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  • Open Club  ·  30 members  ·  Last active

    A place for many things related to AOH modding such as *Discussing issues on own mod. *Advertising own mod. *Publishing guides *Many more things related to modding! What are you waiting for, join our club for whatever reason you want! Whether it be to Troubleshoot your mod, Promote it or just talk about Modding a Game!

  • Open Club  ·  51 members  ·  Last active

    О, Привет! Добро пожаловать в наше русско язычное сообщество Здесь будут сценарии, моды и другое P.S. 15+ Репутации - Модератор 50+ Репутации - Лидер

  • Open Club  ·  87 members  ·  Last active

    Here you can discuss and make mods, scenarios, maps, and improve the game. Join if you want Aoc2 to be better!

  • Public Club  ·  Last active

    At 26th november of 2024 year i decided to start making my own mod for Age of History 3. This mod is about pre-revolutionary times (1773-1789), Great French Revolution (1789-1799), Napoleonic wars (1799-1815), interrevolutionary time (1815-1830) and 1830 revolution! If you want to see my progress or just play it, welcome! Information: Last release: none Last release date: none Github: https://github.com/bleudev/bastille-aoh3
  • Open Club  ·  23 members  ·  Last active

    club for da epok ppl

  • Public Club  ·  Last active

    Kaiserredux for AOCII
  • Public Club  ·  Last active

    Welcome to the AI Mods Club! This is the ultimate hub for enthusiasts and developers dedicated to creating and sharing mods for Age of History 2 and AOH3 in the future, with a unique twist: our mods are enhanced and often coded with the help of advanced AI technologies.
  • Open Club  ·  88 members  ·  Last active

    Hello Comrades, this is a place where if you do not obey Cpc you will get your social Credit Lowered! Description: PLC, human rights violations, aoc2 memes and blogs ,cpc jokes and more, Join if you want to post!

  • Open Club  ·  126 members  ·  Last active

    Here you can see news, updates, download links and comment on the mods of "Kings of Mods"

  • Open Club  ·  48 members  ·  Last active

    A club for all the heroes that hate the piece of shit that is memososisi.

  • Public Club  ·  Last active

    The official Distorted Millennium: Winter Night club!
  • Open Club  ·  3 members  ·  Last active

    Este es el territorio del Imperio Romano de Oriente. ※caution! It is a virtual country with no connection to actual history or country.※
  • Open Club  ·  51 members  ·  Last active

    Age Of Civilizations 2 Türkiye Herkesi Bekleriz

  • Open Club  ·  5 members  ·  Last active

    Home for RWBY fans on AoC2 forums

  • Open Club  ·  22 members  ·  Last active

    Skibidi dop dop dop yes yes

  • Open Club  ·  116 members  ·  Last active

    zapraszam każdego polaka do wspólnych rozmów

  • Open Club  ·  43 members  ·  Last active

    A club all about the Small Earth Project I am working on. Join for updates and news on current progress.

  • Open Club  ·  58 members  ·  Last active

    Join this if you want more info about my mods and stuff. This is totally not a sinister personality cult or mass brainwashing program.

  • Open Club  ·  58 members  ·  Last active

    Consejo representativo de la comunidad hispanohablante,creado para una mejor comunicación,diálogo y debate de los miembros del foro que hablen el idioma español

  • Open Club  ·  7 members  ·  Last active

    This club is for those who are not against me. Here I will send scenarios and maps and other things to AoH2. Here we will also write about AoH2 and editing this game. Welcome to the club 2014!!!!!!!!!!!!!!!!!!!!!!:)

  • Open Club  ·  5 members  ·  Last active

    This is my empire. Everyone is getting a Personal State so they can have it when they are in multiplayer.

  • Open Club  ·  10 members  ·  Last active

    This club is created for all bens. Anyone who opposes An ben Will be spamed with dislikes. Change your pfp to ben the first cult aoh2.

  • Open Club  ·  15 members  ·  Last active

    Here you can ask about the ToC scenario, give ideas and all types of things related to it.

  • Public Club  ·  Last active

    cum
  • Topics

  • Posts

    • I have added explanations regarding the key editor and the leader; may I have your permission to distribute this?
    • This will be AOH2's liquid glass Even though it probably doesn't mean much
    • Hi guys, I am gonna be making a AOH2 mod, this mod will be about some sort of alternate timeline I thought of in my head which is kinda cool to me which I want to be a mod, sorry for all the references that will be in this mod. The engine i will use is Zetvl Content:  Sweden: Sweden is led by a dictator who is so tyrannous to the point where he forbids you to think about democracy or you get the death penalty, eventually it might collapse for whatever reason, one warlord is Skåne led by a "terrorist organization" called Blue Pearlanet Earth who seeks to restore democracy back to Sweden.   Here is a flag from this mod (Skåne)Need more to this mod? 
    • First of all, despite optimization issues, it's one of the best strategy games available on mobile devices. As for mods, they're a complete disaster. It would be great if Steam Workshop mods were hosted elsewhere and downloadable with a single click from within the game (for iOS and Android). The overall gameplay is quite illogical. Even with the most basic knowledge of economics, you can conquer Russia as Norway by balancing your economic, administrative, and military expenditures with strategic investments. (The AI fails miserably at diplomacy, investment, and establishing a solid defense line.) However, when mods that fix these issues (available only on PC) are installed, they cause a significant drop in performance. In fact, the divide-and-conquer algorithms are used quite efficiently for "Lukasz, the one-man army," but can cause lag and even crashes on a mid-range Android device. (Even loading the game takes about 1.3 minutes.) Therefore, I think some changes need to be made to the files, at least for the mobile version. First of all, modding is a big priority for a strategy game, but will everything be moddable? If so, I think using in-game tools instead of plain text files would be more efficient. 1-) Regarding plain text files, let's consider configurations that are a mix of JSON and JSON5. Actually, the LibGdx game engine is efficient in terms of ease of development, but I can't say the same for performance. Sure, technology, units, and leaderboards are fine, but ProvincePoints Province is a bit excessive, isn't it? Who will fix these JSONs? If anyone can do it, congratulations! INFO: JSON is an efficient file format for holding nested hierarchical data, but it's not efficient for explicitly repeating patterns or sequential integer sequences. Let's consider an example. { pX:[9017,9013,9009,9006,9005,9001,8998,8996,8998,8999,8996,8992,8990,8987,8984,8980,8977,8976,8971,8972,8977,8979,8984,8985,8987,8988,8989,8990,8991,8991,8992,8992,8993,8995,8995,8996,8998,8999,9000,9000,9004,9007,9007,9008,9008,9009,9011,9011,9012,9012,9013,9014,9014,9015,9015,9016,9016,9017], pY:[2588,2589,2591,2592,2596,2598,2597,2593,2588,2584,2579,2581,2578,2576,2577,2579,2574,2571,2568,2566,2565,2566,2564,2561,2560,2557,2556,2556,2557,2558,2558,2559,2559,2560,2561,2561,2562,2563,2563,2564,2564,2565,2566,2567,2568,2568,2569,2571,2573,2575,2576,2579,2580,2581,2584,2585,2586,2587] }, I think it should be in binary format because nobody's going to manually change it anyway (it's already made clear by the map editor), so the processor doesn't need to constantly convert these short numbers unnecessarily. For example, in my sample file I have 2576 = 0xA10. If it were a Java-compatible bytecode, the maps would load more smoothly. Let's continue with JSON. I definitely agree about the gameValues folder; JSON5 is the correct format because it contains constant values and arrays. However, buildings, technology units, or hierarchical data like map/data/ProvinceDetails.json and ProvinceNamePoints.json don't exist. It would be better if these were CSV instead of JSON. It would be easier to edit with Office applications, offer smaller file sizes in larger formats, and be easier to modify during any updates. example json: "pid:0,co:2,re:0,tr:5,lp:-1,rs:12,gr:26.243998,bd:22,sx:0,sy:0}, {pid:1,co:2,re:0,tr:5,lp:-1,rs:12,gr:27.702,bd:24,sx:2,sy:-1}, {pid:2,co:2,re:0,tr:5,lp:-1,rs:20,gr:18.225,bd:19,sx:0,sy:1}, {pid:3,co:2,re:0,tr:1,lp:-1,rs:17,gr:16.766998,bd:23,sx:-1,sy:1}," example csv: "pid,co,re,tr,lp,rs,gr,bd,sx,sy 0,2,0,5,-1,12,26.243998,22,0,0 1,2,0,5,-1,12,27.702,24,2,-1 2,2,0,5,-1,20,18.225,19,0,1 3,2,0,1,-1,17,16.766998,23,-1,1" Also, I don't understand why the fields in the buildings.json file are arrays. I think Lukasz initially designed a level system but then abandoned it. "Name,ImageID,GroupID,CostGold,MaintenanceCost,ConstructionTime,ProductionEfficiency,IncomeProduction,LocalGrowthRate,IncreaseGrowthRateCost,Economy,RequiredResource,RequiredTechID,SeaAccessRequired,AI,MaximumManpower,MonthlyLegacy,IncreaseTaxEfficiencyCost,LocalTaxEfficiency,ResearchPoints,InvestInEconomyCost,IncreaseManpowerCost,ConstructionCost,MonthlyIncome,MaxInfrastructure,DevelopInfrastructureCost,DiseaseDeathRate GrainFarm,26,2,75,0.0,365,50,10,6,-0.05,2.2,0,4,false,5,,,,,,,,,,,, RiceFarm,27,2,75,0.0,365,50,10,6,-0.05,2.2,1,4,false,5,,,,,,,,,,,, Fishery,6,2,75,0.0,365,50,10,4,-0.05,3.6,2,3,false,5,,,,,,,,,,,, Ranch,25,2,75,0.0,365,50,10,3,-0.05,2.6,3,12,false,5,50,,,,,,,,,,, CropFarm,28,2,75,0.0,365,50,10,4,-0.05,2.3,4,4,false,5,,,,,,,,,,,, SpicePlantation,29,2,75,0.0,365,50,10,2,-0.05,3.1,5,30,false,5,,0.1,,,,,,,,,, HuntingGround,30,2,75,0.0,365,50,10,2,,3.5,6,5,false,5,,,,,,,,,,,, Vineyard,31,2,75,0.0,365,50,10,3,,2.8,7,14,false,5,,0.05,-0.05,,,,,,,,, CoffeePlantation,32,2,75,0.0,365,50,10,3,,3.1,8,30,false,5,,,,6.0,,,,,,,, CocoaPlantation,33,2,75,0.0,365,50,10,3,,3.1,9,41,false,5,,,,,0.1,,,,,,, TeaPlantation,34,2,75,0.0,365,50,10,3,,2.8,10,30,false,5,,,,,,-0.04,,,,,, SugarPlantation,35,2,75,0.0,365,50,10,2,,3.9,11,28,false,5,,,,,,-0.05,,,,,, SaltMine,37,2,75,0.0,365,50,10,2,,4.2,12,19,false,5,,,,,,-0.05,,,,,, TobaccoPlantation,38,2,75,0.0,365,50,10,2,,3.2,13,31,false,5,,,,,,,-0.05,,,,, SheepFarm,39,2,75,0.0,365,50,10,4,-0.04,2.8,14,7,false,5,,,,,,,-0.05,,,,, CottonPlantation,40,2,75,0.0,365,50,10,2,,3.6,15,37,false,5,,,,,,,-0.05,,,,, DyePlantation,41,2,75,0.0,365,50,10,3,-0.05,3.8,16,36,false,5,,,,,,,,,,,, SilkPlantation,42,2,75,0.0,365,50,10,3,-0.05,3.8,17,32,false,5,,,,,,,,,,,, LoggingCamp,22,2,75,0.0,365,50,10,,,3.8,18,9,false,5,,,,,,-0.05,,-0.1,,,, Mine,36,2,75,0.0,365,50,10,,,4.3,19,19,false,5,,,,,,-0.05,,,,,, Mine,36,2,75,0.0,365,50,10,,,4.4,20,19,false,5,,,,,,-0.05,,,,,, SilverMine,24,2,75,0.0,365,50,10,,,4.6,21,19,false,5,,,,,,,,,0.2,,, GoldMine,23,2,75,0.0,365,50,10,,,4.8,22,19,false,5,,,,,,,,,0.35,,, Ivory,43,2,75,0.0,365,50,10,,-0.05,3.6,23,24,false,5,,0.15,,,,,,,,,, DiamondMine,44,2,75,0.0,365,50,10,,,3.9,24,42,false,5,,0.1,,,,,,,0.2,,, Mine,36,2,75,0.0,365,50,10,,,4.1,25,75,false,5,,,,,,-0.05,,,,,, OilRig,45,2,75,0.0,365,50,10,,,6.4,26,60,false,5,,,,,,,,,0.2,,, Mine,44,2,75,0.0,365,50,10,,,4.4,27,75,false,5,,,,,,-0.05,,,,,, MarbleQuarry,46,2,75,0.0,365,50,10,,,4.6,28,24,false,5,,0.15,,,,,,,0.1,,, PorcelainWorkshop,47,2,75,0.0,365,50,10,,,3.8,29,18,false,5,,,-0.05,,,,,,0.1,,, OpiumPlantation,48,2,75,0.0,365,50,10,1,,3.7,30,42,false,5,,,,,,,-0.05,,,,, FurnitureWorkshop,49,2,75,0.0,365,50,10,,,4.5,31,36,false,5,,,,,,-0.05,,,0.1,2,, LoggingCamp,50,2,75,0.0,365,50,10,,,4.3,32,9,false,5,,,,,,,,-0.1,0.1,,, PaperMill,51,2,75,0.0,365,50,10,,,4.4,33,22,false,5,,0.1,-0.05,,,,,,0.1,,-0.05, TextileMill,52,2,75,0.0,365,50,10,,-0.05,4.9,34,32,false,5,,,,,,,,,0.1,,, Mine,44,2,75,0.0,365,50,10,,,4.3,35,60,false,5,,,,,,-0.05,,,,,, SteelMill,53,2,75,0.0,365,50,10,,,5.9,36,60,false,5,,,,,,-0.075,,,0.1,,, VanillaPlantation,54,2,75,0.0,365,50,10,3,,3.8,37,42,false,5,,,-0.05,,,,,,,,, CinnamonPlantation,55,2,75,0.0,365,50,10,2,,3.6,38,42,false,5,,,-0.05,,,,,,,,, SaffronFarm,56,2,75,0.0,365,50,10,2,,3.4,39,45,false,5,,,,,,,,,0.3,,,-0.1 TomatoPlantation,57,2,75,0.0,365,50,10,4,,3.2,40,44,false,5,,,,,,,,,,,, BananaPlantation,58,2,75,0.0,365,50,10,3,,3.5,41,44,false,5,,,,,,,,,,,, Glassworks,59,2,75,0.0,365,50,10,,,4.8,42,23,false,5,,,,2.2,,,,,0.15,,, HopPlantation,60,2,75,0.0,365,50,10,3,,3.6,43,29,false,5,,,,,,,,,,,, Brewery,61,2,75,0.0,365,50,10,,,4.1,44,29,false,5,100,,,,,,-0.05,,,,, Creamery,62,2,75,0.0,365,50,10,,,3.4,45,36,false,5,,,,,,,,,0.1,,, LimeFarm,63,2,75,0.0,365,50,10,3,,3.2,46,45,false,5,,,,,,,,,,,, OliveFarm,92,2,75,0.0,365,50,10,3,,3.4,47,4,false,5,,0.05,,,,,,,,,, Dates,93,2,75,0.0,365,50,10,4,,3.4,48,45,false,5,,,-0.05,,,,,,,,," ---This is more efficient.--- 2) In the game settings, under the "Optimize Flags" option, there are over 3500 flags in XH, while under the "Flags" option there are approximately 2000 flags, most of which are from Era 2. At the very least, with resizing, all H X S flags should have the same number and be the same as the existing flags, and the flags shouldn't be generated by AI. I have an example zip file. This is important because when you lower the graphics, even if you're looking for 27x18 files, most end up being 154x100, so you won't see much improvement in performance. 3) Now let's move on to graphics. PNG is a universal standard; it can be opened and edited on any device. Classic 2D drawing files are, of course, important for the modding community. However, PNG is a RAM-intensive format. It's best to avoid this format in games. LIBGDX supports KTX v1 by default, and the open-source plugin GDX-Basis-Universal supports KTX2 (KTX1 in my example). This can significantly increase both loading and gameplay speed. To avoid deterring modders, adding a converter tool to the game means there will be no need to strain the CPU for graphics, and modding will not be compromised. I believe the game will run more smoothly with these suggestions.   Example: https://www.mediafire.com/file/b2gg1l1vzcnk522/examples.zip/file

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