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Age of History 3
Simon Wilford

Hearts of AoH2

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I hope that once you get into doing scenarios, That you turn colonies into puppets, they are already hard to manage if war begins quickly with default map, having them as puppets is better as if you sometime do want to take control you can just annex them anyways.

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1 minute ago, That_mAntis said:

I hope that once you get into doing scenarios, That you turn colonies into puppets, they are already hard to manage if war begins quickly with default map, having them as puppets is better as if you sometime do want to take control you can just annex them anyways.

the game functions like puppeting after wars is hardcoded in the aoc2 jar file which I cant manage to edit out because I'm not a java programmer

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2 minutes ago, Simon Wilford said:

the game functions like puppeting after wars is hardcoded in the aoc2 jar file which I cant manage to edit out because I'm not a java programmer

Sorry i think i worded myself bit wrong, I ment i would prefer if colonies were puppet states in the scenario itself, when you start, because managing large areas is slow and hard, With bigger map even harder. Puppets can manage themselves, and war will be in less large scale as you dont need to worry about constantly checking Africa. And if you do want to gain control over puppet you can just demand them to be annexed.

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3 hours ago, yoArroyo said:

Bu mod performansa ne kadar zarar verir? Oyunun performansını ciddi şekilde etkileyecek gibi görünüyor.

Project Alpha is 13.000 provinces but my phone hasn't got proplem. This mod is too.

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Simon Wilford this map is coming along great, and its quite astonishing to me how quickly its taken shape, and this isn't just any map, if I may suggest that when making the territory borders you make them thinner and make them disappear when your 1/3 zoomed out. I enjoyed playing bloody Europe 2 and one of the things that made it very injoyable and not go stail after 1 or 2 plays is the borders for territories weren't very bold and would disappear fairly quickly, as well much like your map the territories were very well defined, even the small islands.

Edited by Conquerorofthewest

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image.thumb.png.bf1e334fb0ba0a92c8d0285c454f794f.png

UPDATE: Coasts of all Latin American countries (Including the entire country of Belize) are done! 10837 provinces done in total!

4 hours ago, Conquerorofthewest said:

Simon Wilford this map is coming along great, and its quite astonishing to me how quickly its taken shape, and this isn't just any map, if I may suggest that when making the territory borders you make them thinner and make them disappear when your 1/3 zoomed out. I enjoyed playing bloody Europe 2 and one of the things that made it very injoyable and not go stail after 1 or 2 plays is the borders for territories weren't very bold and would disappear fairly quickly, as well much like your map the territories were very well defined, even the small islands.

I can't understand what 'thinned' means, and I have changed some islands of the hoi4 map to make them accurate (Venice and Ryukyu Islands, for example are oversized in the hoi4 map)

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11 hours ago, Simon Wilford said:

image.thumb.png.bf1e334fb0ba0a92c8d0285c454f794f.png

UPDATE: Coasts of all Latin American countries (Including the entire country of Belize) are done! 10837 provinces done in total!

I can't understand what 'thinned' means, and I have changed some islands of the hoi4 map to make them accurate (Venice and Ryukyu Islands, for example are oversized in the hoi4 map)

By thinned I mean not a bold line, a narrower line, like the difference between a sharpy and a mechanical pencil.

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