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Trans-Amur

Bloody Europe II | New update

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3 hours ago, Poland_in_1939 said:

I believe that when you make vassal pay you -10% and more (so we give them money) they will want to gain independence faster as it would be on 10%, at least thats what i experienced. They should like as more if we give them money

I agree with you, but Lukasz didn’t assume that there would be people who would make a negative tribute, but it’s impossible to work out

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13 hours ago, Jestor1966 said:

I observed his classes.dex...He may have used ai's strategy to serve players ... It's interesting ...

This classes.dex also allows troops to retreat ... Please be sure to join and modify his mechanism to make him better!

It is possible to improve the system, but I don’t want to just steal the code, first you need at least consent to this

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Can you also bring back the war justification system but this time there war three options of justifications called Conquest, Subjugation and Liberation.

In conquest you can annex territories.
In Subjugation you can make a country a vassal.
In liberation you can liberate countries. (Cannot liberate as vasals)

You can take reperations in all three

The there justifications take different amounts of time like:-

Conquest will take 30 turns.
Subjugation will take 20 turns.
Liberation will take 10 turns.

Also make it that you cannot justify in the first 5 turns and you can only justify on two countries at the same time. Also you dont need allies to justify war. And also the ai can do the same but they will only justify conquest to make things easier. Also when a AI is justifying war on you then a message will pop up saying this country is justifying this wargoal on you (Which will always be conquest).

Also you can declare war without justification but then a coalition will form against you.

Edited by POG

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8 hours ago, POG said:

Can you also bring back the war justification system but this time there war three options of justifications called Conquest, Subjugation and Liberation.

In conquest you can annex territories.
In Subjugation you can make a country a vassal.
In liberation you can liberate countries. (Cannot liberate as vasals)

You can take reperations in all three

The there justifications take different amounts of time like:-

Conquest will take 30 turns.
Subjugation will take 20 turns.
Liberation will take 10 turns.

Also make it that you cannot justify in the first 5 turns and you can only justify on two countries at the same time. Also you dont need allies to justify war. And also the ai can do the same but they will only justify conquest to make things easier. Also when a AI is justifying war on you then a message will pop up saying this country is justifying this wargoal on you (Which will always be conquest).

Also you can declare war without justification but then a coalition will form against you.

That sounds nice, instead of message it can also be just an insult every turn because it is easier to do probably, and would be nice if bots use all of the justification options and also fascist ideology and communism etc could attack without justifying sometimes

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11 hours ago, Trans-Amur said:

It is possible to improve the system, but I don’t want to just steal the code, first you need at least consent to this

yeah, Actually, eu4' s classes.dex is not perfect. I just hope you can learn from it-learn from his ideas?

Also, I hope you can consider my investment mechanism. I think that's better.

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14 hours ago, Poland_in_1939 said:

I believe that when you make vassal pay you -10% and more (so we give them money) they will want to gain independence faster as it would be on 10%, at least thats what i experienced. They should like as more if we give them money

maybe they have more money so they have more stronger power to independentl lol

DO NOT BELIEVE AI

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now in game you can request a military access or a alliance then you can rob their land.

So my rich neighboring countries' economy is always in a mess.

LMAO

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I have some propositions for this game.

 

New trade options like in EU3.

Conquered country's province core should disappear after conquering.

 

Add planes and airports.

 

New diplomacy options:

 

-Ask other country to be their vassal

 

-In my opinion option Guarantee their inependence shoudn't be rejected.

 

-UN with possibility of adding new resolutions. It could be:

 

-All countries have forbidden declaring wars

 

-All countries should send armies to ..

 

-Possibility to change or set new events during the game.

On 1/25/2022 at 10:59 AM, The German Empire said:

Epic.

AF9C64BF-E7BE-48FA-91A2-2C339400FCF5.png

 

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4 hours ago, Gabriel5656 said:

 

I have some propositions for this game.

 

New trade options like in EU3.

Conquered country's province core should disappear after conquering.

 

Add planes and airports.

 

New diplomacy options:

 

-Ask other country to be their vassal

 

-In my opinion option Guarantee their inependence shoudn't be rejected.

 

-UN with possibility of adding new resolutions. It could be:

 

-All countries have forbidden declaring wars

 

-All countries should send armies to ..

 

-Possibility to change or set new events during the game.

 

Planes and airport is probably way too much work

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5 hours ago, Reza Shah said:

Нам очень нужно Идеологическое Обновление, Новые короны и Новые идеологии.

И 7-кратный масштаб для карты Меньшей провинции.

Anything is possible in the future, but right now I'm actively trying to add new mechanics to the game without replacing the old ones.

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New mechanics added!

Now the player can give the construction of buildings / investments under the control of AI (Artificial Intelligence) for 15 turns. The peculiarity of such construction is that AI will build absolutely randomly and for active development you need to have a large supply of money.

slDLq6cbAHE.jpg

8xZYpr1LGv0.jpg

Edited by The German Empire
E

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7 hours ago, K4pT3yN said:

Hi guys, I need help: what's the cheat list about Bloody Europe 2 v.1.1.8?

here: 

hi - allows commands

population - + population

army {number} - set army

newplayer - add player

flags - displays flags on the whole screen

eco - adds economy to the province

carousel -  Screen rotation along the x-axis

antisepar - takes away the desire for freedom from the vassals

nucl - turns a province into a wasteland

roar - adds revolutionary risk to the selected province up to 99%

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