Guys we need a lot of thinks for these to work but we could do it.
Starting with tech
The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees
The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.
Next units should be implemented
Cavalery after will become tanks
Ships( you should build it in port level 3)
Each with different modifiers
Resourses like iron wood food fish iron and more
Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys
Religions and cultures
By Beter Griffin
I have begun work on a probably 1000+ province map of the Roman world. Unlike the hoi4 map project, this one will not be abandoned. In fact, I might even restart the hoi4 map someday.
Map I'm using:
Growth rate, regions, etc.: 10%
Fleshed-out scenarios (events and other things that will require more than /map): 0%
This is my first map that I have made and uploaded, hope yous all enjoy.
Map featuring the world during the Cuban Missile Crisis in 1962 which brought the world moments away from complete nuclear destruction.
P.S. can you point out any map mistakes or whatever, thanks x
I've nearly finished making the 1960s mod! I've taken sometime to polish a few things and make the mod that bit more accurate.
To celebrate, I'm going to show you more mod screenshots!