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  • Open Club  ·  51 members  ·  Last active

    О, Привет! Добро пожаловать в наше русско язычное сообщество Здесь будут сценарии, моды и другое P.S. 15+ Репутации - Модератор 50+ Репутации - Лидер

  • Open Club  ·  24 members  ·  Last active

    A place for many things related to AOH modding such as *Discussing issues on own mod. *Advertising own mod. *Publishing guides *Many more things related to modding! What are you waiting for, join our club for whatever reason you want! Whether it be to Troubleshoot your mod, Promote it or just talk about Modding a Game!

  • Open Club  ·  84 members  ·  Last active

    Here you can discuss and make mods, scenarios, maps, and improve the game. Join if you want Aoc2 to be better!

  • Public Club  ·  Last active

    At 26th november of 2024 year i decided to start making my own mod for Age of History 3. This mod is about pre-revolutionary times (1773-1789), Great French Revolution (1789-1799), Napoleonic wars (1799-1815), interrevolutionary time (1815-1830) and 1830 revolution! If you want to see my progress or just play it, welcome! Information: Last release: none Last release date: none Github: https://github.com/bleudev/bastille-aoh3
  • Open Club  ·  23 members  ·  Last active

    club for da epok ppl

  • Public Club  ·  Last active

    Kaiserredux for AOCII
  • Public Club  ·  Last active

    Welcome to the AI Mods Club! This is the ultimate hub for enthusiasts and developers dedicated to creating and sharing mods for Age of History 2 and AOH3 in the future, with a unique twist: our mods are enhanced and often coded with the help of advanced AI technologies.
  • Open Club  ·  88 members  ·  Last active

    Hello Comrades, this is a place where if you do not obey Cpc you will get your social Credit Lowered! Description: PLC, human rights violations, aoc2 memes and blogs ,cpc jokes and more, Join if you want to post!

  • Open Club  ·  126 members  ·  Last active

    Here you can see news, updates, download links and comment on the mods of "Kings of Mods"

  • Open Club  ·  48 members  ·  Last active

    A club for all the heroes that hate the piece of shit that is memososisi.

  • Public Club  ·  Last active

    The official Distorted Millennium: Winter Night club!
  • Open Club  ·  2 members  ·  Last active

    Este es el territorio del Imperio Romano de Oriente. ※caution! It is a virtual country with no connection to actual history or country.※
  • Open Club  ·  50 members  ·  Last active

    Age Of Civilizations 2 Türkiye Herkesi Bekleriz

  • Open Club  ·  5 members  ·  Last active

    Home for RWBY fans on AoC2 forums

  • Open Club  ·  22 members  ·  Last active

    Skibidi dop dop dop yes yes

  • Open Club  ·  116 members  ·  Last active

    zapraszam każdego polaka do wspólnych rozmów

  • Open Club  ·  43 members  ·  Last active

    A club all about the Small Earth Project I am working on. Join for updates and news on current progress.

  • Open Club  ·  58 members  ·  Last active

    Join this if you want more info about my mods and stuff. This is totally not a sinister personality cult or mass brainwashing program.

  • Open Club  ·  58 members  ·  Last active

    Consejo representativo de la comunidad hispanohablante,creado para una mejor comunicación,diálogo y debate de los miembros del foro que hablen el idioma español

  • Open Club  ·  7 members  ·  Last active

    This club is for those who are not against me. Here I will send scenarios and maps and other things to AoH2. Here we will also write about AoH2 and editing this game. Welcome to the club 2014!!!!!!!!!!!!!!!!!!!!!!:)

  • Open Club  ·  5 members  ·  Last active

    This is my empire. Everyone is getting a Personal State so they can have it when they are in multiplayer.

  • Open Club  ·  10 members  ·  Last active

    This club is created for all bens. Anyone who opposes An ben Will be spamed with dislikes. Change your pfp to ben the first cult aoh2.

  • Open Club  ·  15 members  ·  Last active

    Here you can ask about the ToC scenario, give ideas and all types of things related to it.

  • Public Club  ·  Last active

    cum
  • Topics

  • Posts

    • Join our Discord for more in-depth reading; https://discord.gg/9qeCNmrkQw
    • # Weekly Update Notes ***Summary;*** 1. Map Editing Tool was designed as a new .jar file. 2. New islands added for Bahamas 3. Some game values have been changed. 4. Some countries' flags have been revised. 5. New units have been added and units have been edited. 6. New laws (beta) 7. PV 3.0: New scenario: Administrative Divisions. 8. PV 3.0: Afghanistan is completed. 9. PV 3.0: One city was added to each province of Afghanistan. 10. PV 3.0: Major cities feature added (Indev). **v Scroll  Down For Details v** # Weekly Update Notes ## Main mod: ***Map Editing Tool was designed as a new .jar file.*** 1. Its purpose is to provide more options for editing the map in-game. 2. For now, it only increases the max edit level of growth rate and base development level to 1000. 3. It may be possible to transfer it to the main game after determining whether it has any errors and resolving the errors found. ***New islands added for Bahamas.*** 1. All arrangements for the islands have been made (connections, growth rate etc.). 2. Added islands; - Ragged Island - Spanish Wells - Hope Town - Grand Cay - Black Point - Bimini - Long Cay - Green Turtle Cay ***Some game values have been changed.*** 1. The atomic bomb production price increase was reduced from 500 to 20 for each atomic bomb created. The time to create an atomic bomb was increased from 180 to 365 days. The initial production price for an atomic bomb was increased from 1000 to 2000. This allowed larger countries to produce atomic bombs more easily than smaller countries, and prevented the near-impossibility of producing atomic bombs in the late game. 2. You can now recruit obsolete units. 3. The base starting build slot for all provinces has been reduced from 3 to 2. The base starting build slot for the capital has been increased from 4 to 5. This limits the ability of provinces with weak economies to build large amounts of buildings and grow easily. While this feature will be more prominent in Project: Vita 3.0, it will also be useful in the main game. 4. The AI will no longer change its government if it can colonize a province. This means the AI will only attempt to change its government if it finds no colonizable provinces within its borders. This is an experimental feature only available for tribes. The aim is to gather all uncolonized provinces to form kingdoms. 5. The value of cheat codes has been doubled. This means cheats now give you 1000 gold instead of 500, 500 legacy instead of 250, 15000 manpower instead of 7500, 2 advantage points instead of 1, and 200 diplomacy points instead of 100. This change is to increase the rewards of cheats and make it easier to use cheat features when you decide to cheat. 6. The maximum number of alliances has been increased to 5 from 1. 7. The negative impact of aggressive expansion on becoming an alliance has been reduced from 0.75 to 0.10 per point of aggressive expansion. The negative effect of being in a different type of government on forming an alliance was increased from 5 to 10, the negative effect of being in a different type of government group on forming an alliance was increased from 15 to 20, the effect of being a member of a different religion on forming an alliance was increased from 5 to 10, and the effect of being a member of a different religion group on forming an alliance was increased from 20 to 25. 8. The negative effect of belonging to different governments or religious groups on signing a non-aggression pact was increased from 0.4 to 0.5. 9. The sales value of provinces has been increased from 1.5 to 6.0 per province. So this feature will actually gain a function 10. You will now experience a 15.0 increase in relations with civilizations that share technology, instead of 3.0. So this feature will actually gain a function too. 11. The quest menu opened from the Council now displays events, so if I add events to the game in the future, they can be easily controlled from there. 12. Now the electors will also protect the Holy Roman Empire from wars. 13. Added province income map mode. 14. The rebels will now change their form of government after gaining independence. 15. The points addition and subtraction rates in the Sandbox have been changed. The highest gold has been increased from 300 to 1000, the highest manpower from 2500 to 10000, the highest inheritance from 250 to 500, and the highest research from 200 to 500. 16. Pausing the game now also stops ship movements.***Some countries' flags have been revised.*** 1. Afghanistan, Armenia, Andorra and Argentina **New units have been added and units have been edited.** 1. Fixed incorrect unit settings. 2. New units added; - Archer type units; Railgun Battery [between "Future Artillery" and "Multiple Rocket Launcher System". Same stats as Future Artillery. (Future Artillery buffed)] - Fighter type units; Sniper (new lowest tier fighter unit), Surveillence (between Sniper and Anti-Aircraft Warfare), Anti-Aircraft Warfare (between Ground-to-Air Missile and Surveillence), Ground-to-Air Missile (between Early Fighter and Anti-Aircraft Warfare), Unmanned Fighter (between Modern Fighter and Laser Fighter), Laser Fighter (between Future Fighter and Unmaned Fighter) 3. Removed units; - The "elite", "early" and "heavy" variants of some units have been removed to bring the maximum level of all unit categories to 10. ***New laws (beta)*** 1. Now that you have all the vanilla laws you can move on to more systematic and philosophically based laws. 2. Since these laws provide a bonus of +3 monthly income, it is recommended to switch to these laws after reaching the required technology level. (I'm not sure about this. I plan to highlight new laws in different ways in the future.) 3. Instead of just giving you buffs, these laws promise buffs in some things and debuffs in others. ## Project Vita 3.0 map: ***New scenario: Administrative Divisions.*** 1. It's for testing purposes for now, but once the map is complete it will be a playable scenario. ***Afghanistan is completed.*** 1.  It has a total of 313 provinces. 2. Each province is divided into approximately 6 parts, keeping the province borders from the main game. 3. Provinces are aligned with first level administrative divisions. 4. Below is how many provinces each province has; - Kandahar: 28 - Helmand: 26 - Badakshan: 22 - Herat: 19 - Ghazni: 19 - Nimruz: 16 - Farah: 14 - Bamyan: 12 - Badghis: 12 - Zabul: 12 - Paktika: 11 - Ghor: 10 - Wardak: 8 - Daykundi: 8 - Parwan: 7 - Khost: 7 - Takhar: 6 - Kunduz: 6 - Baghlan: 6 - Nangarhar: 6 - Paktia: 6 - Samangan: 6 - Balkh: 6 - Sar-e Pol: 6 - Jowzjan: 6 - Faryab: 6 - Uruzgan: 6 - Kabul: 5 - Logar: 4 - Nuristan: 2 - Panjshir: 2 - Laghman: 2 - Kapisa: 1 - Kunar: 1 ***One city was added to each province of Afghanistan.*** 1. One city was added to each province. 2. The position settings of the province names have been adjusted. ***Afghanistan's terrain types, growth rates, resources, and base development levels have been adjusted for the upcoming region update.*** 1. Also added connections. ***Major cities feature added (Indev).*** 1. The goal is to ensure that conquering all major cities of a country is enough to win the war, to ensure that the biggest cities of the regions lead the regions, and to bring a different feature to the resource system by ensuring that production resources are produced only in major cities. 2. In this context, the growth rates and base development levels of the city centers are higher than the region as a whole, and the values of the rest of the region are lower. 3. Future plans include adding a population editor and a province value editor to the Map Editing Tool (or the main game). A city terrain type will also be added.
    • The progress on this map looks cool, good luck! (I've been gone for so long because I forgot my password for this account lol)
    • If you're good at the game it will take 250 years or less though

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