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    • By Italian PeC
      The grandest project in age of history 2's history yet. 
      This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting.
      The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras.
      The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more.
      THE MAIN FOCUS:
      The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.
       
      Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events.
       
       
      Among other things, AOI will include:
      - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑
      - over 200 new provinces to make borders look better and create better "greater countries"⚔️
      - 30 new scenarios 💥
      - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️
      -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️
      - A completely new UI✅
      - new music🎶
      This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished.
      The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g











    • By orcacraft888
      hi aoc 2 community!, i will make a mod that will be a map of america and some civilizations, it will be in spanish, portuguese, french, russian and english, now i have 43 provinces.

      I hope you like it!
      aclaration, i will nerf USA because it's very big in the map
    • By LAUELCOMMIE☭
      ----signer_5.6.0.---Hello "Comrades"😄!
      I am LAUELCOMMIE... today I am going to present an idea that in these 2 years that I have been studying politics, history and the game AOC2...
       
       
      I have ideas and projects to present and launch in these 2 years that I have been studying and editing this app (without removing copyright OBVIOUSLY😅)...
      I want to warn you that it could take up to months to launch more of this content, since I am a poor person, and with difficulties to get internet😔... thanks to the fact that at the beginning of the year I  I moved from the city to the country... but still...
       
      I'm still motivated to upload this content😄...
      without more to say... let's see the project...😅
       
      well... as we know... age of civilizations 2, it is not a perfect game, nor is it complete... it has many bugs and other problems...
      So today I am going to upload an "improvement", or whatever you want to call it😄...
      for me it is a "project" and that is... RUS (Russia) represents the Russian empires...
       
       
      such as the former Soviet Union...  the Russian Empire among others...
       
       
      while a civilization called Soviet Russia or COMR (without translation in the AOC) is a civilization that represents the Federative Socialist Republic of Russia (FSRR)... as some may know... ALL the countries of the  The USSR became INDEPENDENT... they did not change their government...
       
       
      THEN a few days or hours later, they changed the government you had, which was the communist one...
       
       
      Why am I saying that Russia is the COMR (Soviet Russia) file?
       because as I said before... they became INDEPENDENT, they did not change their government...
      besides that Kazakhstan was the last country to become independent from the union... therefore... COMR (soviet russia) reincarnates the true russia,  while RUS (russia) reincarnates the imperial stages of russia...
       
      I mean, thanks to those who have read this far... and comment please comrades😄
      Flags_H.zip Flags.zip Read me nwn.txt apk-signer_5.6.0.apk MT Manager_2.7.1.apk
    • By ItzDatLoser
      So here is the idea:
      So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal)
      Why should it be in the game?
      1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released)
      2.AI cant release vassals
      3.it will make the game less bordergory
      4.It will be easy to make your own colonies (in the map editor just like formable civs)
      5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony)
      6.Good for roleplay (pretty obvious why)
    • By ItzDatLoser
      So here is the idea:
      So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal)
      Why should it be in the game?
      1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released)
      2.AI cant release vassals
      3.it will make the game less bordergory
      4.It will be easy to make your own colonies (in the map editor just like formable civs)
      5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony)
      6.Good for roleplay (pretty obvious why)
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