did you go? are you working on a big update?
Last reply by BaldingFox77558, -
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- 962 views
like the vassal system but obviously you have the same control to your """vassals""" how you have for your nation, gaining more gameplay realism and dynamism. and it can be used to help you to administrate a massive country, like United States. can be used to manage the taxes or doing upgrades for provinces assigned for the state. You can manage the autonomy of the state too, but take careful: more autonomy, more distinction of laws and more feeling of popular uprising/separation. And if you take a low value of autonomy, it can happen the same too, the states search for more autonomy to control their states recommendations: You only can atribute a state or administrativ…
Last reply by Dr.AzulBR, -
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So I just remembered 2 weeks ago I was making a video maybe should I just abandoned it because it not doesn't matter if I make a animation about battle system because lukasz is dead bro 🙏
Last reply by general nepolean, -
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firstly i'd like to preface that i believe the main focus of the game development right now should be bug fixing, not adding new features and creating more bugs on top of the old ones, this is by no means meant to be hateful or criticize lukasz, these are just suggestions (please dont ban me) 1 - the military system the military system is a massive upgrade from aoh2 (anything is to be honest, the bar wasn't very high lmao 💀) because it's actually no longer just about numbers, with many new units introduced, and tactics and generals, it's pretty amazing, but it needs some minor tweaking for starters, the generals need to be more influential, l…
Last reply by OwnM3Z0, -
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Z samego age of history 3 zarobiłeś już około 8 000 000 do 14 000 000 złotych nie mówiąc już o zarobkach z 2 części gry. Nie bąć skoąpcem wydaj trochę pieniędzy i czasu by wydać najlepszy produkt. Bo na razie gra jest zrobiona w 60%. Zatrudnij grafików żeby zrobili ci grafikę a nie wszystko AI generated masz. Gra jest nie zbalansowana. W szybkim czasie można stać się mocarstwem i wszystko podbić. Agresywna ekspansja to fajny pomysł ale realizacja jest do kitu. Nie ma połowy funkcji z 2. Druga część to był prosty kalkulator ale dzięki tym funkcjom był fajny. A 3 bez tych funkcji jest wkurzająca . Religie w grze nic nie robią, to w sumie drugie cory. …
Last reply by panszop, -
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Ulepsz grę bo jest średnia do tego stopnie że na YT grają w AOH2. Wiem że ci sie nie opyla więcej robić updatów bo już zarobiłeś kupę szmalcu ale jakbyś updatował to byś mógł jeszcze więcej zarobić. Lista potrzebnych updatów -Dodaj dyplomacje do gry. -Napraw rozmowy pokojowe bo są lamerskie, system armi jest z wojen napoleońskich w grę najlepiej się gra w średnioweiczu a system rozmów pokojowych jest jak z 2 wojny światowej. -Dodaj treade żeby boty mogły ci sprzedać prowincje jak masz na nie cory i wogle dodaj cory do wszystkich scenariuszy a nie do jednego leniu śmierdzący -Zmień system corowania żeby jak np grasz państewkiem niemieckim to masz od raz…
Last reply by panszop, -
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It would be a dream to see new game Age of history 3 but turn based, so basically not AoH3 but something like advanced AoH2 maybe it could be named AoH2+ or something, but it would be a dream oh and also without AI generated stuff hope, we can see it one day @Łukasz Jakowski
Last reply by flaffymg, -
- 227 replies
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In this topic we will write ideas for new land units. AoH3 will have different types of land units. First of all, the AoH 3 will have new battle system: Representation of the battlefield in the game. Land units will be grouped into 3 types. Groups determine the placement of units on the battlefield. Each unit can be unlocked by researching technology and then upgraded. Units will have a different recruitment cost, attack, defense, movement speed and upkeep. Here is the current list of units with upgrades: First line: Warrior -> Light Footmen -> Heavy Infant…
Last reply by general nepolean, -
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Hello my serfs, lords, and emperors. Yesterday while I was watching a video, I had a stroke of genius. The seiges look honestly really boring. So I thought what if during seiges we had a top-down view of the city (or Fort). But that wouldn't be all there would be different looks, like star forts. For example in the 1200's they'd look square, and boring. But during like 1700's they'd be pointy and star shaped. Now I didn't come up with this alone, if you want to learn more watch this: Here's the link It's an honestly amazing vid. How I imagine it to look: That will be all, critism is appreciated. :-Þ
Last reply by general nepolean, -
- 80 replies
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What do you think about the new technology tree in the game? What needs to be changed, moved or added? Here is a complete overview of the technology tree:
Last reply by Dr.AzulBR, -
- 4 replies
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Czy mógłby Pan dodać limit co do wielkości jednej armii? Uważam, że kierowanie nawet kilkunastoma armiami dawałoby większą frajdę na scenariuszach ww1, ww2, 2022 itd. Bardzo liczę na to, że pojawi się to w najbliższym czasie. @Łukasz Jakowski
Last reply by Gregor Hermann, -
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- 1.1k views
@Łukasz Jakowski @HaSa I had a new idea instead of explaining it by text I make a animation about it It is same as small campaign but you have fight battles and sieges of different Empires at the end your going to get a general or leader
Last reply by general nepolean, -
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Seriously please @Łukasz Jakowskiwithout it there isn't any long term enjoyment in the game.
Last reply by Anon6969, -
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I suggest bringing back annex option to puppet states, maybe it could work in some sort of an autonomy system, but we need this why? Because simply now puppet's are useless because if you can't take it later, then why it is there? I also remember how I was doing lot of puppets in AoH2 but now in AoH3 is just not fun, so please bring back annexation option to puppets, and it could be even by some sort of an autonomy process 🙏 @Łukasz Jakowski
Last reply by panszop, -
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Addon Redux is, as we all know, goated. Possibly even with the sauce. It adds a shit ton of new civs to the game, new govs, et cetera. It's definitely ideal for those who love making new scenarios. When will someone step up and bring it from 2 to 3? I would, but I am both very very dumb and somewhat somewhat busy these days. If someone can port it over, you will have y eternal gratitude. Possibly even a high five. Best regards and lots of love, A big Age of Civilizations fan.
Last reply by __goose__, -
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@Łukasz Jakowski naprawdę o nich zapomniałeś, bo programuję wydarzenia dotyczące dekolonizacji, ale nie ma takiego kodu o uwalnianiu marionetek, bo nie ma ich w FAQ
Last reply by Mihael1, -
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- 609 views
Agressive expanison should increse chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls. Half of negative coments on steam complain about this. J reposted this comment becouse game needs this update.
Last reply by panszop, -
- 5 replies
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Add ideology: - Principality - Dominion - toilet - Thatcherism - Lukastherism - Primitive - cave man - Royal authoritarian - Joe mamaeism - Stalinist - Exiled government - Duo monarchy - Mao Zedong thought What do you think should be added to aoh3? Why i posted this....
Last reply by ryaugymd, -
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- 941 views
I think adding the event editor would help the game community share its ideas between its members and also make the game more enjoyable
Last reply by VanillaBee3743, -
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- 804 views
I have been following the Aoh 3 game closely since it was first announced. Since the game was released, I had the opportunity to experience it by purchasing it on Mobile and PC platforms, but it was a complete disappointment. The game does not have any depth compared to other Strategy games like Aoh2. Some of the nice features that made Aoh2 fun are no longer available. Please include the Diplomatic actions in the Aoh2 game completely in the game. Also, each of the armies should have certain buffs and debuffs, in addition to the health, attack and defense bars, it should be known in which geography they receive buffs or debuffs and which unit has a defense or attack advan…
Last reply by muhoaga,