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Bloody Europe II | New update

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4 hours ago, the white river dinosaur said:

I didn't say I was dead I'm just scared because of Avast that it denounced as a virus

I was scared too, because it suddenly told me theres a virus, and not to mention that other versions worked fine.

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Version 1.1.7 (09/27/2021)

PC archive:

Yandex - https://disk.yandex.ru/d/v9irSY7lTNAQgQ

Google - https://drive.google.com/file/d/1CwG6iJPPZtZF3NNnpjU4 ..

Android version :

Yandex - https://disk.yandex.ru/d/H9HqOE5bjMkFBg

Google - https://drive.google.com/file/d/1S3TwIVWZIA5uMscEBwfQ ..

PC version (archive)
Instructions for installing the mod:

Installation: move folder from the archive to the desktop. To start the game, go to the folder and run BE.jar (there are changes to the game code on the jar).

Android version:
Instructions for installing the mod:

1. Download and run the .--- file;
2. Install as normal game;
3. (Recommended) Delete the game cache if there is another mod or original game on the device;
4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

You can download old versions of the mod here - https://vk.com/topic-174673906_39242392

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Update for the Bloody Europe II mod - 1.1.8

• Changes to vassals:

- Now vassals will less often declare war on other countries

- Now it will be more difficult to keep a vassal with a large number of provinces

- Reduced the influence of relations for the mechanics of the desire for freedom among vassals

- Now countries with a large military / economic power will be easier to control vassals

• Changes in the combat system:

- Now for one call, you can call more troops.

- Now you can summon more collaborators from the occupied province

- Now you can summon more soldiers from the occupied territory of an ally

- Reduced economic losses during robbery

- Increased population losses during robbery

- Changes in technological attack

- Increased population losses during battles

• Changes in the peace conference

- Now vassalization in peace conferences costs less

- Extended the effect of reparations

• Changes to alliances:

- Reduced the influence of the modifier "Strength of civilization" for joining an alliance

• Economy:

- Global change tax system in the game / mod: Now taxes (as a separate mechanic in the country's balance sheet) bring a very large income.

- Reduced income from citizens

- Now there will be no restrictions when investing in provinces. Development will continue even after 1.0

- Changes to building effects

- Now the level of development of the provinces on the special map shows a more accurate figure

• Change in stability:

- Now happiness has a stronger effect on stability.

- Increased the maximum value of stability in the game

- Now the population does not give such a strong buff to stability

- Now diseases take away 20% of stability, previously it was 35%

- Now the nat. provinces gives 20% stability instead of 25%

- Now the army in the province gives 45% instead of 65%

- Now the army extends stability to other provinces by 25% instead of 18%

- Now the stability is affected by buildings, each building in its own way, for example, a farm gives +3 % to stability

• Formable nations:

- Added over 40 new formable nations

- Changes to some conditions for the creation of formed nations

Forms of government:

- Balance changes

- Added new flags and civilizations

• AI changes (Artificial Intelligence)

- AI will now agree to peace negotiations if no hostilities take place 10 turns

- Now AIs can more often create large alliances among themselves

- Now the AI has better

control over the army - Now the AI better manages the economy of its country

• Changes in the interface

- Now the army in the capital is displayed in black

- Added links to the mod groups in the main menu

- Updated social icons. networks and groups Aos in the main menu

- New design of the boot menu

- Changed the loading color to another one

- Added new interface elements by adding new icons without replacing old ones

• Scenarios:

- Added a test scenario for testing various mechanics

- Removed the scenario "World War 6"

- Fixed the rates of growth and economy in the scenario "Modern World - Real population "

• Bug fixes:

- Partially fixed a visual bug with incorrect display of diplomacy points in the assimilation menu

- Fixed a visual bug with an incorrect display of the sign for the" Education "technology

- Fixed a visual bug, now 10,000 coins are displayed in the nation formation menu

Miscellaneous:

- Now in the settings menu of the start of the game, you can set the relationship between countries up to +250 (maximum in the mod)

- Now the bonuses of attack and defense against technology give 0.65% instead of 0.55%

- Now the time interval per turn will be the same for all eras

- Changes in localizations

- Changes in English localization

- Now relations with neighbors deteriorate even more with aggressive expansion

- Fixed some connections between provinces

- Changes in military fatigue

- Fixed bugs in regions on the map

- Weak reinforcement of the rebels

- Increased army exhaustion in surrounded provinces

- Now the starting value AI of aggressiveness is 50%

- Now AI aggressiveness in the "Age of Civilizations" mode is 325% instead of 125%.

Mod is available for both PC and Android. You can download the update, as always, here - https://vk.com/topic-174673906_39279984

We hope you enjoy it!
 

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Bloody Europe II is a modification that takes place in Europe and its surroundings.

• Two large maps of Europe, parts of Africa and Asia (the first - for 2637 provinces, 2479 land, the second - 4434 provinces, 4321 land);
• 43 historical and alternative scenarios, 363 formed civilizations on the first map, 60 scenarios, 462 forms of civilizations on the second map;
• Map of the German Empire for 937 provinces (6 scenarios).
• New forms of government;
• New soundtrack;
• Russian keyboard and console for Androids;
• A large number of changes in the game code;

This information is relevant for version 1.1.8 (12/22/2021)
 
 
 
 
 
 
Version 1.1.8 (22.12.2021)

PC archive:

Yandex - https://disk.yandex.ru/d/e408XIXlABIKRQ

Google - https://drive.google.com/file/d/14zANgQFl0pQheFEBJT-f ..

Android -version:

Yandex - https://disk.yandex.ru/d/OpMpnHcg02-boQ

Google - https://drive.google.com/file/d/1dCv9t4qQtva5JRLCFqtd ..

PC version (archive)
Instructions for installing the mod:

Installation: move the folder from the archive to the desktop. To start the game, go to the folder and run BE.jar (there are changes to the game code on the jar).

Android version:
Instructions for installing the mod:

1. Download and run the .--- file;
2. Install as normal game;
3. (Recommended) Delete the game cache if there is another mod or original game on the device;
4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

You can download old versions of the mod here - https://vk.com/topic-174673906_39242392
 

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4 hours ago, The German Empire said:

I do like this version, but two things i dont like: the music switching on and off between versions, and the keyboard being broken. Oh well, this could mean more music for the mod and a revamped keyboard for 1.1.9 🙂

He said english version will be uploaded some time after russian one

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