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Trans-Amur

Bloody Europe II | New update

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Hey, i think you should change the cold war scenario, add nato and the eastern block as vassals with good relation so they dont fight and remove ussr from austria and unite germany 

And also you could make alternative end of ww2 with standard economy etc so we can play also normally 

 

And you could nerf some countries like ottoman (by just making their tech lower) 

Edited by Poland_in_1939
Jsdjrrttt

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On 6/17/2021 at 10:33 AM, Trans-Amur said:

The file needs to be replaced, only the "age" folder

the "Com" folder does not need to be replaced by the jar file of the game

I converted it to java file from phone. and then transferred it to computer. Then I clicked "extract to folder" with Winrar. And "age" and "com" folders came to the desktop. Since you said I don't need the "com" folder, I deleted it. And I extracted the "aoc2.exe" file to the folder. And I deleted the "age" folder from the "aoc2.exe" file. And I replaced it with the "age" file from the phone and selected all the files I clicked "add to archive" option. and added to archive.  I tried to convert the ".zip" extension to ".jar" and open the game, but I got the error again wrong or invalid jar file, what should I do? @Trans-Amur

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7 hours ago, Hacktor said:

I converted it to java file from phone. and then transferred it to computer. Then I clicked "extract to folder" with Winrar. And "age" and "com" folders came to the desktop. Since you said I don't need the "com" folder, I deleted it. And I extracted the "aoc2.exe" file to the folder. And I deleted the "age" folder from the "aoc2.exe" file. And I replaced it with the "age" file from the phone and selected all the files I clicked "add to archive" option. and added to archive.  I tried to convert the ".zip" extension to ".jar" and open the game, but I got the error again wrong or invalid jar file, what should I do? @Trans-Amur

you can't just convert a zip file to a jar file, you have to compile it

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18 hours ago, Hacktor said:

I converted it to java file from phone. and then transferred it to computer. Then I clicked "extract to folder" with Winrar. And "age" and "com" folders came to the desktop. Since you said I don't need the "com" folder, I deleted it. And I extracted the "aoc2.exe" file to the folder. And I deleted the "age" folder from the "aoc2.exe" file. And I replaced it with the "age" file from the phone and selected all the files I clicked "add to archive" option. and added to archive.  I tried to convert the ".zip" extension to ".jar" and open the game, but I got the error again wrong or invalid jar file, what should I do? @Trans-Amur

Look, here you have two jar files, one from the vanilla game (Aos2) and the other compiled of yours. So you open these two files with an archive. in the file that you compiled, you need to select the "Age" folder and transfer it to the game archive (AoC2.jar), and without fail confirm the replacement

Screenshot_1.jpg.d9b8406fc09b637af3ec0989bcdae4ff.jpg

 

Screenshot_2.thumb.jpg.73dbd21243d33577fc39b748c1e9474d.jpg

Screenshot_3.thumb.jpg.ae95d5da18af397d6e5e1b22fac111a3.jpg

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8 hours ago, Poland_in_1939 said:

oh god that is epic, will you explain how those work and what they affect tho?
(btw remember to remove attack bonus from just a tech lvl)

Metallurgy provides income from production, if you develop it, you can get good bonuses)

Infrastructure will help improve inter-provincial governance (reduces provincial governance)

Medicine develops the rate of population growth (that is, there will be more fertility)

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7 hours ago, Trans-Amur said:

Metallurgy provides income from production, if you develop it, you can get good bonuses)

Infrastructure will help improve inter-provincial governance (reduces provincial governance)

Medicine develops the rate of population growth (that is, there will be more fertility)

if its possible you could make plague less effective when you have points in medicine

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Why is assimilation back to 50 instead of 100? That just makes it worse and It's a pain in the ass when your invading very big countries. Please but it to 100 moves.

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17 hours ago, Poland_in_1939 said:

oh god that is epic, will you explain how those work and what they affect tho?
(btw remember to remove attack bonus from just a tech lvl)

if you are succeed to add new function in the technology, add buildings is also possible. just code building manager and some coded related to building

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I don't know if it's a good idea, but if you can make the time keep running like in Hearts of Iron 4 and as if you could fix the errors that I asked you for on the previous pages (unless you've read) that would be great.

Edited by MS73TAN

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On 4/28/2021 at 8:07 AM, Trans-Amur said:

Bloody Europe II - it's a mod with a huge map of Europe.

In these mod is:


-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

-Large count of scenarios from ancient times to alternative future

-New fonts and music

-Plenty of new civilizations, form civs and union

-You will see changes in the game code that will change the game significantly

Actual version - 1.1.4

What's added in version 1.1.4:

- Improved the effectiveness of the rebels support. Now with sufficient funding of the rebels, you can make an uprising in the country

- Removed new mechanic of justifying war goals

- Assimilation is now cheaper

- AI now assimilates provinces better

- Changing the effects of buildings. Now they give more bonuses and the number of turns for construction has been increased

- Military fatigue now accumulates faster

- Now military fatigue began to subside faster in peacetime

- Change in AI

- Now vassals declare war less often

- Changed the effects of Great War Fatigue, now it has a stronger effect on the surrender of countries.

- With a very great military fatigue, the military content of the army begins to grow

- Now the risk of revolution grows faster with little happiness

- Increased the cost of colonization

- Changes to the loading screen

- In some places, the text is enlarged

- Optimized --- file

- Increased the value for the control modifier, now it affects the cost of assimilation

- Reduced the amount of money in the sandbox mode

- Fixed some connections on the map.

- Fixed rebels, now they appear more often, but not as often as in version 1.1.2

- Now rebels with high military fatigue spawn more often than with small military fatigue

- Changes in localization

- Fixed bugs in regions

- Now you can send all your money to another state through support

- Now preparation for war, maybe 50 moves, which allows bots to better prepare for a joint war

- Random play, can now generate 2009 states

- Fixed a bug where there were no proposed civilizations in the scenario editor, or rather in the "Managing civilizations" section.

- corrected some flags

- Changed animation for the settings menu of the new game

- Changes in the "technological" attack of the troops

- Added script of the Holy Roman Empire

- Added two new scenarios for the vanilla world map

We hope you enjoy it!


Here you can download the new version

PC:

Google - https://drive.google.com/file/d/1_vngu4_LHLdaGJhd-rrgS55H5_L9fjlx/view?usp=sharing

Android:

Google - https://drive.google.com/file/d/1PhBMcn87_R41Mt2mXdt7jpic0y84kcFE/view?usp=sharing

Installation:
PC 

Installation instructions for the mod:

move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


Android

1.Download and run the file;

2. Install as normal game;

3. (Recommended) Delete the game cache if another mod or original game is present on the device;

4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

qHNolPGpKhM.thumb.jpg.3a0c7773137d1c1481aad833b12184df.jpg

hey can i use it as a base for my mod?

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