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Trans-Amur

Bloody Europe II | New update

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Posted (edited)

Bloody Europe II - it's a mod with a huge map of Europe.

In these mod is:


-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

-Large count of scenarios from ancient times to alternative future

-New fonts and music

-Plenty of new civilizations, form civs and union

-You will see changes in the game code that will change the game significantly

Actual version - 1.1.3

What's added in version 1.13:

• Changed the available speed level in the settings for the start of the game

• Increased losses from battles

• Now AI will have a 25% chance to stand up and expect an enemy attack

• Reduced the cost of assimilation by diplomacy points to 4, instead of 6

• Increased reduction in war fatigue in peacetime

• Increased the effects of war fatigue

• Completely redesigned cities on the main map

• Reduced the chance of rebels appearing

• Changed the behavior of AI during the war. Now in wartime, AI will summon more soldiers

• Now treaties with countries are valid 200 turns

• Mod translated into English

• Increased income from bots by 10%

• Increased the cost of troops to 10 coins

• Changed the animation time for the ultimatum sending menu

• Fixed a crash on the map of the German Empire when choosing a scenario

• Made by nat. perfume for some countries

• Added the ability to invest all your funds in one province

• Now in the scenario settings, you can put the mortality of diseases up to -200%

• Increased the maximum setting for the growth rate of population and economy to 5000% (previously it was 999%)

• Increased the maximum starting population and economy to a value of 3kk

• Changes in the mechanics of the environment: Now you do not need to wait 3 turns for the debuff to start, the action starts from 1 turn

• Fixed a bug in which countries sharply worsened and improved relations with each other

• Fixed a bug: Now Kazakhstan does not offer vassalization of Russia

• Fixed a flaw: Turkey and Northern Cyprus do not conclude a union between themselves, the same with Greece and the Republic of Cyprus

• Fixed the so-called "bug" with the economy 99, now the minimum value of the economy is 150

• Added even more money and action points in sandbox mode

• Changes in localization

• Now AI assimilates a maximum of 40 moves

• Movement points have been renamed to action points

• Corrected some connection on the map

• Extended settings of bonuses for rulers up to 200%

• Reduced the growth of war fatigue

• Increased investment effect

• Now the rulers in the game can change

• Added 400+ new civilizations ВЂ 100+ new formed nations, many old ones are also reworked

• Flags of many old nations have been updated due to poor quality

New scenarios:

• Feudal Madness - East

• French revolution

• Endsieg

• Alternative world after WWI

• Age of Vikings

• Napoleonic Wars

• Finished scenario Feudal Madness


Here you can download the new version Version 1.1.3 

PC:

Yandex - https://disk.yandex.ru/d/ZwIwRMxUFLx5aQ

Google - https://drive.google.com/file/d/1xcXBdukvNFQZ3eRi2UXPcPe-JK94bvUr/view?usp=sharing

Android:

Yandex - https://disk.yandex.ru/d/zC4jFKcIeuUtMQ

Google - https://drive.google.com/file/d/1ZLZOmd5c-dvS1MqtjPAXhRMwmIzFM0G5/view?usp=sharing

Installation:
PC 

Installation instructions for the mod:

move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


Android

1.Download and run the file;

2. Install as normal game;

3. (Recommended) Delete the game cache if another mod or original game is present on the device;

4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

Have a good game!
IJ3CKBkPCnY.jpg.26d4a7945534caed366beb429d3825c0.jpg

Edited by Trans-Amur

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Posted (edited)

Bloody Europe II is the best mod I have come across and with each subsequent update it gets better and better. I found one error in trading. When we have neutral or better relations with a country, they give us several provinces for free. If you could (additionally) make each type of government have a different sign, for example a constitutional monarchy, technocracy would be great.

I wish you good luck
Beautiful job 🙂

Edited by MS7TAN
Good luck

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4 minutes ago, MS7TAN said:

You didn't fix the bug - In neutral and better relations, they give provinces for free

in the process, I think I can fix it, if to speak in a completely different way, then I unlocked this feature, but this cost returned again, this is still an old problem of the game (in the release version of the game, provinces were also bought at a low price)

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On 4/26/2021 at 5:54 PM, Simon Wilford said:

1.capitulation wben you capital is captured.

2.more revolt

3.fixing trade request

4.population and economy limits higher

How many of this can you help me on to make a jar abd dex file?

@Trans-Amur

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Posted (edited)
On 4/28/2021 at 11:40 PM, Simon Wilford said:

1.capitulation wben you capital is captured.

2.more revolt

3.fixing trade request

4.population and economy limits higher

How many of this can you help me on to make a jar abd dex file?

I use the MT manager application for android and I will show all actions in it.

1) I did together with another developer, I have to ask him for permission.
2) the rebels are edited in the "Game_Action" class. The methods are shown in the screenshot, in which you can increase the number of the army in uprisings. The growth of revolutionary risk changes in the file Ages.json

rserk0qU6Rg.jpg?size=512x1080&quality=96&sign=b992c3ae5585f9ef28cf96454b4272b4&type=albumr5cfCc9H0Q4.jpg?size=512x1080&quality=96&sign=90bfc38c7ce7b13d22993e9916548a84&type=albumkEDh2sTpAbs.jpg?size=512x1080&quality=96&sign=891e9658af0c0408007b237f18f2f600&type=album
3) Class "AI_ Style" method "respondToMessages". You will have to change a rather large part of the code, it will be difficult to do, and if you tell it, then in general it is very difficult to do this, you will have to change most of the code by changing the case and label of the string.

xdRs2kH6IUI.jpg?size=512x1080&quality=96&sign=b97953c9affd2da3e97f601db77f2809&type=albumhQj0yjUjTRw.jpg?size=512x1080&quality=96&sign=da8bc54f27660642f4171864d8a20ea8&type=album
4) this is the easiest on this list

Guide how to do:
1) Find "Menu_CreateScenario_Settings" (you can copy and find in the search)
2) Found, click on it
3) go to the "Init" class
4) Before you are a bunch of lines of code, we don't touch anything
5) Click on the three dots in the upper right corner and click on search
6) At the bottom we have a search input
7) Click on replace
In find we enter: 0x7d0
And in exchange: 0x4e20
Like on a picture
Click replace all
9) after these actions, we exit the code, when exiting, press save and sign the ---
10) how you signed up we can install the game
11) We go into the game> editor> for example, I chose modern world> set the values for myself (I was guided by the Russian population. But since there are not enough provinces here, I bet on the maximum, and the economy is 500,000 less.
12) Save the script
13) see the result

9kXrx4C4jR4.jpg?size=498x1080&quality=96&sign=c925cc06863d07d979942cb56cd10a21&type=albumxddtH2-hP9c.jpg?size=498x1080&quality=96&sign=8fbb807a3fba932e3d5afc04801ce58e&type=albumrCV34h5kjrc.jpg?size=498x1080&quality=96&sign=f0fe3d00221588350d39e3197b6ecac2&type=albumLB0K2hrVGpA.jpg?size=498x1080&quality=96&sign=cce4edc615f85203cadc84e485200f35&type=album

This is not as easy as it seems (I'm talking about changes in the code in general)

Edited by Trans-Amur

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2 hours ago, Trans-Amur said:

I use the MT manager application for android and I will show all actions in it.

1) I did together with another developer, I have to ask him for permission.
2) the rebels are edited in the "Game_Action" class. The methods are shown in the screenshot, in which you can increase the number of the army in uprisings. The growth of revolutionary risk changes in the file Ages.json

rserk0qU6Rg.jpg?size=512x1080&quality=96&sign=b992c3ae5585f9ef28cf96454b4272b4&type=albumr5cfCc9H0Q4.jpg?size=512x1080&quality=96&sign=90bfc38c7ce7b13d22993e9916548a84&type=albumkEDh2sTpAbs.jpg?size=512x1080&quality=96&sign=891e9658af0c0408007b237f18f2f600&type=album
3) Class "AI_ Style" method "respondToMessages". You will have to change a rather large part of the code, it will be difficult to do, and if you tell it, then in general it is very difficult to do this, you will have to change most of the code by changing the case and label of the string.

xdRs2kH6IUI.jpg?size=512x1080&quality=96&sign=b97953c9affd2da3e97f601db77f2809&type=albumhQj0yjUjTRw.jpg?size=512x1080&quality=96&sign=da8bc54f27660642f4171864d8a20ea8&type=album
4) this is the easiest on this list

Guide how to do:
1) Find "Menu_CreateScenario_Settings" (you can copy and find in the search)
2) Found, click on it
3) go to the "Init" class
4) Before you are a bunch of lines of code, we don't touch anything
5) Click on the three dots in the upper right corner and click on search
6) At the bottom we have a search input
7) Click on replace
In find we enter: 0x7d0
And in exchange: 0x4e20
Like on a picture
Click replace all
9) after these actions, we exit the code, when exiting, press save and sign the ---
10) how you signed up we can install the game
11) We go into the game> editor> for example, I chose modern world> set the values for myself (I was guided by the Russian population. But since there are not enough provinces here, I bet on the maximum, and the economy is 500,000 less.
12) Save the script
13) see the result

9kXrx4C4jR4.jpg?size=498x1080&quality=96&sign=c925cc06863d07d979942cb56cd10a21&type=albumxddtH2-hP9c.jpg?size=498x1080&quality=96&sign=8fbb807a3fba932e3d5afc04801ce58e&type=albumrCV34h5kjrc.jpg?size=498x1080&quality=96&sign=f0fe3d00221588350d39e3197b6ecac2&type=album68Cga_XtR98.jpg?size=498x1080&quality=96&sign=4cc1612acfc3429dbef4bfe270233b8f&type=albumLB0K2hrVGpA.jpg?size=498x1080&quality=96&sign=cce4edc615f85203cadc84e485200f35&type=albumHDflxkwRP-E.jpg?size=1280x606&quality=96&sign=f62bb96a6a5db8a4ab412548b709ebe1&type=album

This is not as easy as it seems (I'm talking about changes in the code in general)

any guide on pc version?

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20 hours ago, Simon Wilford said:

any guide on pc version?

Unfortunately, I am not very good at editing code on pc.

In the Mt manager application, you can compile from a dex file to jar.

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12 hours ago, Trans-Amur said:

Unfortunately, I am not very good at editing code on pc.

In the Mt manager application, you can compile from a dex file to jar.

Due to the fact that I did not have time, I had to hurry. When transferring the game to the android version, I removed the 2k map, since when a new map is added, the --- breaks down and will not work. After the transfer, I forgot that I deleted the map for 2k provinces and downloaded the archive to the pc without this map. Regarding the German Empire map, I tried to add a new scenario and added it to the scenario list, but then deleted it without deleting it from the scenario list file, so the game crashes.

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6 hours ago, Trans-Amur said:

 

Due to the fact that I did not have time, I had to hurry. When transferring the game to the android version, I removed the 2k map, since when a new map is added, the --- breaks down and will not work. After the transfer, I forgot that I deleted the map for 2k provinces and downloaded the archive to the pc without this map. Regarding the German Empire map, I tried to add a new scenario and added it to the scenario list, but then deleted it without deleting it from the scenario list file, so the game crashes.

Ok, thanks for the info, I'll try and remove the scenario myself.

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6 hours ago, Trans-Amur said:

Can you offer,  what to add to the game, I'll try to do it, just don't ask for tanks from planes.

higher chances of rebel and civil war would be good to make game it more realistic, like supporting rebels to in a war 

also i find a bug that when i put economy to 17% it stays on same number but on 60% it goes down

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